Add typed property setters (setInt, setString, setBool, setDouble) to IDataNode interface for symmetric read/write API. Implement loadConfigFile and loadDataDirectory methods in JsonDataTree for granular loading. Create comprehensive test_12_datanode covering: - Typed setters/getters with read-only enforcement - Data and tree hash change detection - Property-based queries (predicates) - Pattern matching with wildcards - Type-safe defaults All 6 tests passing successfully. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
#pragma once
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#include "IDataTree.h"
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#include "JsonDataNode.h"
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#include <string>
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#include <memory>
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#include <functional>
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#include <map>
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#include <chrono>
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#include <filesystem>
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namespace grove {
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/**
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* @brief Concrete implementation of IDataTree backed by JSON files
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*
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* Manages three separate trees:
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* - config/ : Read-only configuration loaded from files (hot-reload enabled)
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* - data/ : Persistent player data (read-write, saved to disk)
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* - runtime/ : Temporary runtime state (read-write, never saved)
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*
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* File structure:
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* basePath/
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* ├─ config/
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* │ ├─ tanks.json
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* │ ├─ weapons.json
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* │ └─ ...
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* ├─ data/
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* │ ├─ campaign.json
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* │ ├─ unlocks.json
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* │ └─ ...
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* └─ runtime/ (in-memory only, not on disk)
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*/
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class JsonDataTree : public IDataTree {
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public:
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/**
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* @brief Create a data tree from a base directory
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* @param basePath Base directory containing config/, data/ subdirs
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*/
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explicit JsonDataTree(const std::string& basePath);
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virtual ~JsonDataTree() = default;
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// Tree access
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std::unique_ptr<IDataNode> getRoot() override;
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std::unique_ptr<IDataNode> getNode(const std::string& path) override;
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// Separate roots
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std::unique_ptr<IDataNode> getConfigRoot() override;
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std::unique_ptr<IDataNode> getDataRoot() override;
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std::unique_ptr<IDataNode> getRuntimeRoot() override;
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// Save operations
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bool saveData() override;
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bool saveNode(const std::string& path) override;
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// Load operations
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bool loadConfigFile(const std::string& filename) override;
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bool loadDataDirectory() override;
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// Hot-reload
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bool checkForChanges() override;
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bool reloadIfChanged() override;
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void onTreeReloaded(std::function<void()> callback) override;
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// Metadata
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std::string getType() override;
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private:
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std::string m_basePath;
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std::unique_ptr<JsonDataNode> m_root;
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std::unique_ptr<JsonDataNode> m_configRoot;
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std::unique_ptr<JsonDataNode> m_dataRoot;
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std::unique_ptr<JsonDataNode> m_runtimeRoot;
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std::map<std::string, std::filesystem::file_time_type> m_configFileTimes;
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std::vector<std::function<void()>> m_reloadCallbacks;
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// Helper methods
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void loadConfigTree();
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void loadDataTree();
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void initializeRuntimeTree();
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void scanDirectory(const std::string& dirPath, JsonDataNode* parentNode, bool readOnly);
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json loadJsonFile(const std::string& filePath);
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bool saveJsonFile(const std::string& filePath, const json& data);
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void buildNodeFromJson(const std::string& name, const json& data, JsonDataNode* parentNode, bool readOnly);
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json nodeToJson(const JsonDataNode* node);
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void updateFileTimestamps(const std::string& dirPath);
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};
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} // namespace grove
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