GroveEngine/tests/helpers/TestMetrics.h
StillHammer d8c5f93429 feat: Add comprehensive hot-reload test suite with 3 integration scenarios
This commit implements a complete test infrastructure for validating
hot-reload stability and robustness across multiple scenarios.

## New Test Infrastructure

### Test Helpers (tests/helpers/)
- TestMetrics: FPS, memory, reload time tracking with statistics
- TestReporter: Assertion tracking and formatted test reports
- SystemUtils: Memory usage monitoring via /proc/self/status
- TestAssertions: Macro-based assertion framework

### Test Modules
- TankModule: Realistic module with 50 tanks for production testing
- ChaosModule: Crash-injection module for robustness validation
- StressModule: Lightweight module for long-duration stability tests

## Integration Test Scenarios

### Scenario 1: Production Hot-Reload (test_01_production_hotreload.cpp)
 PASSED - End-to-end hot-reload validation
- 30 seconds simulation (1800 frames @ 60 FPS)
- TankModule with 50 tanks, realistic state
- Source modification (v1.0 → v2.0), recompilation, reload
- State preservation: positions, velocities, frameCount
- Metrics: ~163ms reload time, 0.88MB memory growth

### Scenario 2: Chaos Monkey (test_02_chaos_monkey.cpp)
 PASSED - Extreme robustness testing
- 150+ random crashes per run (5% crash probability per frame)
- 5 crash types: runtime_error, logic_error, out_of_range, domain_error, state corruption
- 100% recovery rate via automatic hot-reload
- Corrupted state detection and rejection
- Random seed for unpredictable crash patterns
- Proof of real reload: temporary files in /tmp/grove_module_*.so

### Scenario 3: Stress Test (test_03_stress_test.cpp)
 PASSED - Long-duration stability validation
- 10 minutes simulation (36000 frames @ 60 FPS)
- 120 hot-reloads (every 5 seconds)
- 100% reload success rate (120/120)
- Memory growth: 2 MB (threshold: 50 MB)
- Avg reload time: 160ms (threshold: 500ms)
- No memory leaks, no file descriptor leaks

## Core Engine Enhancements

### ModuleLoader (src/ModuleLoader.cpp)
- Temporary file copy to /tmp/ for Linux dlopen cache bypass
- Robust reload() method: getState() → unload() → load() → setState()
- Automatic cleanup of temporary files
- Comprehensive error handling and logging

### DebugEngine (src/DebugEngine.cpp)
- Automatic recovery in processModuleSystems()
- Exception catching → logging → module reload → continue
- Module state dump utilities for debugging

### SequentialModuleSystem (src/SequentialModuleSystem.cpp)
- extractModule() for safe module extraction
- registerModule() for module re-registration
- Enhanced processModules() with error handling

## Build System
- CMake configuration for test infrastructure
- Shared library compilation for test modules (.so)
- CTest integration for all scenarios
- PIC flag management for spdlog compatibility

## Documentation (planTI/)
- Complete test architecture documentation
- Detailed scenario specifications with success criteria
- Global test plan and validation thresholds

## Validation Results
All 3 integration scenarios pass successfully:
- Production hot-reload: State preservation validated
- Chaos Monkey: 100% recovery from 150+ crashes
- Stress Test: Stable over 120 reloads, minimal memory growth

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 22:13:07 +08:00

57 lines
1.4 KiB
C++

#pragma once
#include <vector>
#include <algorithm>
#include <numeric>
#include <cmath>
#include <string>
namespace grove {
class TestMetrics {
public:
// Enregistrement
void recordFPS(float fps);
void recordMemoryUsage(size_t bytes);
void recordReloadTime(float ms);
void recordCrash(const std::string& reason);
// Getters - FPS
float getFPSMin() const;
float getFPSMax() const;
float getFPSAvg() const;
float getFPSStdDev() const;
float getFPSMinLast60s() const; // Pour stress test
float getFPSAvgLast60s() const;
// Getters - Memory
size_t getMemoryInitial() const;
size_t getMemoryFinal() const;
size_t getMemoryPeak() const;
size_t getMemoryGrowth() const;
// Getters - Reload
float getReloadTimeAvg() const;
float getReloadTimeMin() const;
float getReloadTimeMax() const;
float getReloadTimeP99() const; // Percentile 99
int getReloadCount() const;
// Getters - Crashes
int getCrashCount() const;
const std::vector<std::string>& getCrashReasons() const;
// Rapport
void printReport() const;
private:
std::vector<float> fpsValues;
std::vector<size_t> memoryValues;
std::vector<float> reloadTimes;
std::vector<std::string> crashReasons;
size_t initialMemory = 0;
bool hasInitialMemory = false;
};
} // namespace grove