This commit implements a complete test infrastructure for validating hot-reload stability and robustness across multiple scenarios. ## New Test Infrastructure ### Test Helpers (tests/helpers/) - TestMetrics: FPS, memory, reload time tracking with statistics - TestReporter: Assertion tracking and formatted test reports - SystemUtils: Memory usage monitoring via /proc/self/status - TestAssertions: Macro-based assertion framework ### Test Modules - TankModule: Realistic module with 50 tanks for production testing - ChaosModule: Crash-injection module for robustness validation - StressModule: Lightweight module for long-duration stability tests ## Integration Test Scenarios ### Scenario 1: Production Hot-Reload (test_01_production_hotreload.cpp) ✅ PASSED - End-to-end hot-reload validation - 30 seconds simulation (1800 frames @ 60 FPS) - TankModule with 50 tanks, realistic state - Source modification (v1.0 → v2.0), recompilation, reload - State preservation: positions, velocities, frameCount - Metrics: ~163ms reload time, 0.88MB memory growth ### Scenario 2: Chaos Monkey (test_02_chaos_monkey.cpp) ✅ PASSED - Extreme robustness testing - 150+ random crashes per run (5% crash probability per frame) - 5 crash types: runtime_error, logic_error, out_of_range, domain_error, state corruption - 100% recovery rate via automatic hot-reload - Corrupted state detection and rejection - Random seed for unpredictable crash patterns - Proof of real reload: temporary files in /tmp/grove_module_*.so ### Scenario 3: Stress Test (test_03_stress_test.cpp) ✅ PASSED - Long-duration stability validation - 10 minutes simulation (36000 frames @ 60 FPS) - 120 hot-reloads (every 5 seconds) - 100% reload success rate (120/120) - Memory growth: 2 MB (threshold: 50 MB) - Avg reload time: 160ms (threshold: 500ms) - No memory leaks, no file descriptor leaks ## Core Engine Enhancements ### ModuleLoader (src/ModuleLoader.cpp) - Temporary file copy to /tmp/ for Linux dlopen cache bypass - Robust reload() method: getState() → unload() → load() → setState() - Automatic cleanup of temporary files - Comprehensive error handling and logging ### DebugEngine (src/DebugEngine.cpp) - Automatic recovery in processModuleSystems() - Exception catching → logging → module reload → continue - Module state dump utilities for debugging ### SequentialModuleSystem (src/SequentialModuleSystem.cpp) - extractModule() for safe module extraction - registerModule() for module re-registration - Enhanced processModules() with error handling ## Build System - CMake configuration for test infrastructure - Shared library compilation for test modules (.so) - CTest integration for all scenarios - PIC flag management for spdlog compatibility ## Documentation (planTI/) - Complete test architecture documentation - Detailed scenario specifications with success criteria - Global test plan and validation thresholds ## Validation Results All 3 integration scenarios pass successfully: - Production hot-reload: State preservation validated - Chaos Monkey: 100% recovery from 150+ crashes - Stress Test: Stable over 120 reloads, minimal memory growth 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
265 lines
9.4 KiB
C++
265 lines
9.4 KiB
C++
#include "grove/ModuleLoader.h"
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#include "grove/SequentialModuleSystem.h"
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#include "grove/JsonDataNode.h"
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#include "../helpers/TestMetrics.h"
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#include "../helpers/TestAssertions.h"
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#include "../helpers/TestReporter.h"
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#include "../helpers/SystemUtils.h"
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include <fstream>
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#include <regex>
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using namespace grove;
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int main() {
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TestReporter reporter("Production Hot-Reload");
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TestMetrics metrics;
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std::cout << "================================================================================\n";
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std::cout << "TEST: Production Hot-Reload\n";
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std::cout << "================================================================================\n\n";
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// === SETUP ===
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std::cout << "Setup: Loading TankModule...\n";
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ModuleLoader loader;
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auto moduleSystem = std::make_unique<SequentialModuleSystem>();
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// Charger module
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std::string modulePath = "build/tests/libTankModule.so";
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auto module = loader.load(modulePath, "TankModule", false);
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// Config
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nlohmann::json configJson;
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configJson["tankCount"] = 50;
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configJson["version"] = "v1.0";
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auto config = std::make_unique<JsonDataNode>("config", configJson);
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// Initialiser (setConfiguration)
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module->setConfiguration(*config, nullptr, nullptr);
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// Enregistrer dans system
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moduleSystem->registerModule("TankModule", std::move(module));
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std::cout << " ✓ Module loaded and initialized\n\n";
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// === PHASE 1: Pre-Reload (15s = 900 frames) ===
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std::cout << "Phase 1: Running 15s before reload...\n";
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// Créer input avec deltaTime
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nlohmann::json inputJson;
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inputJson["deltaTime"] = 1.0 / 60.0;
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auto inputNode = std::make_unique<JsonDataNode>("input", inputJson);
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for (int frame = 0; frame < 900; frame++) {
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auto frameStart = std::chrono::high_resolution_clock::now();
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moduleSystem->processModules(1.0f / 60.0f);
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auto frameEnd = std::chrono::high_resolution_clock::now();
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float frameTime = std::chrono::duration<float, std::milli>(frameEnd - frameStart).count();
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metrics.recordFPS(1000.0f / frameTime);
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if (frame % 60 == 0) {
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metrics.recordMemoryUsage(getCurrentMemoryUsage());
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}
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if (frame % 300 == 0) {
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std::cout << " Frame " << frame << "/900\n";
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}
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}
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// Snapshot state AVANT reload
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auto tankModule = moduleSystem->extractModule();
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auto preReloadState = tankModule->getState();
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// Cast to JsonDataNode to access JSON
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auto* jsonNodeBefore = dynamic_cast<JsonDataNode*>(preReloadState.get());
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if (!jsonNodeBefore) {
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std::cerr << "❌ Failed to cast state to JsonDataNode\n";
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return 1;
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}
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const auto& stateJsonBefore = jsonNodeBefore->getJsonData();
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int tankCountBefore = stateJsonBefore["tanks"].size();
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std::string versionBefore = stateJsonBefore.value("version", "unknown");
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int frameCountBefore = stateJsonBefore.value("frameCount", 0);
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std::cout << "\nState snapshot BEFORE reload:\n";
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std::cout << " Version: " << versionBefore << "\n";
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std::cout << " Tank count: " << tankCountBefore << "\n";
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std::cout << " Frame: " << frameCountBefore << "\n\n";
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ASSERT_EQ(tankCountBefore, 50, "Should have 50 tanks before reload");
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// Ré-enregistrer le module temporairement
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moduleSystem->registerModule("TankModule", std::move(tankModule));
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// === HOT-RELOAD ===
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std::cout << "Triggering hot-reload...\n";
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// Modifier version dans source (HEADER)
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std::cout << " 1. Modifying source code (v1.0 -> v2.0 HOT-RELOADED)...\n";
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std::ifstream input("tests/modules/TankModule.h");
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std::string content((std::istreambuf_iterator<char>(input)), std::istreambuf_iterator<char>());
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input.close();
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size_t pos = content.find("std::string moduleVersion = \"v1.0\";");
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if (pos != std::string::npos) {
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content.replace(pos, 39, "std::string moduleVersion = \"v2.0 HOT-RELOADED\";");
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}
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std::ofstream output("tests/modules/TankModule.h");
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output << content;
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output.close();
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// Recompiler
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std::cout << " 2. Recompiling module...\n";
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int buildResult = system("cmake --build build --target TankModule 2>&1 > /dev/null");
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if (buildResult != 0) {
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std::cerr << "❌ Compilation failed!\n";
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return 1;
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}
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std::cout << " ✓ Compilation succeeded\n";
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// Wait for file to be ready (simulate file stability check)
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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// Reload
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std::cout << " 3. Reloading module...\n";
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auto reloadStart = std::chrono::high_resolution_clock::now();
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// Extract module from system
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tankModule = moduleSystem->extractModule();
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// Use ModuleLoader::reload()
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auto newModule = loader.reload(std::move(tankModule));
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// Re-register
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moduleSystem->registerModule("TankModule", std::move(newModule));
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auto reloadEnd = std::chrono::high_resolution_clock::now();
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float reloadTime = std::chrono::duration<float, std::milli>(reloadEnd - reloadStart).count();
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metrics.recordReloadTime(reloadTime);
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reporter.addMetric("reload_time_ms", reloadTime);
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std::cout << " ✓ Reload completed in " << reloadTime << "ms\n\n";
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// === VÉRIFICATIONS POST-RELOAD ===
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std::cout << "Verifying state preservation...\n";
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tankModule = moduleSystem->extractModule();
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auto postReloadState = tankModule->getState();
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auto* jsonNodeAfter = dynamic_cast<JsonDataNode*>(postReloadState.get());
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if (!jsonNodeAfter) {
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std::cerr << "❌ Failed to cast post-reload state to JsonDataNode\n";
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return 1;
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}
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const auto& stateJsonAfter = jsonNodeAfter->getJsonData();
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int tankCountAfter = stateJsonAfter["tanks"].size();
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std::string versionAfter = stateJsonAfter.value("version", "unknown");
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int frameCountAfter = stateJsonAfter.value("frameCount", 0);
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std::cout << "\nState snapshot AFTER reload:\n";
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std::cout << " Version: " << versionAfter << "\n";
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std::cout << " Tank count: " << tankCountAfter << "\n";
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std::cout << " Frame: " << frameCountAfter << "\n\n";
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// Vérification 1: Nombre de tanks
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ASSERT_EQ(tankCountAfter, 50, "Should still have 50 tanks after reload");
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reporter.addAssertion("tank_count_preserved", tankCountAfter == 50);
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// Vérification 2: Version mise à jour
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bool versionUpdated = versionAfter.find("v2.0") != std::string::npos;
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ASSERT_TRUE(versionUpdated, "Version should be updated to v2.0");
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reporter.addAssertion("version_updated", versionUpdated);
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// Vérification 3: Frame count préservé
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ASSERT_EQ(frameCountAfter, frameCountBefore, "Frame count should be preserved");
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reporter.addAssertion("framecount_preserved", frameCountAfter == frameCountBefore);
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std::cout << " ✓ State preserved correctly\n";
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// Ré-enregistrer module
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moduleSystem->registerModule("TankModule", std::move(tankModule));
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// === PHASE 2: Post-Reload (15s = 900 frames) ===
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std::cout << "\nPhase 2: Running 15s after reload...\n";
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for (int frame = 0; frame < 900; frame++) {
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auto frameStart = std::chrono::high_resolution_clock::now();
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moduleSystem->processModules(1.0f / 60.0f);
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auto frameEnd = std::chrono::high_resolution_clock::now();
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float frameTime = std::chrono::duration<float, std::milli>(frameEnd - frameStart).count();
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metrics.recordFPS(1000.0f / frameTime);
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if (frame % 60 == 0) {
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metrics.recordMemoryUsage(getCurrentMemoryUsage());
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}
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if (frame % 300 == 0) {
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std::cout << " Frame " << frame << "/900\n";
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}
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}
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// === VÉRIFICATIONS FINALES ===
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std::cout << "\nFinal verifications...\n";
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// Memory growth
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size_t memGrowth = metrics.getMemoryGrowth();
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float memGrowthMB = memGrowth / (1024.0f * 1024.0f);
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ASSERT_LT(memGrowthMB, 5.0f, "Memory growth should be < 5MB");
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reporter.addMetric("memory_growth_mb", memGrowthMB);
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// FPS
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float minFPS = metrics.getFPSMin();
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ASSERT_GT(minFPS, 30.0f, "Min FPS should be > 30");
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reporter.addMetric("fps_min", minFPS);
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reporter.addMetric("fps_avg", metrics.getFPSAvg());
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reporter.addMetric("fps_max", metrics.getFPSMax());
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// Reload time
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ASSERT_LT(reloadTime, 1000.0f, "Reload time should be < 1000ms");
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// No crashes
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reporter.addAssertion("no_crashes", true);
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// === CLEANUP ===
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std::cout << "\nCleaning up...\n";
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// Restaurer version originale (HEADER)
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std::ifstream inputRestore("tests/modules/TankModule.h");
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std::string contentRestore((std::istreambuf_iterator<char>(inputRestore)), std::istreambuf_iterator<char>());
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inputRestore.close();
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pos = contentRestore.find("std::string moduleVersion = \"v2.0 HOT-RELOADED\";");
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if (pos != std::string::npos) {
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contentRestore.replace(pos, 50, "std::string moduleVersion = \"v1.0\";");
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}
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std::ofstream outputRestore("tests/modules/TankModule.h");
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outputRestore << contentRestore;
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outputRestore.close();
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system("cmake --build build --target TankModule 2>&1 > /dev/null");
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// === RAPPORTS ===
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std::cout << "\n";
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metrics.printReport();
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reporter.printFinalReport();
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return reporter.getExitCode();
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}
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