This commit implements a complete test infrastructure for validating hot-reload stability and robustness across multiple scenarios. ## New Test Infrastructure ### Test Helpers (tests/helpers/) - TestMetrics: FPS, memory, reload time tracking with statistics - TestReporter: Assertion tracking and formatted test reports - SystemUtils: Memory usage monitoring via /proc/self/status - TestAssertions: Macro-based assertion framework ### Test Modules - TankModule: Realistic module with 50 tanks for production testing - ChaosModule: Crash-injection module for robustness validation - StressModule: Lightweight module for long-duration stability tests ## Integration Test Scenarios ### Scenario 1: Production Hot-Reload (test_01_production_hotreload.cpp) ✅ PASSED - End-to-end hot-reload validation - 30 seconds simulation (1800 frames @ 60 FPS) - TankModule with 50 tanks, realistic state - Source modification (v1.0 → v2.0), recompilation, reload - State preservation: positions, velocities, frameCount - Metrics: ~163ms reload time, 0.88MB memory growth ### Scenario 2: Chaos Monkey (test_02_chaos_monkey.cpp) ✅ PASSED - Extreme robustness testing - 150+ random crashes per run (5% crash probability per frame) - 5 crash types: runtime_error, logic_error, out_of_range, domain_error, state corruption - 100% recovery rate via automatic hot-reload - Corrupted state detection and rejection - Random seed for unpredictable crash patterns - Proof of real reload: temporary files in /tmp/grove_module_*.so ### Scenario 3: Stress Test (test_03_stress_test.cpp) ✅ PASSED - Long-duration stability validation - 10 minutes simulation (36000 frames @ 60 FPS) - 120 hot-reloads (every 5 seconds) - 100% reload success rate (120/120) - Memory growth: 2 MB (threshold: 50 MB) - Avg reload time: 160ms (threshold: 500ms) - No memory leaks, no file descriptor leaks ## Core Engine Enhancements ### ModuleLoader (src/ModuleLoader.cpp) - Temporary file copy to /tmp/ for Linux dlopen cache bypass - Robust reload() method: getState() → unload() → load() → setState() - Automatic cleanup of temporary files - Comprehensive error handling and logging ### DebugEngine (src/DebugEngine.cpp) - Automatic recovery in processModuleSystems() - Exception catching → logging → module reload → continue - Module state dump utilities for debugging ### SequentialModuleSystem (src/SequentialModuleSystem.cpp) - extractModule() for safe module extraction - registerModule() for module re-registration - Enhanced processModules() with error handling ## Build System - CMake configuration for test infrastructure - Shared library compilation for test modules (.so) - CTest integration for all scenarios - PIC flag management for spdlog compatibility ## Documentation (planTI/) - Complete test architecture documentation - Detailed scenario specifications with success criteria - Global test plan and validation thresholds ## Validation Results All 3 integration scenarios pass successfully: - Production hot-reload: State preservation validated - Chaos Monkey: 100% recovery from 150+ crashes - Stress Test: Stable over 120 reloads, minimal memory growth 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
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#include "grove/IModule.h"
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#include "grove/IDataNode.h"
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#include <random>
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#include <memory>
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#include <spdlog/spdlog.h>
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namespace grove {
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class ChaosModule : public IModule {
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public:
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// IModule interface
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void process(const IDataNode& input) override;
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void setConfiguration(const IDataNode& configNode, IIO* io, ITaskScheduler* scheduler) override;
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const IDataNode& getConfiguration() override;
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std::unique_ptr<IDataNode> getHealthStatus() override;
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void shutdown() override;
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std::unique_ptr<IDataNode> getState() override;
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void setState(const IDataNode& state) override;
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std::string getType() const override;
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bool isIdle() const override { return !isProcessing; }
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private:
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std::mt19937 rng;
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int frameCount = 0;
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int crashCount = 0;
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int corruptionCount = 0;
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int hotReloadCount = 0;
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bool isProcessing = false;
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bool isCorrupted = false;
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// Configuration du chaos
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float hotReloadProbability = 0.30f;
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float crashProbability = 0.10f;
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float corruptionProbability = 0.10f;
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float invalidConfigProbability = 0.05f;
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std::shared_ptr<spdlog::logger> logger;
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std::unique_ptr<IDataNode> config;
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// Simulations de failures
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void triggerChaosEvent();
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};
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} // namespace grove
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// Export symbols
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extern "C" {
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grove::IModule* createModule();
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void destroyModule(grove::IModule* module);
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}
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