Implémentation complète du scénario 11 (IO System Stress Test) avec correction majeure de l'architecture de routing IntraIO. ## Nouveaux Modules de Test (Scenario 11) - ProducerModule: Publie messages pour tests IO - ConsumerModule: Consomme et valide messages reçus - BroadcastModule: Test multi-subscriber broadcasting - BatchModule: Test low-frequency batching - IOStressModule: Tests de charge concurrents ## Test d'Intégration - test_11_io_system.cpp: 6 tests validant: * Basic Publish-Subscribe * Pattern Matching avec wildcards * Multi-Module Routing (1-to-many) * Low-Frequency Subscriptions (batching) * Backpressure & Queue Overflow * Thread Safety (concurrent pub/pull) ## Fix Architecture Critique: IntraIO Routing **Problème**: IntraIO::publish() et subscribe() n'utilisaient PAS IntraIOManager pour router entre modules. **Solution**: Utilisation de JSON comme format de transport intermédiaire - IntraIO::publish() → extrait JSON → IntraIOManager::routeMessage() - IntraIO::subscribe() → enregistre au IntraIOManager::registerSubscription() - IntraIOManager::routeMessage() → copie JSON pour chaque subscriber → deliverMessage() **Bénéfices**: - ✅ Routing centralisé fonctionnel - ✅ Support 1-to-many (copie JSON au lieu de move unique_ptr) - ✅ Pas besoin d'implémenter IDataNode::clone() - ✅ Compatible futur NetworkIO (JSON sérialisable) ## Modules Scenario 13 (Cross-System) - ConfigWatcherModule, PlayerModule, EconomyModule, MetricsModule - test_13_cross_system.cpp (stub) ## Documentation - CLAUDE_NEXT_SESSION.md: Instructions détaillées pour build/test 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
389 lines
17 KiB
C++
389 lines
17 KiB
C++
#include "grove/ModuleLoader.h"
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#include "grove/SequentialModuleSystem.h"
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#include "grove/JsonDataNode.h"
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#include "../helpers/TestMetrics.h"
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#include "../helpers/TestAssertions.h"
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#include "../helpers/TestReporter.h"
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#include "../helpers/SystemUtils.h"
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#include "../helpers/AutoCompiler.h"
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include <filesystem>
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#include <atomic>
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#include <mutex>
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using namespace grove;
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using namespace TestHelpers;
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int main() {
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TestReporter reporter("Race Condition Hunter");
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std::cout << "================================================================================\n";
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std::cout << "TEST: Race Condition Hunter - Concurrent Compilation & Reload\n";
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std::cout << "================================================================================\n\n";
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// === CONFIGURATION ===
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const int TOTAL_COMPILATIONS = 15; // Guaranteed completion within timeout
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const int COMPILE_INTERVAL_MS = 1000; // 1 second between compilations
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const int FILE_CHECK_INTERVAL_MS = 50; // Check file changes every 50ms
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const float TARGET_FPS = 60.0f;
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const float FRAME_TIME = 1.0f / TARGET_FPS;
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std::string modulePath = "./libTestModule.so";
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// Test runs from build/tests/, so source files are at ../../tests/modules/
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std::string sourcePath = "../../tests/modules/TestModule.cpp";
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std::string buildDir = "build";
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// === ATOMIC COUNTERS (Thread-safe) ===
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std::atomic<int> reloadAttempts{0};
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std::atomic<int> reloadSuccesses{0};
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std::atomic<int> reloadFailures{0};
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std::atomic<int> corruptedLoads{0};
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std::atomic<int> crashes{0};
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std::atomic<bool> engineRunning{true};
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std::atomic<bool> watcherRunning{true};
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// CRITICAL: Mutex to protect moduleSystem access between threads
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std::mutex moduleSystemMutex;
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// Reload timing
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std::mutex reloadTimesMutex;
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std::vector<float> reloadTimes;
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// Metrics
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TestMetrics metrics;
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// === SETUP ===
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std::cout << "Setup:\n";
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std::cout << " Module path: " << modulePath << "\n";
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std::cout << " Source path: " << sourcePath << "\n";
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std::cout << " Compilations: " << TOTAL_COMPILATIONS << "\n";
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std::cout << " Interval: " << COMPILE_INTERVAL_MS << "ms\n";
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std::cout << " Expected time: ~" << (TOTAL_COMPILATIONS * COMPILE_INTERVAL_MS / 1000) << "s\n\n";
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// Load module initially
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ModuleLoader loader;
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auto moduleSystem = std::make_unique<SequentialModuleSystem>();
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try {
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auto module = loader.load(modulePath, "TestModule", false);
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nlohmann::json configJson = nlohmann::json::object();
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auto config = std::make_unique<JsonDataNode>("config", configJson);
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module->setConfiguration(*config, nullptr, nullptr);
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moduleSystem->registerModule("TestModule", std::move(module));
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std::cout << " ✓ Initial module loaded\n\n";
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} catch (const std::exception& e) {
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std::cerr << "❌ Failed to load initial module: " << e.what() << "\n";
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return 1;
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}
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// === THREAD 1: AUTO-COMPILER ===
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std::cout << "Starting AutoCompiler thread...\n";
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AutoCompiler compiler("TestModule", buildDir, sourcePath);
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compiler.start(TOTAL_COMPILATIONS, COMPILE_INTERVAL_MS);
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// === THREAD 2: FILE WATCHER ===
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std::cout << "Starting FileWatcher thread...\n";
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std::thread watcherThread([&]() {
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try {
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auto lastWriteTime = std::filesystem::last_write_time(modulePath);
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while (watcherRunning.load() && engineRunning.load()) {
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try {
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auto currentTime = std::filesystem::last_write_time(modulePath);
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if (currentTime != lastWriteTime) {
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reloadAttempts++;
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// Measure reload time
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auto reloadStart = std::chrono::high_resolution_clock::now();
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try {
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// CRITICAL: Lock moduleSystem during entire reload
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std::lock_guard<std::mutex> lock(moduleSystemMutex);
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// Extract module and save state
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auto module = moduleSystem->extractModule();
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auto state = module->getState();
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// CRITICAL: Destroy old module BEFORE reloading
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// The loader.load() will unload the old .so
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module.reset();
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// Reload
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auto newModule = loader.load(modulePath, "TestModule", true);
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// Check if module loaded correctly
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if (!newModule) {
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corruptedLoads++;
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reloadFailures++;
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// Can't recover - old module already destroyed
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} else {
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// VALIDATE MODULE INTEGRITY
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bool isCorrupted = false;
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try {
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// Test 1: Can we get health status?
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auto health = newModule->getHealthStatus();
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std::string version = health->getString("version", "");
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// Test 2: Is version valid?
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if (version.empty() || version == "unknown") {
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isCorrupted = true;
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}
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// Test 3: Can we set configuration?
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nlohmann::json configJson;
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configJson["test"] = "validation";
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auto testConfig = std::make_unique<JsonDataNode>("config", configJson);
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newModule->setConfiguration(*testConfig, nullptr, nullptr);
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} catch (const std::exception& e) {
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// Module crashes on basic operations = corrupted
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isCorrupted = true;
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}
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if (isCorrupted) {
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corruptedLoads++;
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reloadFailures++;
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// Can't recover - old module already destroyed
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} else {
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// Module is valid, restore state and register
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newModule->setState(*state);
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moduleSystem->registerModule("TestModule", std::move(newModule));
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reloadSuccesses++;
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// Record reload time
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auto reloadEnd = std::chrono::high_resolution_clock::now();
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float reloadTimeMs = std::chrono::duration<float, std::milli>(reloadEnd - reloadStart).count();
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{
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std::lock_guard<std::mutex> timeLock(reloadTimesMutex);
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reloadTimes.push_back(reloadTimeMs);
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}
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}
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}
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} catch (const std::exception& e) {
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reloadFailures++;
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// Module might already be registered, continue
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}
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lastWriteTime = currentTime;
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}
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} catch (const std::filesystem::filesystem_error&) {
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// File might be being written, ignore
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(FILE_CHECK_INTERVAL_MS));
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}
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} catch (const std::exception& e) {
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std::cerr << "[FileWatcher] Exception: " << e.what() << "\n";
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}
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});
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// === THREAD 3: ENGINE LOOP ===
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std::cout << "Starting Engine thread (60 FPS)...\n\n";
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std::thread engineThread([&]() {
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try {
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auto lastMemoryCheck = std::chrono::steady_clock::now();
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while (engineRunning.load()) {
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auto frameStart = std::chrono::high_resolution_clock::now();
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try {
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// TRY to lock moduleSystem (non-blocking)
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// If reload is happening, skip this frame
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if (moduleSystemMutex.try_lock()) {
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try {
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moduleSystem->processModules(FRAME_TIME);
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moduleSystemMutex.unlock();
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} catch (const std::exception& e) {
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moduleSystemMutex.unlock();
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throw;
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}
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}
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// else: reload in progress, skip frame
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} catch (const std::exception& e) {
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crashes++;
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std::cerr << "[Engine] Crash detected: " << e.what() << "\n";
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}
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auto frameEnd = std::chrono::high_resolution_clock::now();
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float frameTime = std::chrono::duration<float, std::milli>(frameEnd - frameStart).count();
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metrics.recordFPS(1000.0f / std::max(frameTime, 0.1f));
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// Check memory every second
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auto now = std::chrono::steady_clock::now();
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if (std::chrono::duration_cast<std::chrono::seconds>(now - lastMemoryCheck).count() >= 1) {
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metrics.recordMemoryUsage(getCurrentMemoryUsage());
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lastMemoryCheck = now;
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}
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// Sleep to maintain target FPS (if frame finished early)
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auto targetFrameTime = std::chrono::milliseconds(static_cast<int>(FRAME_TIME * 1000));
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auto elapsed = frameEnd - frameStart;
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if (elapsed < targetFrameTime) {
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std::this_thread::sleep_for(targetFrameTime - elapsed);
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}
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}
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} catch (const std::exception& e) {
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std::cerr << "[Engine] Thread exception: " << e.what() << "\n";
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}
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});
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// === MONITORING LOOP ===
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std::cout << "Test running...\n";
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auto startTime = std::chrono::steady_clock::now();
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int lastPrintedPercent = 0;
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const int MAX_TEST_TIME_SECONDS = 90; // Maximum 1.5 minutes (allows all 20 compilations)
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while (compiler.isRunning() || compiler.getCurrentIteration() < TOTAL_COMPILATIONS) {
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std::this_thread::sleep_for(std::chrono::seconds(2));
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int currentIteration = compiler.getCurrentIteration();
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int percent = (currentIteration * 100) / TOTAL_COMPILATIONS;
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// Check for timeout
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auto now = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(now - startTime).count();
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if (elapsed > MAX_TEST_TIME_SECONDS) {
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std::cout << "\n⚠️ Test timeout after " << elapsed << "s - stopping...\n";
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break;
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}
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// Print progress every 10%
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if (percent >= lastPrintedPercent + 10 && percent <= 100) {
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std::cout << "\nProgress: " << percent << "% (" << currentIteration << "/" << TOTAL_COMPILATIONS << " compilations)\n";
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std::cout << " Elapsed: " << elapsed << "s\n";
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std::cout << " Compilations: " << compiler.getSuccessCount() << " OK, " << compiler.getFailureCount() << " FAIL\n";
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std::cout << " Reloads: " << reloadSuccesses.load() << " OK, " << reloadFailures.load() << " FAIL\n";
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std::cout << " Corrupted: " << corruptedLoads.load() << "\n";
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std::cout << " Crashes: " << crashes.load() << "\n";
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lastPrintedPercent = percent;
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}
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}
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// === CLEANUP ===
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std::cout << "\n\nStopping threads...\n";
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compiler.stop();
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watcherRunning = false;
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engineRunning = false;
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if (watcherThread.joinable()) {
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watcherThread.join();
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}
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if (engineThread.joinable()) {
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engineThread.join();
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}
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std::cout << " ✓ All threads stopped\n\n";
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// === CALCULATE STATISTICS ===
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float compileSuccessRate = (compiler.getSuccessCount() * 100.0f) / std::max(1, TOTAL_COMPILATIONS);
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float reloadSuccessRate = (reloadSuccesses.load() * 100.0f) / std::max(1, reloadAttempts.load());
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float avgReloadTime = 0.0f;
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{
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std::lock_guard<std::mutex> lock(reloadTimesMutex);
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if (!reloadTimes.empty()) {
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float sum = 0.0f;
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for (float t : reloadTimes) {
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sum += t;
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}
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avgReloadTime = sum / reloadTimes.size();
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}
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}
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auto endTime = std::chrono::steady_clock::now();
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auto totalTimeSeconds = std::chrono::duration_cast<std::chrono::seconds>(endTime - startTime).count();
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// === PRINT SUMMARY ===
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std::cout << "================================================================================\n";
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std::cout << "RACE CONDITION HUNTER SUMMARY\n";
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std::cout << "================================================================================\n\n";
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std::cout << "Duration: " << totalTimeSeconds << "s\n\n";
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std::cout << "Compilations:\n";
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std::cout << " Total: " << TOTAL_COMPILATIONS << "\n";
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std::cout << " Successes: " << compiler.getSuccessCount() << " (" << std::fixed << std::setprecision(1) << compileSuccessRate << "%)\n";
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std::cout << " Failures: " << compiler.getFailureCount() << "\n\n";
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std::cout << "Reloads:\n";
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std::cout << " Attempts: " << reloadAttempts.load() << "\n";
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std::cout << " Successes: " << reloadSuccesses.load() << " (" << std::fixed << std::setprecision(1) << reloadSuccessRate << "%)\n";
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std::cout << " Failures: " << reloadFailures.load() << "\n";
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std::cout << " Corrupted: " << corruptedLoads.load() << "\n";
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std::cout << " Avg time: " << std::fixed << std::setprecision(0) << avgReloadTime << "ms\n\n";
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std::cout << "Stability:\n";
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std::cout << " Crashes: " << crashes.load() << "\n";
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std::cout << " Avg FPS: " << std::fixed << std::setprecision(1) << metrics.getFPSAvg() << "\n";
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std::cout << " Memory: " << std::fixed << std::setprecision(2) << metrics.getMemoryGrowth() << " MB\n\n";
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// === ASSERTIONS ===
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bool passed = true;
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std::cout << "Validating results...\n";
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// MUST PASS criteria
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if (compileSuccessRate < 95.0f) {
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std::cout << " ❌ Compile success rate too low: " << compileSuccessRate << "% (need > 95%)\n";
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passed = false;
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} else {
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std::cout << " ✓ Compile success rate: " << compileSuccessRate << "%\n";
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}
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if (corruptedLoads.load() > 0) {
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std::cout << " ❌ Corrupted loads detected: " << corruptedLoads.load() << " (need 0)\n";
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passed = false;
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} else {
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std::cout << " ✓ No corrupted loads\n";
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}
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if (crashes.load() > 0) {
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std::cout << " ❌ Crashes detected: " << crashes.load() << " (need 0)\n";
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passed = false;
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} else {
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std::cout << " ✓ No crashes\n";
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}
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if (reloadAttempts.load() > 0 && reloadSuccessRate < 99.0f) {
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std::cout << " ❌ Reload success rate too low: " << reloadSuccessRate << "% (need > 99%)\n";
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passed = false;
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} else if (reloadAttempts.load() > 0) {
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std::cout << " ✓ Reload success rate: " << reloadSuccessRate << "%\n";
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}
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// File stability validation: reload time should be >= 100ms
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// This proves that ModuleLoader is waiting for file stability
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if (reloadAttempts.load() > 0) {
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if (avgReloadTime < 100.0f) {
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std::cout << " ❌ Reload time too fast: " << avgReloadTime << "ms (need >= 100ms)\n";
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std::cout << " File stability check is NOT working properly!\n";
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passed = false;
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} else if (avgReloadTime > 600.0f) {
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std::cout << " ⚠️ Reload time very slow: " << avgReloadTime << "ms (> 600ms)\n";
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std::cout << " File stability might be waiting too long\n";
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} else {
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std::cout << " ✓ Reload time: " << avgReloadTime << "ms (file stability working)\n";
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}
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}
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std::cout << "\n";
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// === FINAL RESULT ===
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std::cout << "================================================================================\n";
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if (passed) {
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std::cout << "Result: ✅ PASSED\n";
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} else {
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std::cout << "Result: ❌ FAILED\n";
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}
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std::cout << "================================================================================\n";
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return passed ? 0 : 1;
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}
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