GroveEngine/include/grove/IRegion.h
StillHammer e1cfa4513e Initial commit: Grove Engine core architecture
- Core interfaces for modular engine system
- Resource management and registry system
- Module system with sequential execution
- ImGui-based UI implementation
- Intra-process I/O communication
- Data tree structures for hierarchical data
- Serialization framework
- Task scheduler interface
- Debug engine implementation

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 00:19:15 +08:00

50 lines
1.3 KiB
C++

#pragma once
#include <string>
namespace warfactory {
/**
* @brief Interface for geological regions during world generation
*
* Represents discrete regions with specific properties like resource deposits,
* volcanic activity, or tectonic formations.
*/
class IRegion {
public:
virtual ~IRegion() = default;
// ========================================
// IDENTIFICATION
// ========================================
virtual int getId() const = 0;
virtual const std::string& getType() const = 0;
// ========================================
// POSITION & SIZE
// ========================================
virtual float getX() const = 0;
virtual float getY() const = 0;
virtual float getRadius() const = 0;
virtual float getMass() const = 0;
// ========================================
// LIFECYCLE
// ========================================
virtual void update(float delta_time) = 0;
virtual bool isActive() const = 0;
// ========================================
// PROPERTIES
// ========================================
virtual float getIntensity() const = 0;
virtual void setIntensity(float intensity) = 0;
virtual bool canFuseWith(const IRegion* other) const = 0;
};
} // namespace warfactory