- Core interfaces for modular engine system - Resource management and registry system - Module system with sequential execution - ImGui-based UI implementation - Intra-process I/O communication - Data tree structures for hierarchical data - Serialization framework - Task scheduler interface - Debug engine implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <mutex>
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#include <regex>
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#include <spdlog/spdlog.h>
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#include <nlohmann/json.hpp>
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#include "IIO.h"
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using json = nlohmann::json;
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namespace warfactory {
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class IntraIO; // Forward declaration
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class IIntraIODelivery; // Forward declaration
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// Factory function for creating IntraIO (defined in IntraIO.cpp to avoid circular include)
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std::shared_ptr<IntraIO> createIntraIOInstance(const std::string& instanceId);
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/**
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* @brief Central router for IntraIO instances
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*
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* IntraIOManager coordinates message passing between multiple IntraIO instances.
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* Each module gets its own IntraIO instance, and the manager handles routing
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* messages between them based on subscriptions.
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*
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* Architecture:
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* - One IntraIO instance per module (isolation)
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* - Central routing of messages between instances
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* - Pattern-based subscription matching
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* - Thread-safe operations
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*
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* Performance:
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* - Direct memory routing (no serialization)
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* - Pattern caching for fast lookup
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* - Batched delivery for efficiency
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*/
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class IntraIOManager {
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private:
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std::shared_ptr<spdlog::logger> logger;
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mutable std::mutex managerMutex;
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// Registry of IntraIO instances
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std::unordered_map<std::string, std::shared_ptr<IIntraIODelivery>> instances;
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// Subscription routing table
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struct RouteEntry {
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std::string instanceId;
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std::regex pattern;
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std::string originalPattern;
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bool isLowFreq;
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};
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std::vector<RouteEntry> routingTable;
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// Statistics
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mutable std::atomic<size_t> totalRoutedMessages{0};
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mutable std::atomic<size_t> totalRoutes{0};
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public:
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IntraIOManager();
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~IntraIOManager();
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// Instance management
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std::shared_ptr<IntraIO> createInstance(const std::string& instanceId);
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void registerInstance(const std::string& instanceId, std::shared_ptr<IIntraIODelivery> instance);
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void removeInstance(const std::string& instanceId);
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std::shared_ptr<IntraIO> getInstance(const std::string& instanceId) const;
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// Routing (called by IntraIO instances)
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void routeMessage(const std::string& sourceid, const std::string& topic, const json& message);
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void registerSubscription(const std::string& instanceId, const std::string& pattern, bool isLowFreq);
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void unregisterSubscription(const std::string& instanceId, const std::string& pattern);
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// Management
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void clearAllRoutes();
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size_t getInstanceCount() const;
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std::vector<std::string> getInstanceIds() const;
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// Debug and monitoring
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json getRoutingStats() const;
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void setLogLevel(spdlog::level::level_enum level);
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// Singleton access (for global routing)
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static IntraIOManager& getInstance();
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};
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} // namespace warfactory
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