GroveEngine/include/grove/Resource.h
StillHammer e1cfa4513e Initial commit: Grove Engine core architecture
- Core interfaces for modular engine system
- Resource management and registry system
- Module system with sequential execution
- ImGui-based UI implementation
- Intra-process I/O communication
- Data tree structures for hierarchical data
- Serialization framework
- Task scheduler interface
- Debug engine implementation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 00:19:15 +08:00

37 lines
1.1 KiB
C++

#pragma once
#include <string>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
namespace warfactory {
class Resource {
private:
std::string resource_id;
std::string name;
std::string category;
std::string logistic_category;
float density;
int stack_size;
std::string container_type;
json ui_data;
public:
Resource() = default;
Resource(const json& resource_data);
const std::string& getResourceId() const { return resource_id; }
const std::string& getName() const { return name; }
const std::string& getCategory() const { return category; }
const std::string& getLogisticCategory() const { return logistic_category; }
float getDensity() const { return density; }
int getStackSize() const { return stack_size; }
const std::string& getContainerType() const { return container_type; }
const json& getUIData() const { return ui_data; }
static Resource loadFromJson(const std::string& resource_id, const json& resource_data);
};
} // namespace warfactory