GroveEngine/include/grove/SerializationRegistry.h
StillHammer e1cfa4513e Initial commit: Grove Engine core architecture
- Core interfaces for modular engine system
- Resource management and registry system
- Module system with sequential execution
- ImGui-based UI implementation
- Intra-process I/O communication
- Data tree structures for hierarchical data
- Serialization framework
- Task scheduler interface
- Debug engine implementation

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 00:19:15 +08:00

38 lines
965 B
C++

#pragma once
#include <unordered_map>
#include <memory>
#include <string>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
namespace warfactory {
class ASerializable;
class SerializationRegistry {
private:
std::unordered_map<std::string, ASerializable*> registered_objects;
SerializationRegistry() = default;
public:
static SerializationRegistry& getInstance();
void registerObject(const std::string& instance_id, ASerializable* object);
void unregisterObject(const std::string& instance_id);
json serializeAll() const;
void deserializeAll(const json& data);
json serializeObject(const std::string& instance_id) const;
void deserializeObject(const std::string& instance_id, const json& data);
size_t getRegisteredCount() const { return registered_objects.size(); }
std::vector<std::string> getRegisteredIds() const;
void clear();
};
} // namespace warfactory