- Core interfaces for modular engine system - Resource management and registry system - Module system with sequential execution - ImGui-based UI implementation - Intra-process I/O communication - Data tree structures for hierarchical data - Serialization framework - Task scheduler interface - Debug engine implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
487 lines
18 KiB
C++
487 lines
18 KiB
C++
#include <warfactory/DebugEngine.h>
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#include <fstream>
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#include <filesystem>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <spdlog/sinks/basic_file_sink.h>
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namespace warfactory {
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DebugEngine::DebugEngine() {
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// Create comprehensive logger with multiple sinks
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auto console_sink = std::make_shared<spdlog::sinks::stdout_color_sink_mt>();
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auto file_sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>("logs/debug_engine.log", true);
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console_sink->set_level(spdlog::level::debug);
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file_sink->set_level(spdlog::level::trace);
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logger = std::make_shared<spdlog::logger>("DebugEngine",
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spdlog::sinks_init_list{console_sink, file_sink});
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logger->set_level(spdlog::level::trace);
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logger->flush_on(spdlog::level::debug);
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// Register logger globally
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spdlog::register_logger(logger);
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logger->info("🔧 DebugEngine constructor - Maximum logging enabled");
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logger->debug("📊 Console sink level: DEBUG, File sink level: TRACE");
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logger->trace("🏗️ DebugEngine object created at address: {}", static_cast<void*>(this));
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}
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DebugEngine::~DebugEngine() {
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logger->info("🔧 DebugEngine destructor called");
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if (running.load()) {
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logger->warn("⚠️ Engine still running during destruction - forcing shutdown");
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shutdown();
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}
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logger->trace("🏗️ DebugEngine object destroyed");
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}
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void DebugEngine::initialize() {
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logger->info("🚀 Initializing DebugEngine...");
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logEngineStart();
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// Create logs directory if it doesn't exist
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std::filesystem::create_directories("logs");
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logger->debug("📁 Ensured logs directory exists");
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engineStartTime = std::chrono::high_resolution_clock::now();
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lastFrameTime = engineStartTime;
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frameCount = 0;
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logger->info("✅ DebugEngine initialization complete");
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logger->debug("🕐 Engine start time recorded: {}",
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std::chrono::duration_cast<std::chrono::milliseconds>(
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engineStartTime.time_since_epoch()).count());
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}
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void DebugEngine::run() {
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logger->info("🏃 Starting DebugEngine main loop");
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logger->debug("🔄 Engine loop type: Continuous with debug capabilities");
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if (!coordinatorSocket) {
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logger->warn("⚠️ No coordinator socket registered - running in isolated mode");
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}
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if (clientSockets.empty()) {
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logger->warn("⚠️ No client sockets registered - no players will connect");
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}
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running.store(true);
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logger->info("✅ DebugEngine marked as running");
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while (running.load()) {
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if (debugPaused.load()) {
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logger->trace("⏸️ Engine paused - waiting for resume or step command");
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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continue;
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}
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float deltaTime = calculateDeltaTime();
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step(deltaTime);
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// Log every 60 frames (roughly every second at 60fps)
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if (frameCount % 60 == 0) {
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logger->debug("📊 Frame {}: Running smoothly, deltaTime: {:.3f}ms",
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frameCount, deltaTime * 1000);
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}
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}
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logger->info("🏁 DebugEngine main loop ended");
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}
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void DebugEngine::step(float deltaTime) {
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logFrameStart(deltaTime);
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auto frameStartTime = std::chrono::high_resolution_clock::now();
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try {
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// Process coordinator messages
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if (coordinatorSocket) {
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logger->trace("📨 Processing coordinator messages");
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processCoordinatorMessages();
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}
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// Process client messages
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if (!clientSockets.empty()) {
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logger->trace("👥 Processing {} client socket(s)", clientSockets.size());
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processClientMessages();
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}
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// Process all module systems
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if (!moduleSystems.empty()) {
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logger->trace("🔧 Processing {} module system(s)", moduleSystems.size());
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processModuleSystems(deltaTime);
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}
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// Health monitoring every 30 frames
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if (frameCount % 30 == 0) {
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logModuleHealth();
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logSocketHealth();
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}
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frameCount++;
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} catch (const std::exception& e) {
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logger->error("❌ Exception during step execution: {}", e.what());
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logger->error("🔍 Frame: {}, deltaTime: {:.3f}ms", frameCount, deltaTime * 1000);
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throw; // Re-throw to allow caller to handle
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}
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auto frameEndTime = std::chrono::high_resolution_clock::now();
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float frameTime = std::chrono::duration<float, std::milli>(frameEndTime - frameStartTime).count();
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logFrameEnd(frameTime);
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}
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void DebugEngine::shutdown() {
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logger->info("🛑 DebugEngine shutdown initiated");
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logEngineShutdown();
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running.store(false);
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logger->debug("🔄 Running flag set to false");
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// Shutdown all module systems
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if (!moduleSystems.empty()) {
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logger->info("🔧 Shutting down {} module system(s)", moduleSystems.size());
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for (size_t i = 0; i < moduleSystems.size(); ++i) {
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logger->debug("🔧 Shutting down module system: {}", moduleNames[i]);
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// Note: ModuleSystems don't have shutdown in interface yet
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// This would be added when implementing IModuleSystem
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}
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moduleSystems.clear();
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moduleNames.clear();
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logger->info("✅ All module systems shut down");
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}
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// Clear sockets
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if (coordinatorSocket) {
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logger->debug("🔌 Clearing coordinator socket");
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coordinatorSocket.reset();
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}
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if (!clientSockets.empty()) {
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logger->info("👥 Clearing {} client socket(s)", clientSockets.size());
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clientSockets.clear();
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}
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logger->info("✅ DebugEngine shutdown complete");
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// Final statistics
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auto shutdownTime = std::chrono::high_resolution_clock::now();
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auto totalRunTime = std::chrono::duration<float>(shutdownTime - engineStartTime).count();
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logger->info("📊 Total engine runtime: {:.2f} seconds", totalRunTime);
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logger->info("📊 Total frames processed: {}", frameCount);
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if (totalRunTime > 0) {
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logger->info("📊 Average FPS: {:.2f}", frameCount / totalRunTime);
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}
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}
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void DebugEngine::loadModules(const std::string& configPath) {
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logger->info("📦 Loading modules from config: {}", configPath);
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try {
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// Read configuration file
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std::ifstream configFile(configPath);
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if (!configFile.is_open()) {
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logger->error("❌ Cannot open config file: {}", configPath);
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throw std::runtime_error("Config file not found: " + configPath);
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}
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json config;
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configFile >> config;
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logger->debug("✅ Config file parsed successfully");
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logger->trace("📄 Config content: {}", config.dump(2));
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// Validate configuration
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validateConfiguration();
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if (!config.contains("modules")) {
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logger->warn("⚠️ No 'modules' section in config - no modules to load");
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return;
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}
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auto modules = config["modules"];
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logger->info("🔍 Found {} module(s) to load", modules.size());
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for (size_t i = 0; i < modules.size(); ++i) {
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const auto& moduleConfig = modules[i];
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logger->info("📦 Loading module {}/{}", i + 1, modules.size());
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if (!moduleConfig.contains("path") || !moduleConfig.contains("strategy")) {
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logger->error("❌ Module config missing 'path' or 'strategy': {}", moduleConfig.dump());
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continue;
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}
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std::string modulePath = moduleConfig["path"];
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std::string strategy = moduleConfig["strategy"];
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std::string frequency = moduleConfig.value("frequency", "60hz");
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logger->info("📂 Module path: {}", modulePath);
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logger->info("⚙️ Module strategy: {}", strategy);
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logger->info("⏱️ Module frequency: {}", frequency);
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// TODO: Create appropriate ModuleSystem based on strategy
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// For now, we'll log what would be created
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logger->info("🚧 TODO: Create {} ModuleSystem for {}", strategy, modulePath);
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logger->debug("🔮 Future: Load dynamic library from {}", modulePath);
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logger->debug("🔮 Future: Instantiate module and wrap in {} system", strategy);
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// Store module name for tracking
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moduleNames.push_back(modulePath);
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}
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logger->info("✅ Module loading configuration processed");
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} catch (const std::exception& e) {
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logger->error("❌ Failed to load modules: {}", e.what());
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throw;
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}
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}
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void DebugEngine::registerMainSocket(std::unique_ptr<IIO> socket) {
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logger->info("🔌 Registering main coordinator socket");
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if (coordinatorSocket) {
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logger->warn("⚠️ Coordinator socket already exists - replacing");
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}
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coordinatorSocket = std::move(socket);
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logger->info("✅ Main coordinator socket registered");
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logger->debug("🔍 Socket type: {}", static_cast<int>(coordinatorSocket->getType()));
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}
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void DebugEngine::registerNewClientSocket(std::unique_ptr<IIO> clientSocket) {
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logger->info("👥 Registering new client socket (client #{})", clientSockets.size() + 1);
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logger->debug("🔍 Client socket type: {}", static_cast<int>(clientSocket->getType()));
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clientSockets.push_back(std::move(clientSocket));
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logger->info("✅ Client socket registered - Total clients: {}", clientSockets.size());
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}
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EngineType DebugEngine::getType() const {
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logger->trace("🏷️ Engine type requested: DEBUG");
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return EngineType::DEBUG;
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}
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// Debug-specific methods
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void DebugEngine::pauseExecution() {
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logger->info("⏸️ Pausing engine execution");
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debugPaused.store(true);
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logger->debug("🔄 Debug pause flag set to true");
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}
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void DebugEngine::resumeExecution() {
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logger->info("▶️ Resuming engine execution");
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debugPaused.store(false);
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logger->debug("🔄 Debug pause flag set to false");
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}
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void DebugEngine::stepSingleFrame() {
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logger->info("👣 Executing single frame step");
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if (debugPaused.load()) {
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float deltaTime = calculateDeltaTime();
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step(deltaTime);
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logger->debug("✅ Single frame step completed");
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} else {
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logger->warn("⚠️ Cannot step single frame - engine not paused");
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}
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}
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bool DebugEngine::isPaused() const {
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bool paused = debugPaused.load();
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logger->trace("🔍 Pause status requested: {}", paused ? "PAUSED" : "RUNNING");
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return paused;
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}
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json DebugEngine::getDetailedStatus() const {
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logger->debug("📊 Detailed status requested");
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json status = {
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{"type", "DEBUG"},
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{"running", running.load()},
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{"paused", debugPaused.load()},
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{"frame_count", frameCount},
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{"modules_loaded", moduleNames.size()},
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{"client_sockets", clientSockets.size()},
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{"has_coordinator", coordinatorSocket != nullptr}
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};
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// Add runtime info
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if (frameCount > 0) {
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auto currentTime = std::chrono::high_resolution_clock::now();
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auto totalTime = std::chrono::duration<float>(currentTime - engineStartTime).count();
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status["runtime_seconds"] = totalTime;
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status["average_fps"] = frameCount / totalTime;
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}
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logger->trace("📄 Status JSON: {}", status.dump());
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return status;
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}
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void DebugEngine::setLogLevel(spdlog::level::level_enum level) {
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logger->info("🔧 Setting log level to: {}", spdlog::level::to_string_view(level));
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logger->set_level(level);
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logger->debug("✅ Log level updated");
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}
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// Private helper methods
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void DebugEngine::logEngineStart() {
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logger->info("=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=");
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logger->info("🏭 WARFACTORY DEBUG ENGINE STARTING");
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logger->info("=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=");
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logger->info("🎯 Engine Type: DEBUG (Maximum visibility mode)");
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logger->info("📊 Logging Level: TRACE (Everything logged)");
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logger->info("🔧 Features: Step debugging, health monitoring, performance tracking");
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}
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void DebugEngine::logEngineShutdown() {
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logger->info("=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=");
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logger->info("🏭 WARFACTORY DEBUG ENGINE SHUTTING DOWN");
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logger->info("=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=" "=");
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}
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void DebugEngine::logFrameStart(float deltaTime) {
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logger->trace("🎬 Frame {} START - deltaTime: {:.3f}ms", frameCount, deltaTime * 1000);
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}
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void DebugEngine::logFrameEnd(float frameTime) {
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logger->trace("🏁 Frame {} END - frameTime: {:.3f}ms", frameCount, frameTime);
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// Warn about slow frames
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if (frameTime > 16.67f) { // More than 60fps target
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logger->warn("🐌 Slow frame detected: {:.2f}ms (target: <16.67ms for 60fps)", frameTime);
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}
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}
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void DebugEngine::logModuleHealth() {
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if (moduleSystems.empty()) {
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logger->debug("🏥 Module health check: No modules loaded");
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return;
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}
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logger->debug("🏥 Module health check: {} module system(s)", moduleSystems.size());
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for (size_t i = 0; i < moduleSystems.size(); ++i) {
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// TODO: When IModuleSystem has health methods, check them here
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logger->trace("🔍 Module '{}': Status unknown (health interface not implemented)", moduleNames[i]);
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}
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}
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void DebugEngine::logSocketHealth() {
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logger->debug("🌐 Socket health check:");
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if (coordinatorSocket) {
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auto health = coordinatorSocket->getHealth();
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logger->debug("📡 Coordinator socket: Queue={}/{}, Dropping={}, Rate={:.1f}msg/s",
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health.queueSize, health.maxQueueSize, health.dropping, health.averageProcessingRate);
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if (health.dropping) {
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logger->warn("⚠️ Coordinator socket dropping messages!");
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}
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if (health.queueSize > health.maxQueueSize * 0.8) {
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logger->warn("⚠️ Coordinator socket queue 80% full ({}/{})", health.queueSize, health.maxQueueSize);
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}
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}
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for (size_t i = 0; i < clientSockets.size(); ++i) {
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auto health = clientSockets[i]->getHealth();
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logger->debug("👤 Client socket {}: Queue={}/{}, Dropping={}, Rate={:.1f}msg/s",
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i, health.queueSize, health.maxQueueSize, health.dropping, health.averageProcessingRate);
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if (health.dropping) {
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logger->warn("⚠️ Client socket {} dropping messages!", i);
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}
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}
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}
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void DebugEngine::processModuleSystems(float deltaTime) {
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logger->trace("⚙️ Processing {} module system(s)", moduleSystems.size());
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for (size_t i = 0; i < moduleSystems.size(); ++i) {
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logger->trace("🔧 Processing module system: {}", moduleNames[i]);
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try {
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// TODO: Call moduleSystem->processModule(deltaTime) when implemented
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logger->trace("🚧 TODO: Call processModule() on {}", moduleNames[i]);
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} catch (const std::exception& e) {
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logger->error("❌ Error processing module '{}': {}", moduleNames[i], e.what());
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}
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}
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}
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void DebugEngine::processClientMessages() {
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for (size_t i = 0; i < clientSockets.size(); ++i) {
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auto& socket = clientSockets[i];
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int messageCount = socket->hasMessages();
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if (messageCount > 0) {
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logger->trace("📨 Client {} has {} pending message(s)", i, messageCount);
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// Process a few messages per frame to avoid blocking
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int messagesToProcess = std::min(messageCount, 5);
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for (int j = 0; j < messagesToProcess; ++j) {
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try {
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auto message = socket->pullMessage();
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logger->debug("📩 Client {} message: topic='{}', data size={}",
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i, message.topic, message.data.dump().size());
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// TODO: Route message to appropriate module or process it
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logger->trace("🚧 TODO: Route client message to modules");
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} catch (const std::exception& e) {
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logger->error("❌ Error processing client {} message: {}", i, e.what());
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}
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}
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}
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}
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}
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void DebugEngine::processCoordinatorMessages() {
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int messageCount = coordinatorSocket->hasMessages();
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if (messageCount > 0) {
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logger->trace("📨 Coordinator has {} pending message(s)", messageCount);
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// Process coordinator messages with higher priority
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int messagesToProcess = std::min(messageCount, 10);
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for (int i = 0; i < messagesToProcess; ++i) {
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try {
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auto message = coordinatorSocket->pullMessage();
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logger->debug("📩 Coordinator message: topic='{}', data size={}",
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message.topic, message.data.dump().size());
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// TODO: Handle coordinator commands (shutdown, config reload, etc.)
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logger->trace("🚧 TODO: Handle coordinator commands");
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} catch (const std::exception& e) {
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logger->error("❌ Error processing coordinator message: {}", e.what());
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}
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}
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}
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}
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float DebugEngine::calculateDeltaTime() {
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auto currentTime = std::chrono::high_resolution_clock::now();
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float deltaTime = std::chrono::duration<float>(currentTime - lastFrameTime).count();
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lastFrameTime = currentTime;
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// Cap delta time to avoid huge jumps (e.g., after debugging pause)
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if (deltaTime > 0.1f) {
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logger->trace("⏱️ Large deltaTime detected: {:.3f}s - capping to 100ms", deltaTime);
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deltaTime = 0.1f;
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}
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return deltaTime;
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}
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void DebugEngine::validateConfiguration() {
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logger->debug("✅ Configuration validation passed");
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// TODO: Add actual validation logic
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logger->trace("🚧 TODO: Implement comprehensive config validation");
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}
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} // namespace warfactory
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