Major feature: Unified config/data/runtime tree system
**New System Architecture:**
- Unified data tree for config, persistent data, and runtime state
- Three separate roots: config/ (read-only + hot-reload), data/ (read-write + save), runtime/ (temporary)
- Support for modding, saves, and hot-reload in single system
**Interfaces:**
- IDataValue: Abstract data value interface (type-safe access)
- IDataNode: Tree node with navigation, search, and modification
- IDataTree: Root container with config/data/runtime management
**Concrete Implementations:**
- JsonDataValue: nlohmann::json backed value
- JsonDataNode: Full tree navigation with pattern matching & queries
- JsonDataTree: File-based JSON storage with hot-reload
**Features:**
- Pattern matching search (wildcards support)
- Property-based queries with predicates
- SHA256 hashing for validation/sync
- Hot-reload for config/ directory
- Save operations for data/ persistence
- Read-only enforcement for config/
**API Changes:**
- All namespaces changed from 'warfactory' to 'grove'
- IDataTree: Added getConfigRoot(), getDataRoot(), getRuntimeRoot()
- IDataTree: Added saveData(), saveNode() for persistence
- IDataNode: Added setChild(), removeChild(), clearChildren()
- CMakeLists.txt: Added OpenSSL dependency for hashing
**Usage:**
```cpp
auto tree = DataTreeFactory::create("json", "./gamedata");
auto config = tree->getConfigRoot(); // Read-only game config
auto data = tree->getDataRoot(); // Player saves
auto runtime = tree->getRuntimeRoot(); // Temporary state
// Hot-reload config on file changes
if (tree->reloadIfChanged()) { /* refresh modules */ }
// Save player progress
data->setChild("progress", progressNode);
tree->saveData();
```
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
75 lines
1.8 KiB
CMake
75 lines
1.8 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(GroveEngine VERSION 1.0.0 LANGUAGES CXX)
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# C++ Standard
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Dependencies
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include(FetchContent)
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# nlohmann_json for JSON handling
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FetchContent_Declare(
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nlohmann_json
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GIT_REPOSITORY https://github.com/nlohmann/json.git
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GIT_TAG v3.11.3
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)
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FetchContent_MakeAvailable(nlohmann_json)
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# Core library (INTERFACE - header-only pour les interfaces)
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add_library(grove_core INTERFACE)
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target_include_directories(grove_core INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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target_link_libraries(grove_core INTERFACE
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nlohmann_json::nlohmann_json
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)
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# Alias for consistent naming
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add_library(GroveEngine::core ALIAS grove_core)
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# Optional: Build implementations
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option(GROVE_BUILD_IMPLEMENTATIONS "Build GroveEngine implementations" ON)
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if(GROVE_BUILD_IMPLEMENTATIONS)
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add_library(grove_impl STATIC
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src/ImGuiUI.cpp
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src/ResourceRegistry.cpp
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src/JsonDataValue.cpp
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src/JsonDataNode.cpp
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src/JsonDataTree.cpp
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src/DataTreeFactory.cpp
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)
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target_link_libraries(grove_impl PUBLIC
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GroveEngine::core
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OpenSSL::Crypto
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)
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# Find OpenSSL for SHA256 hashing
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find_package(OpenSSL REQUIRED)
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# If imgui is available from parent project, link it
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if(TARGET imgui_backends)
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target_link_libraries(grove_impl PUBLIC imgui_backends)
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endif()
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add_library(GroveEngine::impl ALIAS grove_impl)
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endif()
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# Testing
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option(GROVE_BUILD_TESTS "Build GroveEngine tests" OFF)
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if(GROVE_BUILD_TESTS)
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enable_testing()
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add_subdirectory(tests)
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endif()
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# Installation
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install(DIRECTORY include/grove
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DESTINATION include
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FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
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)
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