- Fix JsonDataNode::getChildReadOnly() to handle JSON array access by numeric index - Fix test_ui_showcase to use JSON array for children (matching test_single_button pattern) - Add visual test files: test_single_button, test_ui_showcase, test_sprite_debug - Clean up debug logging from SpritePass, SceneCollector, UIButton, BgfxDevice The root cause was that UITree couldn't access array children in JSON layouts. UIButton hover/click now works correctly in both test files. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
120 lines
3.0 KiB
C++
120 lines
3.0 KiB
C++
#pragma once
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#include <string>
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#include <cstdint>
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namespace grove {
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/**
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* @brief Global UI state for input handling and focus management
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*
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* Tracks mouse position, button states, keyboard focus, and
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* provides hit-testing utilities for widgets.
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*/
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class UIContext {
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public:
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// Mouse state
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float mouseX = 0.0f;
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float mouseY = 0.0f;
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bool mouseDown = false;
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bool mousePressed = false; // Just pressed this frame
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bool mouseReleased = false; // Just released this frame
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// Keyboard state
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bool keyPressed = false;
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int keyCode = 0;
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char keyChar = 0;
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// Mouse wheel state
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float mouseWheelDelta = 0.0f;
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// Focus/hover tracking
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std::string hoveredWidgetId;
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std::string focusedWidgetId;
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std::string activeWidgetId; // Currently being interacted with (e.g., dragging)
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// Screen size for coordinate normalization
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float screenWidth = 1280.0f;
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float screenHeight = 720.0f;
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/**
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* @brief Reset per-frame state
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* Call at the start of each frame before processing input
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*/
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void beginFrame() {
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mousePressed = false;
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mouseReleased = false;
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keyPressed = false;
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keyCode = 0;
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keyChar = 0;
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mouseWheelDelta = 0.0f;
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// Note: hoveredWidgetId is NOT cleared here - it persists
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// and is updated by hit testing during updateUI()
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}
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/**
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* @brief Check if a point is inside a rectangle
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*/
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static bool pointInRect(float px, float py, float rx, float ry, float rw, float rh) {
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return px >= rx && px < rx + rw && py >= ry && py < ry + rh;
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}
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/**
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* @brief Check if mouse is inside a rectangle
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*/
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bool isMouseInRect(float rx, float ry, float rw, float rh) const {
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return pointInRect(mouseX, mouseY, rx, ry, rw, rh);
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}
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/**
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* @brief Set hover state for a widget
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*/
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void setHovered(const std::string& widgetId) {
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hoveredWidgetId = widgetId;
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}
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/**
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* @brief Check if widget is hovered
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*/
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bool isHovered(const std::string& widgetId) const {
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return hoveredWidgetId == widgetId;
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}
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/**
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* @brief Check if widget is focused
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*/
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bool isFocused(const std::string& widgetId) const {
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return focusedWidgetId == widgetId;
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}
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/**
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* @brief Check if widget is active (being interacted with)
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*/
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bool isActive(const std::string& widgetId) const {
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return activeWidgetId == widgetId;
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}
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/**
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* @brief Set focus to a widget
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*/
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void setFocus(const std::string& widgetId) {
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focusedWidgetId = widgetId;
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}
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/**
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* @brief Set active widget
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*/
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void setActive(const std::string& widgetId) {
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activeWidgetId = widgetId;
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}
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/**
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* @brief Clear active widget
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*/
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void clearActive() {
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activeWidgetId.clear();
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}
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};
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} // namespace grove
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