Implement retained mode rendering system to reduce IIO message traffic. Widgets now register render entries that persist across frames and only publish updates when visual state changes. Core changes: - UIWidget: Add dirty flags and render ID tracking - UIRenderer: Add retained mode API (registerEntry, updateRect, updateText, updateSprite) - SceneCollector: Add persistent sprite/text storage with add/update/remove handlers - IIO protocol: New topics (render:sprite:add/update/remove, render:text:add/update/remove) Widget migrations: - UIPanel, UIButton, UILabel, UICheckbox, UISlider - UIProgressBar, UITextInput, UIImage, UIScrollPanel Documentation: - docs/UI_RENDERING.md: Retained mode architecture - modules/UIModule/README.md: Rendering modes section - docs/DEVELOPER_GUIDE.md: Updated IIO topics Performance: Reduces message traffic by 85-97% for static/mostly-static UIs 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#pragma once
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#include "../Core/UIWidget.h"
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#include <cstdint>
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#include <string>
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namespace grove {
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/**
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* @brief Slider widget for numeric value input
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*
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* Draggable slider for selecting a value within a range.
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* Supports horizontal and vertical orientation.
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*/
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class UISlider : public UIWidget {
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public:
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UISlider() = default;
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~UISlider() override = default;
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void update(UIContext& ctx, float deltaTime) override;
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void render(UIRenderer& renderer) override;
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std::string getType() const override { return "slider"; }
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/**
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* @brief Check if a point is inside this slider
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*/
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bool containsPoint(float px, float py) const;
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/**
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* @brief Handle mouse button event
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*/
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bool onMouseButton(int button, bool pressed, float x, float y);
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/**
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* @brief Handle mouse drag
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*/
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void onMouseDrag(float x, float y);
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/**
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* @brief Set value (clamped to min/max)
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*/
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void setValue(float newValue);
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/**
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* @brief Get current value
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*/
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float getValue() const { return value; }
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// Slider properties
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float minValue = 0.0f;
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float maxValue = 100.0f;
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float value = 50.0f;
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float step = 0.0f; // 0 = continuous, >0 = snap to steps
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bool horizontal = true; // true = horizontal, false = vertical
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std::string onChange; // Action to publish when value changes
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// Style
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uint32_t trackColor = 0x34495eFF;
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uint32_t fillColor = 0x3498dbFF;
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uint32_t handleColor = 0xecf0f1FF;
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float handleSize = 16.0f;
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// State
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bool isDragging = false;
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bool isHovered = false;
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private:
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/**
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* @brief Calculate handle position from value
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*/
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void calculateHandlePosition(float& handleX, float& handleY) const;
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/**
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* @brief Calculate value from mouse position
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*/
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float calculateValueFromPosition(float x, float y) const;
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// Retained mode render IDs (track uses m_renderId from base class)
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uint32_t m_fillRenderId = 0; // Fill element
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uint32_t m_handleRenderId = 0; // Handle element
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};
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} // namespace grove
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