- Add MCP server with real Unreal Remote Execution Protocol (UDP 6766 + TCP 6776) - Implement 12 MCP tools: project intelligence, scene manipulation, debug/profiling, blueprint ops - Add enhanced .uasset parser with UE4/UE5 support - Create /blueprint-workflow skill (analyze, bp-to-cpp, cpp-to-bp, transform, optimize) - Include 21 passing tests - Add complete user documentation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
16 lines
427 B
Plaintext
16 lines
427 B
Plaintext
# Unreal MCP Server Configuration
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# Path to your Unreal project (required for offline mode)
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UE_PROJECT_PATH=C:/Path/To/Your/UnrealProject
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# TCP Command Port (default: 6776)
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# This should match your Unreal Editor Python Remote Execution settings
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UE_COMMAND_PORT=6776
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# UDP Multicast settings for node discovery
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UE_MULTICAST_GROUP=239.0.0.1
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UE_MULTICAST_PORT=6766
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# Logging level (DEBUG, INFO, WARNING, ERROR)
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LOG_LEVEL=INFO
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