Add infrastructure foundation and intelligent document retrieval

- CMakeLists.txt: build configuration
- src/: initial infrastructure structure
- config/: application configuration
- external/: third-party dependencies
- docs/GROVEENGINE_GUIDE.md: GroveEngine reference guide
- docs/architecture/intelligent-document-retrieval.md: agentic retrieval for AIAssistantModule

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
StillHammer 2025-11-24 21:34:16 +08:00
parent f231188880
commit 80f26aea54
12 changed files with 2905 additions and 2 deletions

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cmake_minimum_required(VERSION 3.20)
project(Aissia VERSION 0.1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Export compile commands for IDE support
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ============================================================================
# GroveEngine Integration
# ============================================================================
set(GROVE_BUILD_TESTS OFF CACHE BOOL "Disable GroveEngine tests" FORCE)
add_subdirectory(external/GroveEngine)
# ============================================================================
# Main Executable
# ============================================================================
add_executable(aissia
src/main.cpp
)
target_link_libraries(aissia PRIVATE
GroveEngine::impl
spdlog::spdlog
)
target_include_directories(aissia PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
# ============================================================================
# Hot-Reloadable Modules (.so)
# ============================================================================
# SchedulerModule - Gestion du temps et détection hyperfocus
add_library(SchedulerModule SHARED
src/modules/SchedulerModule.cpp
)
target_link_libraries(SchedulerModule PRIVATE
GroveEngine::impl
spdlog::spdlog
)
set_target_properties(SchedulerModule PROPERTIES
PREFIX "lib"
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/modules
)
# NotificationModule - Alertes système et TTS
add_library(NotificationModule SHARED
src/modules/NotificationModule.cpp
)
target_link_libraries(NotificationModule PRIVATE
GroveEngine::impl
spdlog::spdlog
)
set_target_properties(NotificationModule PROPERTIES
PREFIX "lib"
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/modules
)
# Futurs modules (décommenter quand implémentés):
# add_library(AIAssistantModule SHARED src/modules/AIAssistantModule.cpp)
# add_library(LanguageLearningModule SHARED src/modules/LanguageLearningModule.cpp)
# add_library(DataModule SHARED src/modules/DataModule.cpp)
# ============================================================================
# Copy config files to build directory
# ============================================================================
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/config/
DESTINATION ${CMAKE_BINARY_DIR}/config)
# ============================================================================
# Development targets
# ============================================================================
# Quick rebuild of modules only (for hot-reload workflow)
add_custom_target(modules
DEPENDS SchedulerModule NotificationModule
COMMENT "Building hot-reloadable modules only"
)
# Run Aissia
add_custom_target(run
COMMAND $<TARGET_FILE:aissia>
DEPENDS aissia modules
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
COMMENT "Running Aissia"
)

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config/notification.json Normal file
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{
"language": "fr",
"silentMode": false,
"ttsEnabled": false,
"maxQueueSize": 50
}

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{
"hyperfocusThresholdMinutes": 120,
"breakReminderIntervalMinutes": 45,
"breakDurationMinutes": 10,
"workdayStartHour": 9,
"workdayEndHour": 18
}

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# GroveEngine User Guide
GroveEngine is a C++17 hot-reload module system designed for building modular applications with runtime code replacement capabilities.
## Table of Contents
1. [Overview](#overview)
2. [Core Concepts](#core-concepts)
3. [Project Setup](#project-setup)
4. [Creating Modules](#creating-modules)
5. [Module Lifecycle](#module-lifecycle)
6. [Inter-Module Communication](#inter-module-communication)
7. [Hot-Reload](#hot-reload)
8. [Configuration Management](#configuration-management)
9. [Task Scheduling](#task-scheduling)
10. [API Reference](#api-reference)
---
## Overview
GroveEngine provides:
- **Hot-Reload**: Replace module code at runtime without losing state
- **Modular Architecture**: Self-contained modules with clear interfaces
- **Pub/Sub Communication**: Decoupled inter-module messaging via topics
- **State Preservation**: Automatic state serialization across reloads
- **Configuration Hot-Reload**: Update module configuration without code changes
### Design Philosophy
- Modules contain pure business logic (200-300 lines recommended)
- No infrastructure code in modules (threading, networking, persistence)
- All data via `IDataNode` abstraction (backend agnostic)
- Pull-based message processing (modules control when they read messages)
---
## Core Concepts
### IModule
The base interface all modules implement. Defines the contract for:
- Processing logic (`process()`)
- Configuration (`setConfiguration()`, `getConfiguration()`)
- State management (`getState()`, `setState()`)
- Lifecycle (`shutdown()`)
### IDataNode
Hierarchical data structure for configuration, state, and messages. Supports:
- Typed accessors (`getString()`, `getInt()`, `getDouble()`, `getBool()`)
- Tree navigation (`getChild()`, `getChildNames()`)
- Pattern matching (`getChildrenByNameMatch()`)
### IIO
Pub/Sub communication interface:
- `publish()`: Send messages to topics
- `subscribe()`: Listen to topic patterns
- `pullMessage()`: Consume received messages
### ModuleLoader
Handles dynamic loading of `.so` files:
- `load()`: Load a module from shared library
- `reload()`: Hot-reload with state preservation
- `unload()`: Clean unload
---
## Project Setup
### Directory Structure
```
MyProject/
├── CMakeLists.txt
├── external/
│ └── GroveEngine/ # GroveEngine (submodule or symlink)
├── src/
│ ├── main.cpp
│ └── modules/
│ ├── MyModule.h
│ └── MyModule.cpp
└── config/
└── mymodule.json
```
### CMakeLists.txt
```cmake
cmake_minimum_required(VERSION 3.20)
project(MyProject VERSION 0.1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ============================================================================
# GroveEngine Integration
# ============================================================================
set(GROVE_BUILD_TESTS OFF CACHE BOOL "Disable GroveEngine tests" FORCE)
add_subdirectory(external/GroveEngine)
# ============================================================================
# Main Executable
# ============================================================================
add_executable(myapp src/main.cpp)
target_link_libraries(myapp PRIVATE
GroveEngine::impl
spdlog::spdlog
)
# ============================================================================
# Hot-Reloadable Modules (.so)
# ============================================================================
add_library(MyModule SHARED
src/modules/MyModule.cpp
)
target_link_libraries(MyModule PRIVATE
GroveEngine::impl
spdlog::spdlog
)
set_target_properties(MyModule PROPERTIES
PREFIX "lib"
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/modules
)
# ============================================================================
# Copy config files to build directory
# ============================================================================
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/config/
DESTINATION ${CMAKE_BINARY_DIR}/config)
# ============================================================================
# Convenience targets
# ============================================================================
add_custom_target(modules
DEPENDS MyModule
COMMENT "Building hot-reloadable modules only"
)
```
### Linking GroveEngine
Option 1: Git submodule
```bash
git submodule add <grove-engine-repo> external/GroveEngine
```
Option 2: Symlink (local development)
```bash
ln -s /path/to/GroveEngine external/GroveEngine
```
---
## Creating Modules
### Module Header
```cpp
// src/modules/MyModule.h
#pragma once
#include <grove/IModule.h>
#include <grove/IDataNode.h>
#include <grove/IIO.h>
#include <spdlog/spdlog.h>
#include <memory>
namespace myapp {
class MyModule : public grove::IModule {
public:
MyModule();
// Required IModule interface
void process(const grove::IDataNode& input) override;
void setConfiguration(const grove::IDataNode& configNode,
grove::IIO* io,
grove::ITaskScheduler* scheduler) override;
const grove::IDataNode& getConfiguration() override;
std::unique_ptr<grove::IDataNode> getHealthStatus() override;
void shutdown() override;
std::unique_ptr<grove::IDataNode> getState() override;
void setState(const grove::IDataNode& state) override;
std::string getType() const override { return "mymodule"; }
bool isIdle() const override { return true; }
private:
std::shared_ptr<spdlog::logger> m_logger;
std::unique_ptr<grove::IDataNode> m_config;
grove::IIO* m_io = nullptr;
// Module state (will be preserved across hot-reloads)
int m_counter = 0;
std::string m_status;
};
} // namespace myapp
// Required C exports for dynamic loading
extern "C" {
grove::IModule* createModule();
void destroyModule(grove::IModule* module);
}
```
### Module Implementation
```cpp
// src/modules/MyModule.cpp
#include "MyModule.h"
#include <grove/JsonDataNode.h>
#include <spdlog/sinks/stdout_color_sinks.h>
namespace myapp {
MyModule::MyModule() {
m_logger = spdlog::get("MyModule");
if (!m_logger) {
m_logger = spdlog::stdout_color_mt("MyModule");
}
m_config = std::make_unique<grove::JsonDataNode>("config");
}
void MyModule::setConfiguration(const grove::IDataNode& configNode,
grove::IIO* io,
grove::ITaskScheduler* scheduler) {
m_io = io;
m_config = std::make_unique<grove::JsonDataNode>("config");
// Read configuration values with defaults
m_status = configNode.getString("initialStatus", "ready");
int startCount = configNode.getInt("startCount", 0);
m_logger->info("MyModule configured: status={}, startCount={}",
m_status, startCount);
}
const grove::IDataNode& MyModule::getConfiguration() {
return *m_config;
}
void MyModule::process(const grove::IDataNode& input) {
// Get frame timing from input
double deltaTime = input.getDouble("deltaTime", 0.016);
int frameCount = input.getInt("frameCount", 0);
// Your processing logic here
m_counter++;
// Process incoming messages
while (m_io && m_io->hasMessages() > 0) {
auto msg = m_io->pullMessage();
m_logger->debug("Received message on topic: {}", msg.topic);
// Handle message...
}
// Publish events if needed
if (m_counter % 100 == 0) {
auto event = std::make_unique<grove::JsonDataNode>("event");
event->setInt("counter", m_counter);
m_io->publish("mymodule:milestone", std::move(event));
}
}
std::unique_ptr<grove::IDataNode> MyModule::getHealthStatus() {
auto status = std::make_unique<grove::JsonDataNode>("health");
status->setString("status", "running");
status->setInt("counter", m_counter);
return status;
}
void MyModule::shutdown() {
m_logger->info("MyModule shutting down, counter={}", m_counter);
}
// ============================================================================
// State Serialization (Critical for Hot-Reload)
// ============================================================================
std::unique_ptr<grove::IDataNode> MyModule::getState() {
auto state = std::make_unique<grove::JsonDataNode>("state");
// Serialize all state that must survive hot-reload
state->setInt("counter", m_counter);
state->setString("status", m_status);
m_logger->debug("State saved: counter={}", m_counter);
return state;
}
void MyModule::setState(const grove::IDataNode& state) {
// Restore state after hot-reload
m_counter = state.getInt("counter", 0);
m_status = state.getString("status", "ready");
m_logger->info("State restored: counter={}", m_counter);
}
} // namespace myapp
// ============================================================================
// C Export Functions (Required for dlopen)
// ============================================================================
extern "C" {
grove::IModule* createModule() {
return new myapp::MyModule();
}
void destroyModule(grove::IModule* module) {
delete module;
}
}
```
---
## Module Lifecycle
```
┌─────────────────────────────────────────────────────────────────┐
│ Module Lifecycle │
└─────────────────────────────────────────────────────────────────┘
1. LOAD
ModuleLoader::load(path, name)
dlopen() → createModule()
setConfiguration(config, io, scheduler)
Module Ready
2. PROCESS (Main Loop)
┌──────────────────────┐
│ process(input) │◄────┐
│ - Read deltaTime │ │
│ - Update state │ │
│ - Pull messages │ │
│ - Publish events │ │
└──────────────────────┘ │
│ │
└────────────────────┘
3. HOT-RELOAD
File change detected
getState() → Save state
unload() → dlclose()
load(path, name, isReload=true)
setConfiguration(config, io, scheduler)
setState(savedState)
Module continues with preserved state
4. SHUTDOWN
shutdown()
destroyModule()
dlclose()
```
---
## Inter-Module Communication
### IIO Pub/Sub System
Modules communicate via topics using publish/subscribe pattern.
#### Publishing Messages
```cpp
void MyModule::process(const grove::IDataNode& input) {
// Create message data
auto data = std::make_unique<grove::JsonDataNode>("data");
data->setString("event", "player_moved");
data->setDouble("x", 100.5);
data->setDouble("y", 200.3);
// Publish to topic
m_io->publish("game:player:position", std::move(data));
}
```
#### Subscribing to Topics
```cpp
void MyModule::setConfiguration(const grove::IDataNode& configNode,
grove::IIO* io,
grove::ITaskScheduler* scheduler) {
m_io = io;
// Subscribe to specific topic
m_io->subscribe("game:player:*");
// Subscribe with low-frequency batching (for non-critical updates)
grove::SubscriptionConfig config;
config.batchInterval = 1000; // 1 second batches
m_io->subscribeLowFreq("analytics:*", config);
}
```
#### Processing Messages
```cpp
void MyModule::process(const grove::IDataNode& input) {
// Pull-based: module controls when to process messages
while (m_io->hasMessages() > 0) {
grove::Message msg = m_io->pullMessage();
if (msg.topic == "game:player:position") {
double x = msg.data->getDouble("x", 0.0);
double y = msg.data->getDouble("y", 0.0);
// Handle position update...
}
}
}
```
### Topic Patterns
Topics support wildcard matching:
| Pattern | Matches |
|---------|---------|
| `game:player:*` | `game:player:position`, `game:player:health` |
| `economy:*` | `economy:prices`, `economy:trade` |
| `*:error` | `network:error`, `database:error` |
---
## Hot-Reload
### How It Works
1. **File Watcher** detects `.so` modification
2. **State Extraction**: `getState()` serializes module state
3. **Unload**: Old library closed with `dlclose()`
4. **Load**: New library loaded with `dlopen()` (cache bypass via temp copy)
5. **Configure**: `setConfiguration()` called with same config
6. **Restore**: `setState()` restores serialized state
### Implementing Hot-Reload Support
```cpp
// Critical: Serialize ALL state that must survive reload
std::unique_ptr<grove::IDataNode> MyModule::getState() {
auto state = std::make_unique<grove::JsonDataNode>("state");
// Primitives
state->setInt("counter", m_counter);
state->setDouble("health", m_health);
state->setString("name", m_name);
state->setBool("active", m_active);
// Complex state: serialize to JSON child nodes
auto entitiesNode = std::make_unique<grove::JsonDataNode>("entities");
for (const auto& entity : m_entities) {
auto entityNode = std::make_unique<grove::JsonDataNode>(entity.id);
entityNode->setDouble("x", entity.x);
entityNode->setDouble("y", entity.y);
entitiesNode->setChild(entity.id, std::move(entityNode));
}
state->setChild("entities", std::move(entitiesNode));
return state;
}
void MyModule::setState(const grove::IDataNode& state) {
// Restore primitives
m_counter = state.getInt("counter", 0);
m_health = state.getDouble("health", 100.0);
m_name = state.getString("name", "default");
m_active = state.getBool("active", true);
// Restore complex state
m_entities.clear();
auto* entitiesNode = state.getChildReadOnly("entities");
if (entitiesNode) {
for (const auto& name : entitiesNode->getChildNames()) {
auto* entityNode = entitiesNode->getChildReadOnly(name);
if (entityNode) {
Entity e;
e.id = name;
e.x = entityNode->getDouble("x", 0.0);
e.y = entityNode->getDouble("y", 0.0);
m_entities.push_back(e);
}
}
}
}
```
### File Watcher Example
```cpp
class FileWatcher {
public:
void watch(const std::string& path) {
if (fs::exists(path)) {
m_lastModified[path] = fs::last_write_time(path);
}
}
bool hasChanged(const std::string& path) {
if (!fs::exists(path)) return false;
auto currentTime = fs::last_write_time(path);
auto it = m_lastModified.find(path);
if (it == m_lastModified.end()) {
m_lastModified[path] = currentTime;
return false;
}
if (currentTime != it->second) {
it->second = currentTime;
return true;
}
return false;
}
private:
std::unordered_map<std::string, fs::file_time_type> m_lastModified;
};
```
---
## Configuration Management
### JSON Configuration Files
```json
// config/mymodule.json
{
"initialStatus": "ready",
"startCount": 0,
"maxItems": 100,
"debugMode": false,
"updateRate": 0.016
}
```
### Loading Configuration
```cpp
std::unique_ptr<grove::JsonDataNode> loadConfig(const std::string& path) {
if (fs::exists(path)) {
std::ifstream file(path);
nlohmann::json j;
file >> j;
return std::make_unique<grove::JsonDataNode>("config", j);
}
// Return empty config with defaults
return std::make_unique<grove::JsonDataNode>("config");
}
```
### Runtime Config Updates
Modules can optionally support runtime configuration changes:
```cpp
bool MyModule::updateConfig(const grove::IDataNode& newConfig) {
// Validate new config
int maxItems = newConfig.getInt("maxItems", 100);
if (maxItems < 1 || maxItems > 10000) {
m_logger->warn("Invalid maxItems: {}", maxItems);
return false;
}
// Apply changes
m_maxItems = maxItems;
m_debugMode = newConfig.getBool("debugMode", false);
m_logger->info("Config updated: maxItems={}", m_maxItems);
return true;
}
```
---
## Task Scheduling
For computationally expensive operations, delegate to `ITaskScheduler`:
```cpp
void MyModule::setConfiguration(const grove::IDataNode& configNode,
grove::IIO* io,
grove::ITaskScheduler* scheduler) {
m_scheduler = scheduler; // Store reference
}
void MyModule::process(const grove::IDataNode& input) {
// Delegate expensive pathfinding calculation
if (needsPathfinding) {
auto taskData = std::make_unique<grove::JsonDataNode>("task");
taskData->setDouble("startX", unit.x);
taskData->setDouble("startY", unit.y);
taskData->setDouble("targetX", target.x);
taskData->setDouble("targetY", target.y);
taskData->setString("unitId", unit.id);
m_scheduler->scheduleTask("pathfinding", std::move(taskData));
}
// Check for completed tasks
while (m_scheduler->hasCompletedTasks() > 0) {
auto result = m_scheduler->getCompletedTask();
std::string unitId = result->getString("unitId", "");
// Apply pathfinding result...
}
}
```
---
## API Reference
### IDataNode
| Method | Description |
|--------|-------------|
| `getString(name, default)` | Get string property |
| `getInt(name, default)` | Get integer property |
| `getDouble(name, default)` | Get double property |
| `getBool(name, default)` | Get boolean property |
| `setString(name, value)` | Set string property |
| `setInt(name, value)` | Set integer property |
| `setDouble(name, value)` | Set double property |
| `setBool(name, value)` | Set boolean property |
| `hasProperty(name)` | Check if property exists |
| `getChild(name)` | Get child node (transfers ownership) |
| `getChildReadOnly(name)` | Get child node (no ownership transfer) |
| `setChild(name, node)` | Add/replace child node |
| `getChildNames()` | Get names of all children |
### IIO
| Method | Description |
|--------|-------------|
| `publish(topic, data)` | Publish message to topic |
| `subscribe(pattern, config)` | Subscribe to topic pattern |
| `subscribeLowFreq(pattern, config)` | Subscribe with batching |
| `hasMessages()` | Count of pending messages |
| `pullMessage()` | Consume one message |
| `getHealth()` | Get IO health metrics |
### IModule
| Method | Description |
|--------|-------------|
| `process(input)` | Main processing method |
| `setConfiguration(config, io, scheduler)` | Initialize module |
| `getConfiguration()` | Get current config |
| `getState()` | Serialize state for hot-reload |
| `setState(state)` | Restore state after hot-reload |
| `getHealthStatus()` | Get module health report |
| `shutdown()` | Clean shutdown |
| `isIdle()` | Check if safe to hot-reload |
| `getType()` | Get module type identifier |
### ModuleLoader
| Method | Description |
|--------|-------------|
| `load(path, name, isReload)` | Load module from .so |
| `reload(module)` | Hot-reload with state preservation |
| `unload()` | Unload current module |
| `isLoaded()` | Check if module is loaded |
| `getLoadedPath()` | Get path of loaded module |
### IOFactory
| Method | Description |
|--------|-------------|
| `create(type, instanceId)` | Create IO by type string |
| `create(IOType, instanceId)` | Create IO by enum |
| `createFromConfig(config, instanceId)` | Create IO from config |
**IO Types:**
- `"intra"` / `IOType::INTRA` - Same-process (development)
- `"local"` / `IOType::LOCAL` - Same-machine (production single-server)
- `"network"` / `IOType::NETWORK` - Distributed (MMO scale)
---
## Building and Running
```bash
# Configure
cmake -B build
# Build everything
cmake --build build -j4
# Build modules only (for hot-reload workflow)
cmake --build build --target modules
# Run
./build/myapp
```
### Hot-Reload Workflow
1. Start application: `./build/myapp`
2. Edit module source: `src/modules/MyModule.cpp`
3. Rebuild module: `cmake --build build --target modules`
4. Application detects change and hot-reloads automatically
---
## Best Practices
1. **Keep modules small**: 200-300 lines of pure business logic
2. **No infrastructure code**: Let GroveEngine handle threading, persistence
3. **Serialize all state**: Everything in `getState()` survives hot-reload
4. **Use typed accessors**: `getInt()`, `getString()` with sensible defaults
5. **Pull-based messaging**: Process messages in `process()`, not callbacks
6. **Validate config**: Check configuration values in `setConfiguration()`
7. **Log appropriately**: Debug for development, Info for production events

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@ -47,7 +47,8 @@ docs/
├── architecture/ # Architecture technique
│ ├── architecture-modulaire.md # Interfaces WarFactory (IEngine, IModule, IIO)
│ ├── architecture-technique.md # Architecture système complète
│ └── claude-code-integration.md # Intégration Claude Code
│ ├── claude-code-integration.md # Intégration Claude Code
│ └── intelligent-document-retrieval.md # Retrieval agentique pour AIAssistantModule
└── implementation/ # Guides d'implémentation
├── CLAUDE-HOT-RELOAD-GUIDE.md # Guide hot-reload (0.4ms)
├── AUTOMATION_GUIDE.md # Automatisation du build
@ -72,7 +73,10 @@ docs/
2. **[architecture-technique.md](architecture/architecture-technique.md)**
→ Voir comment AISSIA utilise WarFactory pour ses modules
3. **[CLAUDE-HOT-RELOAD-GUIDE.md](implementation/CLAUDE-HOT-RELOAD-GUIDE.md)**
3. **[intelligent-document-retrieval.md](architecture/intelligent-document-retrieval.md)**
→ Architecture retrieval agentique pour AIAssistantModule (gestion documents, context window)
4. **[CLAUDE-HOT-RELOAD-GUIDE.md](implementation/CLAUDE-HOT-RELOAD-GUIDE.md)**
→ Workflow de développement avec hot-reload 0.4ms
### 2. Modules AISSIA Prévus

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/mnt/e/Users/Alexis Trouvé/Documents/Projets/GroveEngine

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#include <grove/ModuleLoader.h>
#include <grove/JsonDataNode.h>
#include <grove/IOFactory.h>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <chrono>
#include <thread>
#include <csignal>
#include <filesystem>
#include <fstream>
#include <map>
namespace fs = std::filesystem;
// Global flag for clean shutdown
static volatile bool g_running = true;
void signalHandler(int signal) {
spdlog::info("Signal {} reçu, arrêt en cours...", signal);
g_running = false;
}
// Simple file watcher for hot-reload
class FileWatcher {
public:
void watch(const std::string& path) {
if (fs::exists(path)) {
m_lastModified[path] = fs::last_write_time(path);
}
}
bool hasChanged(const std::string& path) {
if (!fs::exists(path)) return false;
auto currentTime = fs::last_write_time(path);
auto it = m_lastModified.find(path);
if (it == m_lastModified.end()) {
m_lastModified[path] = currentTime;
return false;
}
if (currentTime != it->second) {
it->second = currentTime;
return true;
}
return false;
}
private:
std::unordered_map<std::string, fs::file_time_type> m_lastModified;
};
// Load JSON config file
std::unique_ptr<grove::JsonDataNode> loadConfig(const std::string& path) {
if (fs::exists(path)) {
std::ifstream file(path);
nlohmann::json j;
file >> j;
auto config = std::make_unique<grove::JsonDataNode>("config", j);
spdlog::info("Config chargée: {}", path);
return config;
} else {
spdlog::warn("Config non trouvée: {}, utilisation des défauts", path);
return std::make_unique<grove::JsonDataNode>("config");
}
}
// Module entry in our simple manager
struct ModuleEntry {
std::string name;
std::string configFile;
std::string path;
std::unique_ptr<grove::ModuleLoader> loader;
std::unique_ptr<grove::IIO> io;
grove::IModule* module = nullptr;
};
int main(int argc, char* argv[]) {
// Setup logging
auto console = spdlog::stdout_color_mt("Aissia");
spdlog::set_default_logger(console);
spdlog::set_level(spdlog::level::debug);
spdlog::set_pattern("[%H:%M:%S.%e] [%n] [%^%l%$] %v");
spdlog::info("========================================");
spdlog::info(" AISSIA - Assistant Personnel IA");
spdlog::info(" Powered by GroveEngine");
spdlog::info("========================================");
// Signal handling
std::signal(SIGINT, signalHandler);
std::signal(SIGTERM, signalHandler);
// Paths
const std::string modulesDir = "./modules/";
const std::string configDir = "./config/";
// =========================================================================
// Module Management
// =========================================================================
std::map<std::string, ModuleEntry> modules;
FileWatcher watcher;
// Liste des modules à charger
std::vector<std::pair<std::string, std::string>> moduleList = {
{"SchedulerModule", "scheduler.json"},
{"NotificationModule", "notification.json"},
// Futurs modules:
// {"AIAssistantModule", "ai_assistant.json"},
// {"LanguageLearningModule", "language.json"},
// {"DataModule", "data.json"},
};
// Charger les modules
for (const auto& [moduleName, configFile] : moduleList) {
std::string modulePath = modulesDir + "lib" + moduleName + ".so";
if (!fs::exists(modulePath)) {
spdlog::warn("{} non trouvé: {}", moduleName, modulePath);
continue;
}
ModuleEntry entry;
entry.name = moduleName;
entry.configFile = configFile;
entry.path = modulePath;
entry.loader = std::make_unique<grove::ModuleLoader>();
entry.io = grove::IOFactory::create("intra", moduleName);
auto modulePtr = entry.loader->load(modulePath, moduleName);
if (!modulePtr) {
spdlog::error("Échec du chargement: {}", moduleName);
continue;
}
// Configure
auto config = loadConfig(configDir + configFile);
modulePtr->setConfiguration(*config, entry.io.get(), nullptr);
entry.module = modulePtr.release();
watcher.watch(modulePath);
spdlog::info("{} chargé et configuré", moduleName);
modules[moduleName] = std::move(entry);
}
if (modules.empty()) {
spdlog::error("Aucun module chargé! Build les modules: cmake --build build --target modules");
return 1;
}
// =========================================================================
// Main Loop
// =========================================================================
spdlog::info("Démarrage de la boucle principale (Ctrl+C pour quitter)");
using Clock = std::chrono::high_resolution_clock;
auto startTime = Clock::now();
auto lastFrame = Clock::now();
const auto targetFrameTime = std::chrono::milliseconds(100); // 10 Hz pour un assistant
grove::JsonDataNode frameInput("frame");
uint64_t frameCount = 0;
while (g_running) {
auto frameStart = Clock::now();
// Calculate times
auto deltaTime = std::chrono::duration<float>(frameStart - lastFrame).count();
auto gameTime = std::chrono::duration<float>(frameStart - startTime).count();
lastFrame = frameStart;
// Prepare frame input
frameInput.setDouble("deltaTime", deltaTime);
frameInput.setInt("frameCount", frameCount);
frameInput.setDouble("gameTime", gameTime);
// =====================================================================
// Hot-Reload Check (every 10 frames = ~1 second)
// =====================================================================
if (frameCount % 10 == 0) {
for (auto& [name, entry] : modules) {
if (watcher.hasChanged(entry.path)) {
spdlog::info("Modification détectée: {}, hot-reload...", name);
// Get state before reload
std::unique_ptr<grove::IDataNode> state;
if (entry.module) {
state = entry.module->getState();
}
// Reload
auto reloaded = entry.loader->load(entry.path, name, true);
if (reloaded) {
auto config = loadConfig(configDir + entry.configFile);
reloaded->setConfiguration(*config, entry.io.get(), nullptr);
if (state) {
reloaded->setState(*state);
}
entry.module = reloaded.release();
spdlog::info("{} rechargé avec succès!", name);
}
}
}
}
// =====================================================================
// Process all modules
// =====================================================================
for (auto& [name, entry] : modules) {
if (entry.module) {
entry.module->process(frameInput);
}
}
// Process IO messages
for (auto& [name, entry] : modules) {
while (entry.io && entry.io->hasMessages() > 0) {
auto msg = entry.io->pullMessage();
// Route messages between modules if needed
}
}
// =====================================================================
// Frame timing
// =====================================================================
frameCount++;
auto frameEnd = Clock::now();
auto frameDuration = frameEnd - frameStart;
if (frameDuration < targetFrameTime) {
std::this_thread::sleep_for(targetFrameTime - frameDuration);
}
// Status log every 30 seconds
if (frameCount % 300 == 0) {
int minutes = static_cast<int>(gameTime / 60.0f);
int seconds = static_cast<int>(gameTime) % 60;
spdlog::debug("Session: {}m{}s, {} modules actifs",
minutes, seconds, modules.size());
}
}
// =========================================================================
// Shutdown
// =========================================================================
spdlog::info("Arrêt en cours...");
for (auto& [name, entry] : modules) {
if (entry.module) {
entry.module->shutdown();
spdlog::info("{} arrêté", name);
}
}
spdlog::info("À bientôt!");
return 0;
}

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#include "NotificationModule.h"
#include <grove/JsonDataNode.h>
namespace aissia {
NotificationModule::NotificationModule() {
m_logger = spdlog::get("NotificationModule");
if (!m_logger) {
m_logger = spdlog::stdout_color_mt("NotificationModule");
}
m_config = std::make_unique<grove::JsonDataNode>("config");
}
void NotificationModule::setConfiguration(const grove::IDataNode& configNode,
grove::IIO* io,
grove::ITaskScheduler* scheduler) {
m_io = io;
m_config = std::make_unique<grove::JsonDataNode>("config");
// Charger la configuration
m_language = configNode.getString("language", "fr");
m_silentMode = configNode.getBool("silentMode", false);
m_ttsEnabled = configNode.getBool("ttsEnabled", false);
m_maxQueueSize = configNode.getInt("maxQueueSize", 50);
m_logger->info("NotificationModule configuré: langue={}, silent={}, tts={}",
m_language, m_silentMode, m_ttsEnabled);
}
const grove::IDataNode& NotificationModule::getConfiguration() {
return *m_config;
}
void NotificationModule::process(const grove::IDataNode& input) {
// Traiter la file de notifications
processNotificationQueue();
}
void NotificationModule::notify(const std::string& title, const std::string& message, Priority priority) {
if (m_silentMode && priority != Priority::URGENT) {
return; // Ignorer les notifications non-urgentes en mode silencieux
}
Notification notif;
notif.id = std::to_string(++m_notificationCount);
notif.title = title;
notif.message = message;
notif.priority = priority;
notif.language = m_language;
notif.read = false;
notif.timestamp = 0; // Sera mis à jour lors du process
// Limiter la taille de la queue
while (static_cast<int>(m_pendingNotifications.size()) >= m_maxQueueSize) {
m_pendingNotifications.pop();
}
m_pendingNotifications.push(notif);
if (priority == Priority::URGENT) {
m_urgentCount++;
}
}
void NotificationModule::processNotificationQueue() {
// Traiter jusqu'à 3 notifications par frame pour éviter le spam
int processed = 0;
while (!m_pendingNotifications.empty() && processed < 3) {
Notification notif = m_pendingNotifications.front();
m_pendingNotifications.pop();
displayNotification(notif);
processed++;
}
}
void NotificationModule::displayNotification(const Notification& notif) {
std::string emoji = priorityToEmoji(notif.priority);
std::string priorityStr = priorityToString(notif.priority);
// Affichage console (sera remplacé par Windows toast + TTS)
switch (notif.priority) {
case Priority::URGENT:
m_logger->warn("{} [{}] {}: {}", emoji, priorityStr, notif.title, notif.message);
break;
case Priority::HIGH:
m_logger->info("{} [{}] {}: {}", emoji, priorityStr, notif.title, notif.message);
break;
case Priority::NORMAL:
m_logger->info("{} {}: {}", emoji, notif.title, notif.message);
break;
case Priority::LOW:
m_logger->debug("{} {}: {}", emoji, notif.title, notif.message);
break;
}
// TODO: Intégrer Windows Toast notifications
// TODO: Intégrer TTS si m_ttsEnabled
}
std::string NotificationModule::priorityToString(Priority p) {
switch (p) {
case Priority::LOW: return "INFO";
case Priority::NORMAL: return "RAPPEL";
case Priority::HIGH: return "IMPORTANT";
case Priority::URGENT: return "URGENT";
default: return "?";
}
}
std::string NotificationModule::priorityToEmoji(Priority p) {
switch (p) {
case Priority::LOW: return "[i]";
case Priority::NORMAL: return "[*]";
case Priority::HIGH: return "[!]";
case Priority::URGENT: return "[!!!]";
default: return "[ ]";
}
}
std::unique_ptr<grove::IDataNode> NotificationModule::getHealthStatus() {
auto status = std::make_unique<grove::JsonDataNode>("status");
status->setString("status", "running");
status->setInt("pendingCount", m_pendingNotifications.size());
status->setInt("totalNotifications", m_notificationCount);
status->setInt("urgentCount", m_urgentCount);
status->setBool("silentMode", m_silentMode);
return status;
}
void NotificationModule::shutdown() {
// Vider la queue avant arrêt
while (!m_pendingNotifications.empty()) {
displayNotification(m_pendingNotifications.front());
m_pendingNotifications.pop();
}
m_logger->info("NotificationModule arrêté. Total: {} notifications ({} urgentes)",
m_notificationCount, m_urgentCount);
}
std::unique_ptr<grove::IDataNode> NotificationModule::getState() {
auto state = std::make_unique<grove::JsonDataNode>("state");
state->setInt("notificationCount", m_notificationCount);
state->setInt("urgentCount", m_urgentCount);
state->setInt("pendingCount", m_pendingNotifications.size());
m_logger->debug("État sauvegardé: {} notifications", m_notificationCount);
return state;
}
void NotificationModule::setState(const grove::IDataNode& state) {
m_notificationCount = state.getInt("notificationCount", 0);
m_urgentCount = state.getInt("urgentCount", 0);
// Note: On ne restaure pas la queue - les notifications en attente sont perdues au reload
m_logger->info("État restauré: {} notifications historiques", m_notificationCount);
}
} // namespace aissia
extern "C" {
grove::IModule* createModule() {
return new aissia::NotificationModule();
}
void destroyModule(grove::IModule* module) {
delete module;
}
}

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#pragma once
#include <grove/IModule.h>
#include <grove/JsonDataNode.h>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <memory>
#include <string>
#include <queue>
namespace aissia {
/**
* @brief Notification Module - Alertes système et TTS
*
* Fonctionnalités:
* - Notifications système (console pour l'instant, Windows toast plus tard)
* - File d'attente des notifications avec priorités
* - Support multilingue (FR/EN/JP selon config)
* - Mode silencieux configurable
*
* Souscrit à:
* - "scheduler/hyperfocus_alert" : Alerte hyperfocus -> notification urgente
* - "scheduler/break_reminder" : Rappel pause -> notification normale
* - "ai/suggestion" : Suggestion IA -> notification info
* - "language/correction" : Correction langue -> notification légère
*/
class NotificationModule : public grove::IModule {
public:
enum class Priority {
LOW, // Info, peut être ignorée
NORMAL, // Rappels standards
HIGH, // Alertes importantes
URGENT // Hyperfocus, urgences
};
struct Notification {
std::string id;
std::string title;
std::string message;
Priority priority;
std::string language; // "fr", "en", "jp"
bool read;
float timestamp;
};
NotificationModule();
~NotificationModule() override = default;
// IModule interface
void process(const grove::IDataNode& input) override;
void setConfiguration(const grove::IDataNode& configNode, grove::IIO* io,
grove::ITaskScheduler* scheduler) override;
const grove::IDataNode& getConfiguration() override;
std::unique_ptr<grove::IDataNode> getHealthStatus() override;
void shutdown() override;
std::unique_ptr<grove::IDataNode> getState() override;
void setState(const grove::IDataNode& state) override;
std::string getType() const override { return "NotificationModule"; }
bool isIdle() const override { return true; }
int getVersion() const override { return 1; }
// API publique
void notify(const std::string& title, const std::string& message, Priority priority = Priority::NORMAL);
private:
// Configuration
std::string m_language = "fr";
bool m_silentMode = false;
bool m_ttsEnabled = false; // Text-to-Speech (future)
int m_maxQueueSize = 50;
// État
std::queue<Notification> m_pendingNotifications;
int m_notificationCount = 0;
int m_urgentCount = 0;
// Services
grove::IIO* m_io = nullptr;
std::unique_ptr<grove::JsonDataNode> m_config;
std::shared_ptr<spdlog::logger> m_logger;
// Helpers
void processNotificationQueue();
void displayNotification(const Notification& notif);
std::string priorityToString(Priority p);
std::string priorityToEmoji(Priority p);
};
} // namespace aissia
extern "C" {
grove::IModule* createModule();
void destroyModule(grove::IModule* module);
}

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#include "SchedulerModule.h"
#include <grove/JsonDataNode.h>
namespace aissia {
SchedulerModule::SchedulerModule() {
m_logger = spdlog::get("SchedulerModule");
if (!m_logger) {
m_logger = spdlog::stdout_color_mt("SchedulerModule");
}
m_config = std::make_unique<grove::JsonDataNode>("config");
}
void SchedulerModule::setConfiguration(const grove::IDataNode& configNode,
grove::IIO* io,
grove::ITaskScheduler* scheduler) {
m_io = io;
m_config = std::make_unique<grove::JsonDataNode>("config");
// Charger la configuration
m_hyperfocusThresholdMinutes = configNode.getInt("hyperfocusThresholdMinutes", 120);
m_breakReminderIntervalMinutes = configNode.getInt("breakReminderIntervalMinutes", 45);
m_breakDurationMinutes = configNode.getInt("breakDurationMinutes", 10);
m_logger->info("SchedulerModule configuré: hyperfocus={}min, break_interval={}min",
m_hyperfocusThresholdMinutes, m_breakReminderIntervalMinutes);
}
const grove::IDataNode& SchedulerModule::getConfiguration() {
return *m_config;
}
void SchedulerModule::process(const grove::IDataNode& input) {
float currentTime = input.getDouble("gameTime", 0.0);
float dt = input.getDouble("deltaTime", 0.016);
// Convertir le temps en minutes pour les calculs
float sessionMinutes = (currentTime - m_sessionStartTime) / 60.0f;
// Vérifier l'hyperfocus
checkHyperfocus(currentTime);
// Vérifier les rappels de pause
checkBreakReminder(currentTime);
// Log périodique (toutes les 5 minutes simulées)
static float lastLog = 0;
if (currentTime - lastLog > 300.0f) { // 300 secondes = 5 minutes
lastLog = currentTime;
m_logger->debug("Session: {:.1f}min, Focus aujourd'hui: {}min, Tâche: {}",
sessionMinutes, m_totalFocusMinutesToday,
m_currentTaskId.empty() ? "(aucune)" : m_currentTaskId);
}
}
void SchedulerModule::checkHyperfocus(float currentTime) {
if (m_currentTaskId.empty()) return;
float sessionMinutes = (currentTime - m_sessionStartTime) / 60.0f;
if (sessionMinutes >= m_hyperfocusThresholdMinutes && !m_hyperfocusAlertSent) {
m_hyperfocusAlertSent = true;
m_logger->warn("HYPERFOCUS DÉTECTÉ! Session de {:.0f} minutes sur '{}'",
sessionMinutes, m_currentTaskId);
// Publier l'alerte (si IO disponible)
// Note: Dans une version complète, on publierait via m_io
}
}
void SchedulerModule::checkBreakReminder(float currentTime) {
float timeSinceBreak = (currentTime - m_lastBreakTime) / 60.0f;
if (timeSinceBreak >= m_breakReminderIntervalMinutes) {
m_lastBreakTime = currentTime;
m_logger->info("RAPPEL: Pause de {} minutes recommandée!", m_breakDurationMinutes);
// Publier le rappel (si IO disponible)
}
}
void SchedulerModule::startTask(const std::string& taskId) {
// Compléter la tâche précédente si nécessaire
if (!m_currentTaskId.empty()) {
completeCurrentTask();
}
m_currentTaskId = taskId;
m_sessionStartTime = m_lastActivityTime;
m_hyperfocusAlertSent = false;
Task* task = findTask(taskId);
if (task) {
m_logger->info("Tâche démarrée: {} (estimé: {}min)", task->name, task->estimatedMinutes);
}
}
void SchedulerModule::completeCurrentTask() {
if (m_currentTaskId.empty()) return;
Task* task = findTask(m_currentTaskId);
if (task) {
float sessionMinutes = (m_lastActivityTime - m_sessionStartTime) / 60.0f;
task->actualMinutes = static_cast<int>(sessionMinutes);
task->completed = true;
m_totalFocusMinutesToday += task->actualMinutes;
m_logger->info("Tâche terminée: {} (réel: {}min vs estimé: {}min)",
task->name, task->actualMinutes, task->estimatedMinutes);
}
m_currentTaskId.clear();
}
SchedulerModule::Task* SchedulerModule::findTask(const std::string& taskId) {
for (auto& task : m_tasks) {
if (task.id == taskId) return &task;
}
return nullptr;
}
std::unique_ptr<grove::IDataNode> SchedulerModule::getHealthStatus() {
auto status = std::make_unique<grove::JsonDataNode>("status");
status->setString("status", "running");
status->setInt("taskCount", m_tasks.size());
status->setString("currentTask", m_currentTaskId);
status->setInt("totalFocusMinutesToday", m_totalFocusMinutesToday);
status->setBool("hyperfocusAlertSent", m_hyperfocusAlertSent);
return status;
}
void SchedulerModule::shutdown() {
if (!m_currentTaskId.empty()) {
completeCurrentTask();
}
m_logger->info("SchedulerModule arrêté. Focus total: {}min", m_totalFocusMinutesToday);
}
std::unique_ptr<grove::IDataNode> SchedulerModule::getState() {
auto state = std::make_unique<grove::JsonDataNode>("state");
state->setString("currentTaskId", m_currentTaskId);
state->setDouble("sessionStartTime", m_sessionStartTime);
state->setDouble("lastBreakTime", m_lastBreakTime);
state->setDouble("lastActivityTime", m_lastActivityTime);
state->setBool("hyperfocusAlertSent", m_hyperfocusAlertSent);
state->setInt("totalFocusMinutesToday", m_totalFocusMinutesToday);
state->setInt("taskCount", m_tasks.size());
m_logger->debug("État sauvegardé: {} tâches, focus={}min", m_tasks.size(), m_totalFocusMinutesToday);
return state;
}
void SchedulerModule::setState(const grove::IDataNode& state) {
m_currentTaskId = state.getString("currentTaskId", "");
m_sessionStartTime = state.getDouble("sessionStartTime", 0.0);
m_lastBreakTime = state.getDouble("lastBreakTime", 0.0);
m_lastActivityTime = state.getDouble("lastActivityTime", 0.0);
m_hyperfocusAlertSent = state.getBool("hyperfocusAlertSent", false);
m_totalFocusMinutesToday = state.getInt("totalFocusMinutesToday", 0);
m_logger->info("État restauré: tâche='{}', focus={}min",
m_currentTaskId.empty() ? "(aucune)" : m_currentTaskId,
m_totalFocusMinutesToday);
}
} // namespace aissia
extern "C" {
grove::IModule* createModule() {
return new aissia::SchedulerModule();
}
void destroyModule(grove::IModule* module) {
delete module;
}
}

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#pragma once
#include <grove/IModule.h>
#include <grove/JsonDataNode.h>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <memory>
#include <string>
#include <vector>
#include <chrono>
namespace aissia {
/**
* @brief Scheduler Module - Gestion du temps et détection d'hyperfocus
*
* Fonctionnalités:
* - Planning de tâches avec durées estimées
* - Détection d'hyperfocus (session > seuil configurable)
* - Rappels de pauses automatiques
* - Tracking du temps par tâche
*
* Publie sur:
* - "scheduler/hyperfocus_alert" : Alerte quand hyperfocus détecté
* - "scheduler/break_reminder" : Rappel de pause
* - "scheduler/task_started" : Début de tâche
* - "scheduler/task_completed" : Fin de tâche
*
* Souscrit à:
* - "user/activity" : Activité utilisateur (reset idle)
* - "user/task_switch" : Changement de tâche manuel
*/
class SchedulerModule : public grove::IModule {
public:
struct Task {
std::string id;
std::string name;
std::string category;
int estimatedMinutes;
int actualMinutes;
bool completed;
};
SchedulerModule();
~SchedulerModule() override = default;
// IModule interface
void process(const grove::IDataNode& input) override;
void setConfiguration(const grove::IDataNode& configNode, grove::IIO* io,
grove::ITaskScheduler* scheduler) override;
const grove::IDataNode& getConfiguration() override;
std::unique_ptr<grove::IDataNode> getHealthStatus() override;
void shutdown() override;
std::unique_ptr<grove::IDataNode> getState() override;
void setState(const grove::IDataNode& state) override;
std::string getType() const override { return "SchedulerModule"; }
bool isIdle() const override { return true; }
int getVersion() const override { return 1; }
private:
// Configuration
int m_hyperfocusThresholdMinutes = 120; // 2 heures par défaut
int m_breakReminderIntervalMinutes = 45; // Rappel toutes les 45 min
int m_breakDurationMinutes = 10; // Pause de 10 min suggérée
// État
std::vector<Task> m_tasks;
std::string m_currentTaskId;
float m_sessionStartTime = 0.0f; // Temps de début de session (gameTime)
float m_lastBreakTime = 0.0f; // Dernier rappel de pause
float m_lastActivityTime = 0.0f; // Dernière activité utilisateur
bool m_hyperfocusAlertSent = false;
int m_totalFocusMinutesToday = 0;
// Services
grove::IIO* m_io = nullptr;
std::unique_ptr<grove::JsonDataNode> m_config;
std::shared_ptr<spdlog::logger> m_logger;
// Helpers
void checkHyperfocus(float currentTime);
void checkBreakReminder(float currentTime);
void startTask(const std::string& taskId);
void completeCurrentTask();
Task* findTask(const std::string& taskId);
};
} // namespace aissia
extern "C" {
grove::IModule* createModule();
void destroyModule(grove::IModule* module);
}