Bugfix: not finding parent_obj correctly

This commit is contained in:
ElgoogUdiab 2025-03-28 13:23:17 +08:00
parent 9b3b327853
commit d5bcaaf18b

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@ -1443,8 +1443,13 @@ class BlenderMCPServer:
mesh_obj = imported_objects[0] mesh_obj = imported_objects[0]
print("Single mesh imported, no cleanup needed.") print("Single mesh imported, no cleanup needed.")
else: else:
parent_obj = imported_objects[0] if len(imported_objects) == 2:
if parent_obj.type == 'EMPTY' and len(parent_obj.children) == 1: empty_objs = [i for i in imported_objects if i.type == "EMPTY"]
if len(empty_objs) != 1:
print("Error: Expected an empty node with one mesh child or a single mesh object.")
return
parent_obj = empty_objs.pop()
if len(parent_obj.children) == 1:
potential_mesh = parent_obj.children[0] potential_mesh = parent_obj.children[0]
if potential_mesh.type == 'MESH': if potential_mesh.type == 'MESH':
print("GLB structure confirmed: Empty node with one mesh child.") print("GLB structure confirmed: Empty node with one mesh child.")
@ -1463,6 +1468,9 @@ class BlenderMCPServer:
else: else:
print("Error: Expected an empty node with one mesh child or a single mesh object.") print("Error: Expected an empty node with one mesh child or a single mesh object.")
return return
else:
print("Error: Expected an empty node with one mesh child or a single mesh object.")
return
# Rename the mesh if needed # Rename the mesh if needed
try: try: