{ "destinations": { "urban_ruins": { "type": "urban_ruins", "base_distance": 15000, "danger_level": 2, "loot_potential": "medium", "travel_speed": 30, "description": "Abandoned urban area - former residential district with scavenging opportunities", "events": { "ambush_chance": 0.2, "discovery_chance": 0.3, "breakdown_chance": 0.1 } }, "military_depot": { "type": "military_depot", "base_distance": 25000, "danger_level": 4, "loot_potential": "high", "travel_speed": 20, "description": "Former military installation - high value weapons and equipment", "events": { "ambush_chance": 0.5, "discovery_chance": 0.4, "breakdown_chance": 0.15 } }, "village": { "type": "village", "base_distance": 8000, "danger_level": 1, "loot_potential": "low", "travel_speed": 40, "description": "Small village - basic supplies and potential survivors", "events": { "ambush_chance": 0.05, "discovery_chance": 0.2, "breakdown_chance": 0.05 } }, "abandoned_factory": { "type": "industrial", "base_distance": 18000, "danger_level": 3, "loot_potential": "medium", "travel_speed": 25, "description": "Industrial complex - machinery parts and raw materials", "events": { "ambush_chance": 0.3, "discovery_chance": 0.35, "breakdown_chance": 0.12 } }, "airfield": { "type": "military", "base_distance": 30000, "danger_level": 5, "loot_potential": "high", "travel_speed": 18, "description": "Abandoned airfield - aviation equipment and fuel reserves", "events": { "ambush_chance": 0.6, "discovery_chance": 0.45, "breakdown_chance": 0.2 } } }, "expeditionRules": { "max_active": 1, "event_probability": 0.3, "supplies_consumption_rate": 1.0, "min_team_size": 1, "max_team_size": 6, "min_fuel_required": 20, "danger_level_scaling": { "1": {"enemy_count": 2, "enemy_strength": 0.5}, "2": {"enemy_count": 3, "enemy_strength": 0.7}, "3": {"enemy_count": 4, "enemy_strength": 1.0}, "4": {"enemy_count": 5, "enemy_strength": 1.3}, "5": {"enemy_count": 6, "enemy_strength": 1.5} } }, "teamRoles": { "leader": { "description": "Expedition commander - improves team coordination", "bonus": { "event_success_chance": 0.15, "navigation_speed": 1.1 } }, "soldier": { "description": "Combat specialist - improves combat effectiveness", "bonus": { "combat_damage": 1.2, "ambush_detection": 0.2 } }, "engineer": { "description": "Technical expert - repairs equipment and drones", "bonus": { "repair_speed": 1.5, "loot_quality": 1.1 } }, "medic": { "description": "Medical specialist - treats injuries and reduces casualties", "bonus": { "healing_rate": 1.5, "casualty_reduction": 0.25 } }, "scout": { "description": "Reconnaissance expert - finds hidden loot and avoids danger", "bonus": { "discovery_chance": 1.3, "ambush_avoidance": 0.3 } } }, "droneTypes": { "recon": { "description": "Reconnaissance drone - reveals map and detects threats", "bonus": { "vision_range": 500, "threat_detection": 0.4 }, "cost": { "drone_parts": 3, "electronics": 2 } }, "combat": { "description": "Combat drone - provides fire support", "bonus": { "combat_damage": 0.3, "team_protection": 0.2 }, "cost": { "drone_parts": 5, "electronics": 3, "weapon_parts": 2 } }, "cargo": { "description": "Cargo drone - increases loot capacity", "bonus": { "loot_capacity": 1.5 }, "cost": { "drone_parts": 4, "electronics": 1 } }, "repair": { "description": "Repair drone - fixes equipment in the field", "bonus": { "field_repair": 1.2, "drone_maintenance": 0.3 }, "cost": { "drone_parts": 4, "electronics": 2, "tools": 1 } } }, "lootTables": { "low": { "scrap_metal": {"min": 5, "max": 15}, "components": {"min": 1, "max": 3}, "food": {"min": 3, "max": 8}, "fuel": {"min": 5, "max": 15}, "rare_items_chance": 0.05 }, "medium": { "scrap_metal": {"min": 15, "max": 35}, "components": {"min": 3, "max": 8}, "food": {"min": 8, "max": 15}, "fuel": {"min": 15, "max": 30}, "weapon_parts": {"min": 1, "max": 3}, "rare_items_chance": 0.15 }, "high": { "scrap_metal": {"min": 35, "max": 60}, "components": {"min": 8, "max": 15}, "food": {"min": 15, "max": 25}, "fuel": {"min": 30, "max": 50}, "weapon_parts": {"min": 3, "max": 8}, "electronics": {"min": 2, "max": 5}, "rare_items_chance": 0.30 } }, "eventTypes": { "ambush": { "description": "Hostile forces ambush the expedition", "triggers_combat": true, "avoidable": true }, "discovery": { "description": "Team discovers hidden cache of supplies", "bonus_loot": true, "avoidable": false }, "breakdown": { "description": "Vehicle breakdown - requires repair or delay", "requires_engineer": true, "delay_seconds": 120 }, "survivor_encounter": { "description": "Encounter refugees or survivors", "choice_required": true, "outcomes": ["recruit", "trade", "ignore"] }, "weather_hazard": { "description": "Severe weather slows progress", "speed_penalty": 0.5, "duration_seconds": 180 } }, "debugMode": false, "maxActiveExpeditions": 1, "eventProbability": 0.3, "suppliesConsumptionRate": 1.0 }