feat: Add Windows support with .exe build

Complete Windows build support for SecondVoice:

Build System:
- Added CMakePresets.json with Windows and Linux presets
- Created build.bat script for easy Windows builds
- Support for Visual Studio 2019+ with Ninja generator
- Automatic vcpkg integration and dependency installation

Scripts:
- build.bat with Debug/Release modes and clean builds
- Auto-detection of Visual Studio and compiler tools
- User-friendly error messages and setup instructions

Documentation:
- Comprehensive docs/build_windows.md guide
- Step-by-step Windows build instructions
- Troubleshooting section for common issues
- Distribution guide for portable .exe

Updates:
- Updated README.md with cross-platform instructions
- Enhanced .gitignore for Windows build artifacts
- Separate build directories for Windows/Linux

Platform Support:
- Windows 10/11 with Visual Studio 2019+
- Linux with GCC/Clang (existing)
- Shared vcpkg dependencies across platforms

Output:
- Windows: build/windows-release/Release/SecondVoice.exe
- Linux: build/SecondVoice

Next Steps:
- Build on Windows with: build.bat --release
- Executable ready for distribution
- Same config.json and .env work cross-platform

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
StillHammer 2025-11-20 03:38:18 +08:00
parent 40c451b9f8
commit 99a9cc22d7
5 changed files with 731 additions and 22 deletions

10
.gitignore vendored
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@ -9,15 +9,25 @@ vcpkg_installed/
# IDE
.vscode/
.idea/
.vs/
*.swp
*.swo
*~
*.user
*.suo
*.sln.docstates
# Compiled files
*.o
*.a
*.so
*.exe
*.dll
*.lib
*.obj
*.pdb
*.ilk
*.exp
# Environment and secrets
.env

79
CMakePresets.json Normal file
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@ -0,0 +1,79 @@
{
"version": 3,
"configurePresets": [
{
"name": "windows-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
}
},
{
"name": "windows-debug",
"displayName": "Windows x64 Debug",
"inherits": "windows-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"CMAKE_CXX_FLAGS": "/W4"
}
},
{
"name": "windows-release",
"displayName": "Windows x64 Release",
"inherits": "windows-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_CXX_FLAGS": "/O2 /W4"
}
},
{
"name": "linux-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake",
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
}
},
{
"name": "linux-debug",
"displayName": "Linux x64 Debug",
"inherits": "linux-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"CMAKE_CXX_FLAGS": "-Wall -Wextra"
}
},
{
"name": "linux-release",
"displayName": "Linux x64 Release",
"inherits": "linux-base",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_CXX_FLAGS": "-O3 -Wall -Wextra"
}
}
],
"buildPresets": [
{
"name": "windows-debug",
"configurePreset": "windows-debug"
},
{
"name": "windows-release",
"configurePreset": "windows-release"
},
{
"name": "linux-debug",
"configurePreset": "linux-debug"
},
{
"name": "linux-release",
"configurePreset": "linux-release"
}
]
}

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@ -17,20 +17,23 @@ SecondVoice captures audio, transcribes Chinese speech using OpenAI's Whisper AP
## Requirements
### System Dependencies (Linux)
### Cross-Platform Support
```bash
# PortAudio
sudo apt install libasound2-dev
SecondVoice works on **Windows** and **Linux**.
# OpenGL
sudo apt install libgl1-mesa-dev libglu1-mesa-dev
```
#### Windows
- Visual Studio 2019 or later (with C++ tools)
- vcpkg package manager
- See detailed guide: [docs/build_windows.md](docs/build_windows.md)
### vcpkg
#### Linux
- GCC/Clang with C++17 support
- System dependencies: `libasound2-dev`, `libgl1-mesa-dev`, `libglu1-mesa-dev`
- vcpkg package manager
Install vcpkg if not already installed:
### vcpkg Installation
**Linux**:
```bash
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
@ -38,6 +41,14 @@ cd vcpkg
export VCPKG_ROOT=$(pwd)
```
**Windows**:
```powershell
git clone https://github.com/microsoft/vcpkg.git C:\vcpkg
cd C:\vcpkg
.\bootstrap-vcpkg.bat
setx VCPKG_ROOT "C:\vcpkg"
```
## Setup
1. **Clone the repository**
@ -49,38 +60,52 @@ cd secondvoice
2. **Create `.env` file** (copy from `.env.example`)
**Linux**:
```bash
cp .env.example .env
# Edit .env and add your API keys:
nano .env
# Add your API keys:
# OPENAI_API_KEY=sk-...
# ANTHROPIC_API_KEY=sk-ant-...
```
3. **Configure settings** (optional)
**Windows**:
```powershell
copy .env.example .env
notepad .env
# Add your API keys
```
Edit `config.json` to customize:
- Audio chunk duration (default: 10s)
- Sample rate (default: 16kHz)
- UI window size
- Output directory
4. **Build the project**
3. **Build the project**
**Linux**:
```bash
# Configure with vcpkg
cmake -B build -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake
./build.sh
# Or manually:
# cmake -B build -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake
# cmake --build build -j$(nproc)
```
# Build
cmake --build build -j$(nproc)
**Windows**:
```batch
build.bat --release
REM Or see detailed guide: docs/build_windows.md
```
## Usage
**Linux**:
```bash
cd build
./SecondVoice
```
**Windows**:
```batch
cd build\windows-release\Release
SecondVoice.exe
```
The application will:
1. Open an ImGui window
2. Start capturing audio from your microphone

155
build.bat Normal file
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@ -0,0 +1,155 @@
@echo off
REM Build script for SecondVoice on Windows
echo ========================================
echo SecondVoice - Windows Build Script
echo ========================================
echo.
REM Check if vcpkg is installed
if not defined VCPKG_ROOT (
echo [ERROR] VCPKG_ROOT environment variable not set
echo.
echo Please install vcpkg and set VCPKG_ROOT:
echo 1. git clone https://github.com/microsoft/vcpkg.git C:\vcpkg
echo 2. cd C:\vcpkg
echo 3. .\bootstrap-vcpkg.bat
echo 4. setx VCPKG_ROOT "C:\vcpkg"
echo 5. Restart your terminal
echo.
exit /b 1
)
echo [INFO] vcpkg found at: %VCPKG_ROOT%
echo.
REM Check if .env exists
if not exist ".env" (
echo [WARNING] .env file not found
echo Please create .env from .env.example and add your API keys:
echo copy .env.example .env
echo notepad .env
echo.
)
REM Check for Visual Studio or build tools
where cl >nul 2>&1
if %errorlevel% neq 0 (
echo [WARNING] Visual Studio compiler not found in PATH
echo.
echo Trying to find Visual Studio...
REM Try to find vcvarsall.bat
set "VSWHERE=%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe"
if exist "%VSWHERE%" (
for /f "usebackq tokens=*" %%i in (`"%VSWHERE%" -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath`) do (
set "VS_PATH=%%i"
)
if defined VS_PATH (
echo [INFO] Found Visual Studio at: %VS_PATH%
call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
) else (
echo [ERROR] Could not find Visual Studio
echo.
echo Please install Visual Studio 2019 or later with C++ tools:
echo https://visualstudio.microsoft.com/downloads/
echo.
exit /b 1
)
) else (
echo [ERROR] Could not find vswhere.exe
echo.
echo Please install Visual Studio 2019 or later:
echo https://visualstudio.microsoft.com/downloads/
echo.
exit /b 1
)
)
REM Check for Ninja
where ninja >nul 2>&1
if %errorlevel% neq 0 (
echo [INFO] Ninja not found, installing via vcpkg...
%VCPKG_ROOT%\vcpkg install ninja
)
REM Parse command line arguments
set BUILD_TYPE=Release
set CLEAN_BUILD=0
:parse_args
if "%~1"=="" goto :done_parsing
if /i "%~1"=="--debug" (
set BUILD_TYPE=Debug
shift
goto :parse_args
)
if /i "%~1"=="--release" (
set BUILD_TYPE=Release
shift
goto :parse_args
)
if /i "%~1"=="--clean" (
set CLEAN_BUILD=1
shift
goto :parse_args
)
echo [WARNING] Unknown argument: %~1
shift
goto :parse_args
:done_parsing
echo [INFO] Build type: %BUILD_TYPE%
echo.
REM Clean build if requested
if %CLEAN_BUILD%==1 (
echo [INFO] Cleaning build directory...
if exist "build\windows-%BUILD_TYPE%" (
rmdir /s /q "build\windows-%BUILD_TYPE%"
)
echo.
)
REM Configure with CMake
echo [INFO] Configuring CMake...
cmake --preset windows-%BUILD_TYPE%
if %errorlevel% neq 0 (
echo.
echo [ERROR] CMake configuration failed
exit /b 1
)
echo.
echo [INFO] Building...
cmake --build build/windows-%BUILD_TYPE% --config %BUILD_TYPE%
if %errorlevel% neq 0 (
echo.
echo [ERROR] Build failed
exit /b 1
)
echo.
echo ========================================
echo [SUCCESS] Build completed!
echo ========================================
echo.
echo Executable location:
echo build\windows-%BUILD_TYPE%\%BUILD_TYPE%\SecondVoice.exe
echo.
echo To run the application:
echo cd build\windows-%BUILD_TYPE%\%BUILD_TYPE%
echo SecondVoice.exe
echo.
echo Make sure you have:
echo 1. Created .env with your API keys
echo 2. config.json is present (copied automatically)
echo 3. A microphone connected
echo.
exit /b 0

440
docs/build_windows.md Normal file
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@ -0,0 +1,440 @@
# Building SecondVoice on Windows
**Platform**: Windows 10/11
**Compiler**: Visual Studio 2019 or later
**Package Manager**: vcpkg
---
## 📋 Prerequisites
### 1. Install Visual Studio
Download and install **Visual Studio 2022 Community** (free):
- URL: https://visualstudio.microsoft.com/downloads/
- During installation, select:
- ✅ **Desktop development with C++**
- ✅ **C++ CMake tools for Windows**
- ✅ **C++ Clang tools for Windows** (optional)
### 2. Install vcpkg
Open **PowerShell** or **Command Prompt** and run:
```powershell
# Clone vcpkg
cd C:\
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
# Bootstrap vcpkg
.\bootstrap-vcpkg.bat
# Set environment variable (requires Admin or restart)
setx VCPKG_ROOT "C:\vcpkg"
```
**Important**: After setting `VCPKG_ROOT`, restart your terminal or IDE.
### 3. Install Git (if not already installed)
Download from: https://git-scm.com/download/win
---
## 🚀 Quick Build
### Option 1: Using build.bat (Recommended)
```batch
# Navigate to project directory
cd "E:\Users\Alexis Trouvé\Documents\Projets\secondvoice"
# Build release version
build.bat --release
# Or build debug version
build.bat --debug
# Clean build
build.bat --clean --release
```
### Option 2: Using CMake Directly
```batch
# Configure
cmake --preset windows-release
# Build
cmake --build build/windows-release --config Release
```
---
## 📝 Step-by-Step Build Guide
### Step 1: Clone the Repository
```batch
cd "E:\Users\Alexis Trouvé\Documents\Projets"
git clone <repository-url> secondvoice
cd secondvoice
```
### Step 2: Create .env File
```batch
# Copy template
copy .env.example .env
# Edit with your API keys
notepad .env
```
Add your API keys:
```env
OPENAI_API_KEY=sk-...
ANTHROPIC_API_KEY=sk-ant-...
```
### Step 3: Build the Project
**Using build.bat** (easier):
```batch
build.bat --release
```
**Using CMake** (manual):
```batch
# Configure
cmake -B build/windows-release ^
-DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake ^
-DCMAKE_BUILD_TYPE=Release ^
-G Ninja
# Build
cmake --build build/windows-release --config Release
```
### Step 4: Run the Application
```batch
cd build\windows-release\Release
SecondVoice.exe
```
---
## 🔧 Build Options
### Debug vs Release
**Debug** (with debugging symbols):
```batch
build.bat --debug
```
**Release** (optimized, no debug symbols):
```batch
build.bat --release
```
### Clean Build
To rebuild from scratch:
```batch
build.bat --clean --release
```
---
## 📦 Dependencies (Installed Automatically)
vcpkg will automatically download and build:
- **portaudio** - Audio capture
- **cpp-httplib** - HTTP client
- **nlohmann-json** - JSON parsing
- **imgui** - UI framework
- **glfw3** - Window management
- **opengl** - Graphics
**First build will take 5-15 minutes** as vcpkg compiles all dependencies.
Subsequent builds are much faster (incremental).
---
## 🎯 Output Locations
### Release Build
```
build/windows-release/Release/SecondVoice.exe
```
### Debug Build
```
build/windows-debug/Debug/SecondVoice.exe
```
### Dependencies
```
build/windows-release/vcpkg_installed/x64-windows/
```
---
## 🐛 Troubleshooting
### Error: "VCPKG_ROOT not set"
**Solution**:
```batch
# Set environment variable
setx VCPKG_ROOT "C:\vcpkg"
# Restart terminal
# Verify
echo %VCPKG_ROOT%
```
### Error: "cl.exe not found"
**Solution**: Visual Studio not in PATH
1. Open **Visual Studio Developer Command Prompt**
2. Or run: `"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"`
3. Then run `build.bat`
### Error: "Ninja not found"
**Solution**:
```batch
# Install ninja via vcpkg
%VCPKG_ROOT%\vcpkg install ninja
# Or install manually
# Download from: https://github.com/ninja-build/ninja/releases
# Add to PATH
```
### Error: "portaudio not found"
**Solution**: vcpkg integration issue
```batch
# Reset vcpkg integration
%VCPKG_ROOT%\vcpkg integrate remove
%VCPKG_ROOT%\vcpkg integrate install
# Clean and rebuild
build.bat --clean --release
```
### Error: "No audio device found"
**Causes**:
- No microphone connected
- Microphone disabled in Windows settings
- Audio drivers not installed
**Solution**:
1. Connect a microphone
2. Check **Settings → System → Sound → Input**
3. Verify device shows in **Device Manager**
### Error: "Failed to open window"
**Causes**:
- Graphics drivers outdated
- OpenGL not supported
**Solution**:
1. Update graphics drivers (NVIDIA/AMD/Intel)
2. Test OpenGL: Run `glxinfo` or similar tool
3. Check Windows Event Viewer for errors
---
## 🔍 Verification
### Check Build Success
After successful build:
```batch
dir build\windows-release\Release\SecondVoice.exe
```
Should show:
```
SecondVoice.exe ~5-10 MB
```
### Test Run
```batch
cd build\windows-release\Release
# Copy config.json if not present
copy ..\..\..\config.json .
# Copy .env if not present
copy ..\..\..\.env .
# Run
SecondVoice.exe
```
**Expected behavior**:
1. Console window opens
2. ImGui window appears
3. "Recording..." message shows
4. No immediate errors
---
## 📊 Build Performance
### First Build
- **Duration**: 5-15 minutes (vcpkg downloads + compiles dependencies)
- **Disk Space**: ~2 GB (vcpkg cache + build artifacts)
### Incremental Build
- **Duration**: 10-30 seconds (only changed files)
- **Disk Space**: +50 MB per build
### Clean Build
- **Duration**: 1-2 minutes (no dependency recompilation)
---
## 🚀 Distribution
### Creating Portable .exe
To distribute to other Windows machines:
1. **Build Release** (not Debug):
```batch
build.bat --release
```
2. **Collect Files**:
```
SecondVoice/
├── SecondVoice.exe
├── config.json
├── .env.example (for user to fill)
└── recordings/ (empty folder)
```
3. **Include DLLs** (if not statically linked):
```batch
# Copy vcpkg DLLs
copy build\windows-release\vcpkg_installed\x64-windows\bin\*.dll .
```
4. **Test on Clean Machine**:
- No vcpkg required
- No Visual Studio required
- Only needs Windows 10/11 + microphone
### Dependencies to Include
If dynamic linking (check with `dumpbin /dependents SecondVoice.exe`):
- `portaudio.dll`
- `glfw3.dll`
- MSVC Runtime (usually pre-installed on Windows 10/11)
---
## 💡 Tips & Tricks
### Use CMakePresets (Recommended)
The project includes `CMakePresets.json` with optimized settings:
```batch
# List available presets
cmake --list-presets
# Use preset
cmake --preset windows-release
cmake --build --preset windows-release
```
### Use Visual Studio GUI
1. Open **Visual Studio 2022**
2. **File → Open → Folder** → Select `secondvoice/`
3. Visual Studio auto-detects CMake
4. Select **windows-release** configuration
5. **Build → Build All**
### Enable Parallel Builds
In `build.bat`, CMake automatically uses all cores with Ninja.
For Visual Studio:
```batch
cmake --build build/windows-release --config Release -- /m
```
### Watch Build Progress
```batch
cmake --build build/windows-release --config Release --verbose
```
---
## 🔐 Security Considerations
### API Keys
- ⚠️ **Never commit .env** to git (already in .gitignore)
- ⚠️ Store .env securely (not in cloud sync folders)
- ⚠️ Use environment variables for production
### Recordings
- Audio files saved to `recordings/` by default
- Contains sensitive conversations
- Consider encryption or secure storage
- Regular cleanup recommended
---
## 📚 Additional Resources
### Windows-Specific Documentation
- [vcpkg on Windows](https://vcpkg.io/en/getting-started.html)
- [CMake Visual Studio Generator](https://cmake.org/cmake/help/latest/generator/Visual%20Studio%2017%202022.html)
- [Windows Audio APIs](https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista)
### Visual Studio Tips
- Use **Ctrl+Shift+B** to build
- Use **F5** to build + run (debug mode)
- Use **Ctrl+F5** to run without debugging
- Check **Output** window for build logs
---
## 🎯 Next Steps
After successful build:
1. ✅ Test audio capture with microphone
2. ✅ Verify API keys in `.env`
3. ✅ Run first test with sample Chinese audio
4. ✅ Check transcription quality
5. ✅ Test in real meeting scenario
See `docs/next_steps.md` for testing guide.
---
*Last updated: 20 novembre 2025*
*Platform: Windows 10/11 x64*
*Build System: CMake + vcpkg + Ninja*