Changes:
- Add GLAD dependency via vcpkg for proper OpenGL function loading
- Force NVIDIA GPU usage with game-style exports (NvOptimusEnablement)
- Create working console version (SecondVoice_Console.exe)
- Add dual executable build (UI + Console versions)
- Update to OpenGL 4.6 Core Profile with GLSL 460
- Add GPU detection and logging
- Fix GLFW header conflicts with GLFW_INCLUDE_NONE
Note: OpenGL shaders still failing to compile despite GLAD integration.
Console version is fully functional for audio capture and translation.
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Co-Authored-By: Claude <noreply@anthropic.com>