Changes: - Add GLAD dependency via vcpkg for proper OpenGL function loading - Force NVIDIA GPU usage with game-style exports (NvOptimusEnablement) - Create working console version (SecondVoice_Console.exe) - Add dual executable build (UI + Console versions) - Update to OpenGL 4.6 Core Profile with GLSL 460 - Add GPU detection and logging - Fix GLFW header conflicts with GLFW_INCLUDE_NONE Note: OpenGL shaders still failing to compile despite GLAD integration. Console version is fully functional for audio capture and translation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
4 lines
83 B
Modula-2
4 lines
83 B
Modula-2
EXPORTS
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NvOptimusEnablement DATA
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AmdPowerXpressRequestHighPerformance DATA
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