secondvoice/CMakeLists.txt
StillHammer 7dec7a6eed fix: Résolution complète du problème OpenGL/ImGui avec threading
PROBLÈME RÉSOLU: Les shaders ImGui compilent maintenant avec succès!

Changements majeurs:
- Remplacé vcpkg ImGui par FetchContent (compilation from source)
- Créé wrapper GLAD pour ImGui (imgui_opengl3_glad.cpp)
- Ajout de makeContextCurrent() pour gérer le contexte OpenGL multi-thread
- Release du contexte dans initialize(), puis rendu current dans uiThread()

Root Cause Analysis:
1. Rendering s'exécute dans uiThread() (thread séparé)
2. Contexte OpenGL créé dans thread principal n'était pas accessible
3. glCreateShader retournait 0 avec GL_INVALID_OPERATION (erreur 1282)
4. Solution: Transfer du contexte OpenGL du thread principal vers uiThread

Debugging profond:
- Ajout de logs debug dans ImGui pour tracer glCreateShader
- Découvert que handle=0 indiquait échec de création (pas compilation)
- Identifié erreur WGL \"ressource en cours d'utilisation\" = contexte locked

Fichiers modifiés:
- vcpkg.json: Supprimé imgui
- CMakeLists.txt: FetchContent pour ImGui + imgui_backends library
- src/imgui_opengl3_glad.cpp: Nouveau wrapper GLAD
- src/ui/TranslationUI.{h,cpp}: Ajout makeContextCurrent()
- src/core/Pipeline.cpp: Appel makeContextCurrent() dans uiThread()
- build/.../imgui_impl_opengl3.cpp: Debug logs (temporaire)

Résultat: UI fonctionne! NVIDIA RTX 4060 GPU, OpenGL 3.3.0, shaders compilent

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 16:37:47 +08:00

179 lines
5.1 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(SecondVoice VERSION 0.1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# FetchContent for downloading ImGui from source
include(FetchContent)
# Force static linking for MinGW
if(MINGW)
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc -static-libstdc++")
endif()
# Fetch ImGui from GitHub (like WarFactory does!)
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG v1.90.1
)
FetchContent_MakeAvailable(imgui)
# Create ImGui library with OpenGL/GLFW backends
add_library(imgui_backends
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_glfw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/imgui_opengl3_glad.cpp # Our wrapper with GLAD
)
target_include_directories(imgui_backends PUBLIC
${imgui_SOURCE_DIR}
${imgui_SOURCE_DIR}/backends
)
# Find packages (no more vcpkg imgui!)
find_package(portaudio CONFIG REQUIRED)
find_package(httplib CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glad CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
# Link imgui_backends with glfw and OpenGL
target_link_libraries(imgui_backends PUBLIC glfw OpenGL::GL glad::glad)
# Source files for UI version
set(SOURCES_UI
src/main.cpp
# Audio module
src/audio/AudioCapture.cpp
src/audio/AudioBuffer.cpp
# API clients
src/api/WhisperClient.cpp
src/api/ClaudeClient.cpp
# UI
src/ui/TranslationUI.cpp
# Utils
src/utils/Config.cpp
# Core
src/core/Pipeline.cpp
)
# Source files for Console version (NO UI, NO Pipeline)
set(SOURCES_CONSOLE
src/main_console.cpp
# Audio module
src/audio/AudioCapture.cpp
src/audio/AudioBuffer.cpp
# API clients
src/api/WhisperClient.cpp
src/api/ClaudeClient.cpp
# Utils
src/utils/Config.cpp
# Core - WAIT, Pipeline uses UI!
# src/core/Pipeline.cpp
)
# UI Executable
add_executable(${PROJECT_NAME} ${SOURCES_UI})
# Console Executable (NO UI)
add_executable(${PROJECT_NAME}_Console ${SOURCES_CONSOLE})
# Include directories
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_include_directories(${PROJECT_NAME}_Console PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
# Link libraries
if(MINGW AND NOT BUILD_SHARED_LIBS)
# Static linking for MinGW - need to add Windows system libs for portaudio
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/x64-mingw-static/lib/libportaudio.a
httplib::httplib
nlohmann_json::nlohmann_json
imgui_backends
${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/x64-mingw-static/lib/libglfw3.a
glad::glad
OpenGL::GL
# Windows system libraries for portaudio
winmm
setupapi
)
# Console version - NO UI libs
target_link_libraries(${PROJECT_NAME}_Console PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/x64-mingw-static/lib/libportaudio.a
httplib::httplib
nlohmann_json::nlohmann_json
# Windows system libraries for portaudio
winmm
setupapi
)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE
portaudio
httplib::httplib
nlohmann_json::nlohmann_json
imgui_backends
glfw
glad::glad
OpenGL::GL
)
# Console version - NO UI libs
target_link_libraries(${PROJECT_NAME}_Console PRIVATE
portaudio
httplib::httplib
nlohmann_json::nlohmann_json
)
endif()
# Compiler options
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
)
target_compile_options(${PROJECT_NAME}_Console PRIVATE
-Wall
-Wextra
-Wpedantic
)
# MinGW: cpp-httplib's GetAddrInfoExCancel is not available
# Don't treat warnings as errors for MinGW due to httplib incompatibilities
if(NOT MINGW)
target_compile_options(${PROJECT_NAME} PRIVATE -Werror)
target_compile_options(${PROJECT_NAME}_Console PRIVATE -Werror)
else()
# Force console subsystem on Windows (not GUI subsystem)
target_link_options(${PROJECT_NAME} PRIVATE -mconsole)
target_link_options(${PROJECT_NAME}_Console PRIVATE -mconsole)
# FORCE GPU exports using .def file (like games do!)
target_link_options(${PROJECT_NAME} PRIVATE
-Wl,--export-all-symbols
${CMAKE_CURRENT_SOURCE_DIR}/src/gpu_exports.def
)
endif()
endif()
# Copy config files to build directory
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.json
${CMAKE_CURRENT_BINARY_DIR}/config.json COPYONLY)
# Install target
install(TARGETS ${PROJECT_NAME} DESTINATION bin)
install(FILES config.json DESTINATION bin)