secondvoice/CMakeLists.txt
StillHammer ddf34db2a0 feat: Add GLAD OpenGL loader and NVIDIA GPU forcing
Changes:
- Add GLAD dependency via vcpkg for proper OpenGL function loading
- Force NVIDIA GPU usage with game-style exports (NvOptimusEnablement)
- Create working console version (SecondVoice_Console.exe)
- Add dual executable build (UI + Console versions)
- Update to OpenGL 4.6 Core Profile with GLSL 460
- Add GPU detection and logging
- Fix GLFW header conflicts with GLFW_INCLUDE_NONE

Note: OpenGL shaders still failing to compile despite GLAD integration.
Console version is fully functional for audio capture and translation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:18:54 +08:00

149 lines
4.2 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(SecondVoice VERSION 0.1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Force static linking for MinGW
if(MINGW)
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc -static-libstdc++")
endif()
# Find packages
find_package(portaudio CONFIG REQUIRED)
find_package(httplib CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(imgui CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glad CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
# Source files for UI version
set(SOURCES_UI
src/main.cpp
# Audio module
src/audio/AudioCapture.cpp
src/audio/AudioBuffer.cpp
# API clients
src/api/WhisperClient.cpp
src/api/ClaudeClient.cpp
# UI
src/ui/TranslationUI.cpp
# Utils
src/utils/Config.cpp
# Core
src/core/Pipeline.cpp
)
# Source files for Console version (NO UI, NO Pipeline)
set(SOURCES_CONSOLE
src/main_console.cpp
# Audio module
src/audio/AudioCapture.cpp
src/audio/AudioBuffer.cpp
# API clients
src/api/WhisperClient.cpp
src/api/ClaudeClient.cpp
# Utils
src/utils/Config.cpp
# Core - WAIT, Pipeline uses UI!
# src/core/Pipeline.cpp
)
# UI Executable
add_executable(${PROJECT_NAME} ${SOURCES_UI})
# Console Executable (NO UI)
add_executable(${PROJECT_NAME}_Console ${SOURCES_CONSOLE})
# Include directories
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
target_include_directories(${PROJECT_NAME}_Console PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
# Link libraries
if(MINGW AND NOT BUILD_SHARED_LIBS)
# Static linking for MinGW - need to add Windows system libs for portaudio
target_link_libraries(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/x64-mingw-static/lib/libportaudio.a
httplib::httplib
nlohmann_json::nlohmann_json
imgui::imgui
${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/x64-mingw-static/lib/libglfw3.a
glad::glad
OpenGL::GL
# Windows system libraries for portaudio
winmm
setupapi
)
# Console version - NO UI libs
target_link_libraries(${PROJECT_NAME}_Console PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/x64-mingw-static/lib/libportaudio.a
httplib::httplib
nlohmann_json::nlohmann_json
# Windows system libraries for portaudio
winmm
setupapi
)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE
portaudio
httplib::httplib
nlohmann_json::nlohmann_json
imgui::imgui
glfw
glad::glad
OpenGL::GL
)
# Console version - NO UI libs
target_link_libraries(${PROJECT_NAME}_Console PRIVATE
portaudio
httplib::httplib
nlohmann_json::nlohmann_json
)
endif()
# Compiler options
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
)
target_compile_options(${PROJECT_NAME}_Console PRIVATE
-Wall
-Wextra
-Wpedantic
)
# MinGW: cpp-httplib's GetAddrInfoExCancel is not available
# Don't treat warnings as errors for MinGW due to httplib incompatibilities
if(NOT MINGW)
target_compile_options(${PROJECT_NAME} PRIVATE -Werror)
target_compile_options(${PROJECT_NAME}_Console PRIVATE -Werror)
else()
# Force console subsystem on Windows (not GUI subsystem)
target_link_options(${PROJECT_NAME} PRIVATE -mconsole)
target_link_options(${PROJECT_NAME}_Console PRIVATE -mconsole)
# FORCE GPU exports using .def file (like games do!)
target_link_options(${PROJECT_NAME} PRIVATE
-Wl,--export-all-symbols
${CMAKE_CURRENT_SOURCE_DIR}/src/gpu_exports.def
)
endif()
endif()
# Copy config files to build directory
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.json
${CMAKE_CURRENT_BINARY_DIR}/config.json COPYONLY)
# Install target
install(TARGETS ${PROJECT_NAME} DESTINATION bin)
install(FILES config.json DESTINATION bin)