Changes: - Add GLAD dependency via vcpkg for proper OpenGL function loading - Force NVIDIA GPU usage with game-style exports (NvOptimusEnablement) - Create working console version (SecondVoice_Console.exe) - Add dual executable build (UI + Console versions) - Update to OpenGL 4.6 Core Profile with GLSL 460 - Add GPU detection and logging - Fix GLFW header conflicts with GLFW_INCLUDE_NONE Note: OpenGL shaders still failing to compile despite GLAD integration. Console version is fully functional for audio capture and translation. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
17 lines
260 B
JSON
17 lines
260 B
JSON
{
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"name": "secondvoice",
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"version": "0.1.0",
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"dependencies": [
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"portaudio",
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"cpp-httplib",
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"nlohmann-json",
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{
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"name": "imgui",
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"features": ["glfw-binding", "opengl3-binding"]
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},
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"glfw3",
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"glad",
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"opengl"
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]
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}
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