#include #include "factory/FactoryEngine.h" using namespace Warfactory::Factory; class FactoryEngineAPITest : public ::testing::Test { protected: void SetUp() override { engine = std::make_unique(); ASSERT_TRUE(engine->initialize()); } void TearDown() override { engine->shutdown(); } std::unique_ptr engine; }; TEST_F(FactoryEngineAPITest, ProductionLineCreation) { // Test creation of production line engine->startProduction(); // Verify production starts correctly EXPECT_GT(engine->getTickRate(), 0.0); EXPECT_EQ(engine->getActiveLines(), 0); // No lines added yet } TEST_F(FactoryEngineAPITest, PerformanceTargets) { // Test 60fps target engine->startProduction(); // Should maintain target tick rate EXPECT_NEAR(engine->getTickRate(), 60.0, 5.0); } TEST_F(FactoryEngineAPITest, InputOutputFlow) { // Test material flow between production stages // TODO: Implement production line with inputs/outputs // TODO: Verify materials flow correctly through belts } TEST_F(FactoryEngineAPITest, IntegrationWithLogistic) { // Test communication with Logistic Engine // TODO: Mock logistic engine // TODO: Test material requests/deliveries }