#include #include "map-engine/MapEngine.h" using namespace Warfactory::Map; class MapEngineAPITest : public ::testing::Test { protected: void SetUp() override { engine = std::make_unique(); ASSERT_TRUE(engine->initialize()); } void TearDown() override { engine->shutdown(); } std::unique_ptr engine; }; TEST_F(MapEngineAPITest, ChunkGeneration) { // Test 64x64 chunk generation with 1m×1m tiles auto chunk = engine->getChunk(0, 0); ASSERT_NE(chunk, nullptr); // TODO: Verify chunk size 64x64 // TODO: Verify tile resolution 1m×1m } TEST_F(MapEngineAPITest, ProceduralElements) { // Test 218 procedural elements with budget -10 to +10 engine->generateTerrain(0, 0); // TODO: Verify terrain contains elements from the 218 available // TODO: Verify budget calculation within -10 to +10 range // TODO: Test distribution follows bell curve (30% neutral, 40% ±1-3, etc.) } TEST_F(MapEngineAPITest, FOWGranularity) { // Test FOW at chunk granularity (ultra-light ~1 bit per chunk) int companyId = 1; std::vector> visibleChunks = {{0,0}, {1,0}, {0,1}}; engine->updateFOW(companyId, visibleChunks); EXPECT_TRUE(engine->isChunkVisible(companyId, 0, 0)); EXPECT_FALSE(engine->isChunkVisible(companyId, 5, 5)); // Not in visible list } TEST_F(MapEngineAPITest, MemoryOptimization) { // Test automatic chunk unloading for memory optimization auto chunk1 = engine->getChunk(0, 0); auto chunk2 = engine->getChunk(10, 10); // TODO: Trigger memory optimization // TODO: Verify unused chunks are unloaded }