#include #include "designer-engine/DesignerEngine.h" using namespace Warfactory::Designer; class DesignerEngineAPITest : public ::testing::Test { protected: void SetUp() override { engine = std::make_unique(); ASSERT_TRUE(engine->initialize()); } void TearDown() override { engine->shutdown(); } std::unique_ptr engine; }; TEST_F(DesignerEngineAPITest, GlobalDesignRate) { // Test 1-2 designs globally per tick (not per company) auto design1 = engine->createDesign("tank"); auto design2 = engine->createDesign("apc"); // Should not exceed global rate limit EXPECT_LE(engine->getDesignRate(), 2.0); } TEST_F(DesignerEngineAPITest, DesignEvolution) { // Test evolution vs creation from scratch (T-72 → T-80 → T-90) auto baseDesign = engine->createDesign("T-72"); ASSERT_NE(baseDesign, nullptr); // TODO: Test evolution to T-80 based on T-72 // TODO: Verify evolved design inherits base characteristics } TEST_F(DesignerEngineAPITest, ComponentValidation) { // Test design validation with constraints auto design = engine->createDesign("custom_tank"); // TODO: Add components to grid // TODO: Test validation fails for invalid configurations // TODO: Test validation passes for valid configurations engine->validateDesign(*design); } TEST_F(DesignerEngineAPITest, CulturalBlueprints) { // Test cultural blueprints influence design generation // TODO: Set cultural preferences (Soviet, NATO, etc.) // TODO: Verify designs match cultural characteristics }