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StillHammer 24362165ab Implement dynamic percentage compatibility system across all games
Major architectural update to replace fixed 50%/100% scoring with true dynamic percentages based on content volume:

• Replace old interpolation system with Math.min(100, (count/optimal)*100) formula
• Add embedded compatibility methods to all 14 game modules with static requirements
• Remove compatibility cache system for real-time calculation
• Fix content loading to pass complete modules with vocabulary (not just metadata)
• Clean up duplicate syntax errors in adventure-reader and grammar-discovery
• Update navigation.js module mapping to match actual exported class names

Examples of new dynamic scoring:
- 15 words / 20 optimal = 75% (was 87.5% with old interpolation)
- 5 words / 10 minimum = 50% (was 25% with old linear system)
- 30 words / 20 optimal = 100% (unchanged)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-20 17:00:52 +08:00
config Fix compatibility system and improve UX 2025-09-18 19:29:21 +08:00
css Add comprehensive game suite with TTS integration and content modules 2025-09-20 09:15:01 +08:00
export_logger Fix compatibility system and improve UX 2025-09-18 19:29:21 +08:00
js Implement dynamic percentage compatibility system across all games 2025-09-20 17:00:52 +08:00
tests Remove Text Reader game and enhance Story Reader 2025-09-20 11:22:56 +08:00
.gitignore Initial commit: Interactive English Learning Platform 2025-09-15 14:25:13 +08:00
CLAUDE.md Add epic animations to Word Storm good/bad responses 2025-09-20 12:09:44 +08:00
index.html Add Word Discovery game with auto-play TTS and Settings system 2025-09-19 14:39:08 +08:00
TODO.md Fix compatibility system and improve UX 2025-09-18 19:29:21 +08:00