- Fix WebSocket server to properly broadcast logs to all connected clients - Integrate professional logging system with real-time WebSocket interface - Add network status indicator with DigitalOcean Spaces connectivity - Implement AWS Signature V4 authentication for private bucket access - Add JSON content loader with backward compatibility to JS modules - Restore navigation breadcrumb system with comprehensive logging - Add multiple content formats: JSON + JS with automatic discovery - Enhance top bar with logger toggle and network status indicator - Remove deprecated temp-games module and clean up unused files 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Project Overview
Interactive English learning platform for children (8-9 years old) built as a modular Single Page Application. The system provides 9 different educational games that work with various content modules through a flexible architecture.
Key Architecture Patterns
Core System Flow
- AppNavigation (
js/core/navigation.js) - Central SPA navigation controller - ContentScanner (
js/core/content-scanner.js) - Auto-discovers available content modules - GameLoader (
js/core/game-loader.js) - Dynamically loads game and content modules - Content Engine (
js/core/content-engine.js) - Processes and adapts content for games
Module Loading System
- Games and content are loaded dynamically via
GameLoader.loadGame(gameType, contentType) - All modules register themselves on global objects:
window.GameModulesandwindow.ContentModules - Content is discovered automatically by
ContentScannerscanningjs/content/directory - JSON Content Support: New JSON-first architecture with backward compatibility to JS modules
- JSON Content Loader:
js/core/json-content-loader.jstransforms JSON content to legacy game format - Offline-First Loading: Content loads from local files first, with DigitalOcean Spaces fallback
- Games follow consistent constructor pattern:
new GameClass({ container, content, onScoreUpdate, onGameEnd })
URL-Based Navigation
- Single HTML file (
index.html) handles all navigation via URL parameters - Routes:
?page=home|games|levels|play&game=<gameType>&content=<contentType> - Browser back/forward supported through
popstateevents - Navigation history maintained in
AppNavigation.navigationHistory - Breadcrumb navigation with clickable path elements
- Top Bar: Fixed header with app title and permanent network status indicator
- Network Status: Real-time connectivity indicator (🟢 Online / 🟠Connecting / 🔴 Offline)
- Keyboard shortcuts (ESC = go back)
Content Module Format
Rich Content Schema (New Architecture)
Content modules support rich, multimedia educational content with optional properties. The system adapts games and exercises based on available content features:
window.ContentModules.ModuleName = {
name: "Display Name",
description: "Description text",
difficulty: "easy|medium|hard|beginner|intermediate|advanced",
language: "chinese|english|french|spanish", // Target learning language
hskLevel: "HSK1|HSK2|HSK3|HSK4|HSK5|HSK6", // Chinese proficiency level
// Rich vocabulary with optional multimedia
vocabulary: {
"word_or_character": {
translation: "English translation",
prononciation: "pronunciation guide", // Optional: pronunciation guide
type: "noun|verb|adjective|greeting|number", // Word classification
pronunciation: "audio/word.mp3", // Optional: audio file
difficulty: "HSK1|HSK2|...", // Optional: individual word difficulty
strokeOrder: ["stroke1", "stroke2"], // Optional: character writing order
examples: ["example sentence 1"], // Optional: usage examples
grammarNotes: "special usage rules" // Optional: grammar context
}
// OR simple format for basic content:
// "word": "simple translation"
},
// Grammar rules and explanations
grammar: {
topic_name: {
title: "Grammar Rule Title",
explanation: "Detailed explanation",
examples: [
{ chinese: "䏿–‡ä¾‹å<C3A5>", english: "English example", prononciation: "zhÅ<68>ng wén lì zi" }
],
exercises: [/* grammar-specific exercises */]
}
},
// Audio content with/without text
audio: {
withText: [
{
title: "Audio Lesson Title",
audioFile: "audio/lesson1.mp3",
transcript: "Full text transcript",
translation: "English translation",
timestamps: [{ time: 5.2, text: "specific segment" }] // Optional
}
],
withoutText: [
{
title: "Listening Challenge",
audioFile: "audio/challenge1.mp3",
questions: [
{ question: "What did they say?", type: "ai_interpreted" }
]
}
]
},
// Poetry and cultural content
poems: [
{
title: "Poem Title",
content: "Full poem text",
translation: "English translation",
audioFile: "audio/poem1.mp3", // Optional
culturalContext: "Historical background"
}
],
// Fill-in-the-blank exercises
fillInBlanks: [
{
sentence: "I _____ to school every day",
options: ["go", "goes", "going", "went"], // Multiple choice options
correctAnswer: "go",
explanation: "Present tense with 'I'"
},
{
sentence: "The weather is _____ today",
type: "open_ended", // AI-interpreted answers
acceptedAnswers: ["nice", "good", "beautiful", "sunny"],
aiPrompt: "Evaluate if answer describes weather positively"
}
],
// Sentence correction exercises
corrections: [
{
incorrect: "I are happy today",
correct: "I am happy today",
explanation: "Use 'am' with pronoun 'I'",
type: "grammar_correction"
}
],
// Reading comprehension with AI evaluation
comprehension: [
{
text: "Long reading passage...",
questions: [
{
question: "What is the main idea?",
type: "ai_interpreted",
evaluationPrompt: "Check if answer captures main theme"
},
{
question: "Multiple choice question?",
type: "multiple_choice",
options: ["A", "B", "C", "D"],
correctAnswer: "B"
}
]
}
],
// Matching exercises (connect lines between columns)
matching: [
{
title: "Match Words to Meanings",
leftColumn: ["apple", "book", "car"],
rightColumn: ["苹果", "书", "车"],
correctPairs: [
{ left: "apple", right: "苹果" },
{ left: "book", right: "书" },
{ left: "car", right: "车" }
]
}
],
// Standard content (backward compatibility)
sentences: [{ english: "...", chinese: "...", prononciation: "..." }],
texts: [{ title: "...", content: "...", translation: "..." }],
dialogues: [{ conversation: [...] }]
};
JSON Content Format (New Architecture)
The platform now supports JSON content files for easier editing and maintenance:
{
"name": "Content Name",
"description": "Content description",
"difficulty": "easy|medium|hard",
"vocabulary": {
"word": {
"translation": "French translation",
"prononciation": "pronunciation guide",
"type": "noun|verb|adjective"
}
},
"sentences": [
{
"english": "English sentence",
"chinese": "Chinese translation",
"prononciation": "pronunciation"
}
],
"grammar": { /* grammar rules */ },
"audio": { /* audio content */ },
"exercises": { /* exercise definitions */ }
}
JSON Content Loader Features:
- Automatic transformation from JSON to legacy game format
- Backward compatibility with existing JavaScript content modules
- Support for all rich content features (vocabulary, grammar, audio, exercises)
- Offline-first loading with cloud fallback
Content Adaptivity System
The platform automatically adapts available games and exercises based on content richness:
Content Analysis:
- System scans each content module for available features
- Generates compatibility scores for each game type
- Recommends optimal learning activities
- Handles graceful degradation when content is incomplete
Adaptive Game Selection:
- Rich vocabulary → Enable advanced matching games, pronunciation practice
- Audio files present → Enable listening exercises, pronunciation challenges
- Grammar rules → Enable correction exercises, structured lessons
- Fill-in-blanks data → Enable cloze tests with multiple choice or AI evaluation
- Minimal content → Fall back to basic vocabulary games
Missing Content Handling:
- Display helpful messages: "Add audio files to enable pronunciation practice"
- Suggest content enrichment opportunities
- Gracefully disable incompatible game modes
- Provide content creation tools for missing elements
Example Adaptive Behavior:
// Content with only basic vocabulary
{ vocabulary: { "hello": "ä½ å¥½" } }
→ Enable: Basic matching, simple quiz
→ Disable: Audio practice, grammar exercises
→ Suggest: "Add pronunciation guide and audio for pronunciation practice"
// Rich multimedia content
{ vocabulary: { "hello": { translation: "ä½ å¥½", prononciation: "nÇ<6E> hÇŽo", pronunciation: "audio/hello.mp3" } } }
→ Enable: All vocabulary games, audio practice, pronunciation scoring
→ Unlock: Advanced difficulty levels, speed challenges
Game Module Format
Game modules must export to window.GameModules with this pattern:
class GameName {
constructor({ container, content, onScoreUpdate, onGameEnd }) {
this.container = container;
this.content = content;
this.onScoreUpdate = onScoreUpdate;
this.onGameEnd = onGameEnd;
}
start() { /* Initialize game */ }
destroy() { /* Cleanup */ }
restart() { /* Reset game state */ }
}
window.GameModules = window.GameModules || {};
window.GameModules.GameName = GameName;
Configuration System
- Main config:
config/games-config.json- defines available games and content - Environment config:
js/core/env-config.js- DigitalOcean Spaces configuration and offline settings - Content discovery: Automatic scanning of both
.jsand.jsoncontent files - Games can be enabled/disabled via
games.{gameType}.enabled - Cloud Integration: DigitalOcean Spaces endpoint configuration for remote content
- Offline-First Strategy: Local content prioritized, remote fallback with timeout protection
- UI settings, scoring rules, and feature flags also in main config
Development Workflow
Running the Application
Open index.html in a web browser - no build process required. All modules load dynamically.
Adding New Games
- Create
js/games/{game-name}.jswith proper module export - Add game configuration to
config/games-config.json - Update
AppNavigation.getDefaultConfig()if needed
Adding New Content
Option 1: JSON Format (Recommended)
- Create
js/content/{content-name}.jsonwith proper JSON structure - Content will be auto-discovered and loaded via JSON Content Loader
- Easier to edit and maintain than JavaScript files
Option 2: JavaScript Format (Legacy)
- Create
js/content/{content-name}.jswith proper module export - Add filename to
ContentScanner.contentFilesarray - Content will be auto-discovered on next app load
Content Creation Tool
- Built-in content creator at
js/tools/content-creator.js - Accessible via "Créateur de Contenu" button on home page
- Generates properly formatted content modules
Key Files by Function
Navigation & Loading:
js/core/navigation.js- SPA navigation controller (452 lines)js/core/game-loader.js- Dynamic module loading (336 lines)js/core/content-scanner.js- Auto content discovery (376 lines)
Content Processing:
js/core/content-engine.js- Content processing engine (484 lines)js/core/content-factory.js- Exercise generation (553 lines)js/core/content-parsers.js- Content parsing utilities (484 lines)js/core/json-content-loader.js- JSON to legacy format transformationjs/core/env-config.js- Environment and cloud configuration
Game Implementations:
js/games/whack-a-mole.js- Standard version (623 lines)js/games/whack-a-mole-hard.js- Difficult version (643 lines)js/games/memory-match.js- Memory pairs game (403 lines)js/games/quiz-game.js- Quiz system (354 lines)js/games/fill-the-blank.js- Sentence completion (418 lines)js/games/text-reader.js- Guided text reading (366 lines)js/games/adventure-reader.js- RPG-style adventure (949 lines)
Important Implementation Details
Scoring System
- Games call
this.onScoreUpdate(score)to update display - Final scores saved to localStorage with key pattern:
score_{gameType}_{contentType} - Best scores tracked and displayed in game-end modal
- Points per correct answer, malus per error, speed bonus
- Score history and achievement badges
Content Compatibility
ContentScannerevaluates content compatibility with each game type- Compatibility scoring helps recommend best content for each game
- Games should handle various content formats gracefully
Memory Management
GameLoader.cleanup()called before loading new games- Games should implement
destroy()method for proper cleanup - Previous game instances must be cleaned up to prevent memory leaks
Error Handling
- Content loading errors logged but don't crash the application
- Fallback mechanisms for missing content or games
- User-friendly error messages via
Utils.showToast()
Design Guidelines
Visual Design Principles
- Modern, clean design optimized for children (8-9 years old)
- Large, tactile buttons (minimum 44px for touch interfaces)
- High contrast colors for accessibility
- Smooth, non-aggressive animations
- Emoji icons combined with text labels
Color Palette
- Primary: Blue (#3B82F6) - Trust, learning
- Secondary: Green (#10B981) - Success, validation
- Accent: Orange (#F59E0B) - Energy, attention
- Error: Red (#EF4444) - Clear error indication
- Neutral: Gray (#6B7280) - Text, backgrounds
Accessibility Features
- Full keyboard navigation support
- Alternative text for all images
- Adjustable font sizes
- High contrast mode compatibility
- Screen reader friendly markup
Responsive Design
- Mobile/tablet adaptation
- Touch-friendly interface
- Portrait/landscape orientation support
- Fluid layouts that work on various screen sizes
- Fixed Top Bar: App title and network status always visible
- Network Status: Automatic hiding of status text on mobile devices
- Content Margin: Proper spacing to accommodate fixed header