Class_generator/CLAUDE.md
StillHammer a6c81a8ec3 Implement Intelligent QCM system with AI-generated plausible distractors
- Transform ContentLoader from hardcoded QCM to AI-powered exercises
- Remove all mock content generators (_generateTextExercise, etc.)
- Add pure AI content generation with 6-option QCM (1 correct + 5 distractors)
- Create intelligent distractors testing common learning mistakes:
  * Text: main idea confusion, partial truths, logical but wrong conclusions
  * Audio: mishearing, speaker confusion, context misunderstanding
  * Image: object similarity, spatial confusion, descriptive errors
  * Grammar: common errors, tense mistakes, wrong constructions
- Reduce random success chance from 25% to 16.7% for better learning assessment
- Make AI mandatory - no fallback without IAEngine availability
- Update CLAUDE.md plan with dual exercise approach documentation
- Fix async/await issues in ContentLoader module loading chain

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-27 10:47:48 +08:00

550 lines
17 KiB
Markdown

# CLAUDE.md - Project Context & Instructions
## 📋 Project Overview
**Class Generator 2.0** - Complete rewrite of educational games platform with ultra-modular architecture.
### 🎯 Current Mission
Building a **bulletproof modular system** with strict separation of concerns using vanilla JavaScript, HTML, and CSS. The architecture enforces inviolable responsibility patterns with sealed modules and dependency injection.
### 🏗️ Architecture Status
**PHASE 1 COMPLETED ✅** - Core foundation built with rigorous architectural patterns:
-**Module.js** - Abstract base class with WeakMap privates and sealed instances
-**EventBus.js** - Strict event system with validation and module registration
-**ModuleLoader.js** - Dependency injection with proper initialization order
-**Router.js** - Navigation with guards, middleware, and state management
-**Application.js** - Auto-bootstrap system with lifecycle management
-**Development Server** - HTTP server with ES6 modules and CORS support
**DRS SYSTEM COMPLETED ✅** - Advanced learning modules with dual AI approach:
**Core Exercise Generation:**
-**ContentLoader** - Pure AI content generation when no real content available
-**IAEngine** - Multi-provider AI system (OpenAI → DeepSeek → Disable)
-**LLMValidator** - Intelligent answer validation with detailed feedback
-**AI Report System** - Session tracking with exportable reports (text/HTML/JSON)
-**UnifiedDRS** - Component-based exercise presentation system
**Dual Exercise Modes:**
- 🔄 **Intelligent QCM** - AI generates questions + 1 correct + 5 plausible wrong answers (16.7% random chance)
- 🔄 **Open Analysis Modules** - Free-text responses validated by AI with personalized feedback
- TextAnalysisModule - Deep comprehension with AI coaching
- GrammarAnalysisModule - Grammar correction with explanations
- TranslationModule - Translation validation with improvement tips
- OpenResponseModule - Free-form questions with intelligent evaluation
**AI Architecture:**
-**AI-Mandatory System** - No fallback without AI, ensures quality consistency
-**Smart Preview Orchestrator** - Manages AI report sessions and shared services
-**Dynamic Content Adaptation** - Real content + AI questions when available, pure AI when not
## 🔥 Critical Requirements
### Architecture Principles (NON-NEGOTIABLE)
1. **Inviolable Responsibility** - Each module has exactly one purpose
2. **Zero Direct Dependencies** - All communication via EventBus only
3. **Sealed Instances** - Modules cannot be modified after creation
4. **Private State** - Internal data completely inaccessible via WeakMap
5. **Contract Enforcement** - Abstract methods must be implemented
6. **Dependency Injection** - No globals, everything injected through constructor
### Technical Constraints
- **Vanilla JS/HTML/CSS only** - No frameworks
- **ES6 Modules** - Import/export syntax required
- **HTTP Protocol** - Never file:// (use development server)
- **Modular CSS** - Component-scoped styling
- **Event-Driven** - No direct module coupling
### UI/UX Design Principles (CRITICAL)
- **NO SCROLL POLICY** - All interfaces MUST fit within viewport height without scrolling
- **Height Management** - Vertical space is precious, horizontal space is abundant
- **Compact Navigation** - Top bars and headers must be minimal height
- **Responsive Layout** - Use available width, preserve viewport height
- **Mobile-First** - Design for smallest screens first, then scale up
## 🚀 Development Workflow
### Starting the System
```bash
# Option 1: Windows batch file
start.bat
# Option 2: Node.js directly
node server.js
# Option 3: NPM scripts
npm start
```
**Access:** http://localhost:3000
### Development Server Features
- ✅ ES6 modules support
- ✅ CORS enabled for online communication
- ✅ Proper MIME types for all file formats
- ✅ Development-friendly caching (assets cached, HTML not cached)
- ✅ Graceful error handling with styled 404 pages
## 📁 Project Structure
```
├── src/
│ ├── core/ # COMPLETED - Core system (sealed)
│ │ ├── Module.js # Abstract base class
│ │ ├── EventBus.js # Event communication system
│ │ ├── ModuleLoader.js # Dependency injection
│ │ ├── Router.js # Navigation system
│ │ └── index.js # Core exports
│ ├── components/ # TODO - UI components
│ ├── games/ # TODO - Game modules
│ ├── content/ # TODO - Content system
│ ├── styles/ # COMPLETED - Modular CSS
│ │ ├── base.css # Foundation styles
│ │ └── components.css # Reusable UI components
│ └── Application.js # COMPLETED - Bootstrap system
├── Legacy/ # Archived old system
├── index.html # COMPLETED - Entry point
├── server.js # COMPLETED - Development server
├── start.bat # COMPLETED - Quick start script
├── package.json # COMPLETED - Node.js config
└── README.md # COMPLETED - Documentation
```
## 🎮 Creating New Modules
### Game Module Template
```javascript
import Module from '../core/Module.js';
class GameName extends Module {
constructor(name, dependencies, config) {
super(name, ['eventBus']); // Declare dependencies
// Validate dependencies
if (!dependencies.eventBus) {
throw new Error('GameName requires EventBus dependency');
}
this._eventBus = dependencies.eventBus;
this._config = config;
Object.seal(this); // Prevent modification
}
async init() {
this._validateNotDestroyed();
// Set up event listeners
this._eventBus.on('game:start', this._handleStart.bind(this), this.name);
this._setInitialized();
}
async destroy() {
this._validateNotDestroyed();
// Cleanup logic here
this._setDestroyed();
}
// Private methods
_handleStart(event) {
this._validateInitialized();
// Game logic here
}
}
export default GameName;
```
### Registration in Application.js
```javascript
modules: [
{
name: 'gameName',
path: './games/GameName.js',
dependencies: ['eventBus'],
config: { difficulty: 'medium' }
}
]
```
## 🔍 Debugging & Monitoring
### Debug Panel (F12 to toggle)
- System status and uptime
- Loaded modules list
- Event history
- Module registration status
### Console Access
```javascript
window.app.getStatus() // Application status
window.app.getCore().eventBus // EventBus instance
window.app.getCore().moduleLoader // ModuleLoader instance
window.app.getCore().router // Router instance
```
### Common Commands
```bash
# Check module status
window.app.getCore().moduleLoader.getStatus()
# View event history
window.app.getCore().eventBus.getEventHistory()
# Navigate programmatically
window.app.getCore().router.navigate('/games')
```
## 🚧 Next Development Phase
### Immediate Tasks (PHASE 2)
1.**Component-based UI System** - Reusable UI components with scoped CSS
2.**Example Game Module** - Simple memory game to validate architecture
3.**Content System Integration** - Port content loading from Legacy
4.**Testing Framework** - Validate module contracts and event flow
### Known Legacy Issues to Fix
31 bug fixes and improvements from the old system:
- Grammar game functionality issues
- Word Storm duration and difficulty problems
- Memory card display issues
- Adventure game text repetition
- UI alignment and feedback issues
- Performance optimizations needed
## 🔒 Security & Rigidity Enforcement
### Module Protection Layers
1. **Object.seal()** - Prevents property addition/deletion
2. **Object.freeze()** - Prevents prototype modification
3. **WeakMap privates** - Internal state completely hidden
4. **Abstract enforcement** - Missing methods throw errors
5. **Validation at boundaries** - All inputs validated
### Error Messages
The system provides explicit error messages for violations:
- "Module is abstract and cannot be instantiated directly"
- "Module name is required and must be a string"
- "EventBus requires module registration before use"
- "Module must be initialized before use"
## 📝 Development Guidelines
### DO's
- ✅ Always extend Module base class for game modules
- ✅ Use EventBus for all inter-module communication
- ✅ Validate dependencies in constructor
- ✅ Call `_setInitialized()` after successful init
- ✅ Use private methods with underscore prefix
- ✅ Seal objects to prevent modification
-**Start with simple solutions first** - Test basic functionality before adding complexity
-**Test code in console first** - Validate logic with quick console tests before file changes
### DON'Ts
- ❌ Never access another module's internals directly
- ❌ Never use global variables for communication
- ❌ Never modify Module base class or core system
- ❌ Never skip dependency validation
- ❌ Never use file:// protocol (always use HTTP server)
-**NEVER HARDCODE JSON PATHS** - Always use dynamic paths based on selected book/chapter
-**Never overcomplicate positioning logic** - Use simple CSS transforms (translate(-50%, -50%)) for centering before complex calculations
## 🧠 Problem-Solving Best Practices
### UI Positioning Issues
1. **Start Simple**: Use basic CSS positioning (center with transform) first
2. **Test in Console**: Validate positioning logic with `console.log` and direct DOM manipulation
3. **Check Scope**: Ensure variables like `contentLoader` are globally accessible when needed
4. **Cache-bust**: Add `?v=2` to CSS/JS files when browser cache causes issues
5. **Verify Real Dimensions**: Use `getBoundingClientRect()` only when basic centering fails
### Debugging Workflow
1. **Console First**: Test functions directly in browser console before modifying files
2. **Log Everything**: Add extensive logging to understand execution flow
3. **One Change at a Time**: Make incremental changes and test each step
4. **Simple Solutions Win**: Prefer `left: 50%; transform: translateX(-50%)` over complex calculations
## 🎯 Success Metrics
### Architecture Quality
- **Zero direct coupling** between modules
- **100% sealed instances** - no external modification possible
- **Complete test coverage** of module contracts
- **Event-driven communication** only
### Performance Targets
- **<100ms** module loading time
- **<50ms** event propagation time
- **<200ms** application startup time
- **Zero memory leaks** in module lifecycle
## 🔄 Migration Notes
### From Legacy System
The `Legacy/` folder contains the complete old system. Key architectural changes:
**Old Approach:**
- Global variables and direct coupling
- Manual module registration
- CSS modifications in global files
- Mixed responsibilities in single files
**New Approach:**
- Strict modules with dependency injection
- Automatic loading with dependency resolution
- Component-scoped CSS injection
- Single responsibility per module
### Data Migration
- Content modules need adaptation to new Module base class
- Game logic needs EventBus integration
- CSS needs component scoping
- Configuration needs dependency declaration
---
## 📋 COMPREHENSIVE TEST CHECKLIST
### 🏗️ Architecture Tests
#### Core System Tests
- [ ] **Module.js Tests**
- [ ] Abstract class cannot be instantiated directly
- [ ] WeakMap private data is truly private
- [ ] Object.seal() prevents modification
- [ ] Lifecycle methods work correctly (init, destroy)
- [ ] Validation methods throw appropriate errors
- [ ] **EventBus.js Tests**
- [ ] Event registration and deregistration
- [ ] Module validation before event usage
- [ ] Event history tracking
- [ ] Cross-module communication isolation
- [ ] Memory leak prevention on module destroy
- [ ] **ModuleLoader.js Tests**
- [ ] Dependency injection order
- [ ] Circular dependency detection
- [ ] Module initialization sequence
- [ ] Error handling for missing dependencies
- [ ] Module unloading and cleanup
- [ ] **Router.js Tests**
- [ ] Navigation guards functionality
- [ ] Middleware execution order
- [ ] State management
- [ ] URL parameter handling
- [ ] History management
- [ ] **Application.js Tests**
- [ ] Auto-bootstrap system
- [ ] Lifecycle management
- [ ] Module registration
- [ ] Error recovery
- [ ] Debug panel functionality
### 🎮 DRS System Tests
#### Module Interface Tests
- [ ] **ExerciseModuleInterface Tests**
- [ ] All required methods implemented
- [ ] Method signatures correct
- [ ] Error throwing for abstract methods
#### Individual Module Tests
- [ ] **TextModule Tests**
- [ ] Text loading and display
- [ ] Question generation/extraction
- [ ] AI validation with fallback
- [ ] Progress tracking
- [ ] UI interaction (buttons, inputs)
- [ ] Viewing time tracking
- [ ] Results calculation
- [ ] **AudioModule Tests**
- [ ] Audio playback controls
- [ ] Playback counting
- [ ] Transcript reveal timing
- [ ] AI audio analysis
- [ ] Progress tracking
- [ ] Penalty system for excessive playbacks
- [ ] **ImageModule Tests**
- [ ] Image loading and display
- [ ] Zoom functionality
- [ ] Observation time tracking
- [ ] AI vision analysis
- [ ] Question types (description, details, interpretation)
- [ ] Progress tracking
- [ ] **GrammarModule Tests**
- [ ] Rule explanation display
- [ ] Exercise type variety (fill-blank, correction, etc.)
- [ ] Hint system
- [ ] Attempt tracking
- [ ] AI grammar analysis
- [ ] Scoring with penalties/bonuses
### 🤖 AI Integration Tests
#### AI Provider Tests
- [ ] **OpenAI Integration**
- [ ] API connectivity test
- [ ] Response format validation
- [ ] Error handling
- [ ] Timeout management
- [ ] **DeepSeek Integration**
- [ ] API connectivity test
- [ ] Fallback from OpenAI
- [ ] Response format validation
- [ ] Error handling
- [ ] **AI Fallback System**
- [ ] Provider switching logic
- [ ] Graceful degradation to basic validation
- [ ] Status tracking and reporting
- [ ] Recovery mechanisms
#### Response Parsing Tests
- [ ] **Structured Response Parsing**
- [ ] [answer]yes/no extraction
- [ ] [explanation] extraction
- [ ] Error handling for malformed responses
- [ ] Multiple format support
### 💾 Data Persistence Tests
#### Progress Tracking Tests
- [ ] **Mastery Tracking**
- [ ] Timestamp recording
- [ ] Metadata storage
- [ ] Progress calculation
- [ ] Persistent storage integration
- [ ] **Data Merge System**
- [ ] Local vs external data merging
- [ ] Conflict resolution strategies
- [ ] Import/export functionality
- [ ] Data integrity validation
### 🎨 UI/UX Tests
#### Design Principles Tests
- [ ] **No Scroll Policy**
- [ ] All interfaces fit viewport height
- [ ] Responsive breakpoint testing
- [ ] Mobile viewport compliance
- [ ] **Responsive Design**
- [ ] Mobile-first approach validation
- [ ] Horizontal space utilization
- [ ] Vertical space conservation
#### Component Tests
- [ ] **Button Interactions**
- [ ] Hover effects
- [ ] Disabled states
- [ ] Click handlers
- [ ] Loading states
- [ ] **Form Controls**
- [ ] Input validation
- [ ] Error display
- [ ] Accessibility compliance
- [ ] Keyboard navigation
### 🌐 Network & Server Tests
#### Development Server Tests
- [ ] **ES6 Modules Support**
- [ ] Import/export functionality
- [ ] MIME type handling
- [ ] CORS configuration
- [ ] **Caching Strategy**
- [ ] Assets cached correctly
- [ ] HTML not cached for development
- [ ] Cache invalidation
- [ ] **Error Handling**
- [ ] 404 page display
- [ ] Graceful error recovery
- [ ] Error message clarity
### 🔄 Integration Tests
#### End-to-End Scenarios
- [ ] **Complete Exercise Flow**
- [ ] Module loading
- [ ] Exercise presentation
- [ ] User interaction
- [ ] AI validation
- [ ] Progress saving
- [ ] Results display
- [ ] **Multi-Module Navigation**
- [ ] Module switching
- [ ] State preservation
- [ ] Memory cleanup
- [ ] **Data Persistence Flow**
- [ ] Progress tracking across sessions
- [ ] Data export/import
- [ ] Sync functionality
### ⚡ Performance Tests
#### Loading Performance
- [ ] **Module Loading Times**
- [ ] <100ms module loading
- [ ] <50ms event propagation
- [ ] <200ms application startup
#### Memory Management
- [ ] **Memory Leaks**
- [ ] Module cleanup verification
- [ ] Event listener removal
- [ ] DOM element cleanup
### 🔒 Security Tests
#### Module Isolation Tests
- [ ] **Private State Protection**
- [ ] WeakMap data inaccessible
- [ ] Sealed object modification prevention
- [ ] Cross-module boundary enforcement
#### Input Validation Tests
- [ ] **Boundary Validation**
- [ ] All inputs validated
- [ ] Error messages for violations
- [ ] Malicious input handling
### 🎯 TESTING PRIORITY
#### **HIGH PRIORITY** (Core System)
1. Module.js lifecycle and sealing tests
2. EventBus communication isolation
3. ModuleLoader dependency injection
4. Basic DRS module functionality
#### **MEDIUM PRIORITY** (Integration)
1. AI provider fallback system
2. Data persistence and merging
3. UI/UX compliance tests
4. End-to-end exercise flows
#### **LOW PRIORITY** (Polish)
1. Performance benchmarks
2. Advanced security tests
3. Edge case scenarios
4. Browser compatibility
---
**This is a high-quality, maintainable system built for educational software that will scale.**