Commit Graph

4 Commits

Author SHA1 Message Date
613283d75c feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize
Phase 7 - Text Rendering:
- Add BitmapFont with embedded 8x8 CP437 font (ASCII 32-126)
- Add TextPass for instanced glyph rendering
- Fix SceneCollector::parseText() to copy strings to FrameAllocator

Phase 8A - Multi-texture Support:
- Add numeric texture ID system in ResourceCache
- SpritePass sorts by textureId and batches per texture
- Flush batch on texture change for efficient rendering

Phase 8B - Tilemap Rendering:
- Add TilemapPass for grid-based tile rendering
- Support tileData as comma-separated string
- Tiles rendered as instanced quads

Window Resize:
- Handle window resize via process() input
- Call bgfx::reset() on size change

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 22:09:48 +08:00
2f8e78b247 feat(BgfxRenderer): Phase 6 - Texture loading with stb_image
- Add TextureLoader class using stb_image for PNG/JPG/etc loading
- Integrate TextureLoader with ResourceCache for cached texture loading
- Add SpritePass::setTexture() for binding textures to sprites
- Add "defaultTexture" config option to load texture at startup
- Create assets/textures folder structure
- Add 1f440.png (eyes emoji) test texture

Visual test confirms textured sprites render correctly.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 19:44:13 +08:00
1443c1209e feat(BgfxRenderer): Complete Phase 2-3 with shaders and triangle rendering
Phase 2 - RHI Layer:
- Fix Command struct default constructor for union with non-trivial types
- Add missing mutex includes in ResourceCache.cpp
- Fix const_cast for getChildReadOnly in SceneCollector

Phase 3 - Shaders & Visual Test:
- Add ShaderManager for centralized shader loading
- Embed pre-compiled shaders (OpenGL, Vulkan, DX11, Metal)
- Add test_20_bgfx_rhi: 23 unit tests for RHI components
- Add test_21_bgfx_triangle: visual test rendering colored triangle

Test results:
- RHI unit tests: 23/23 passing
- Visual test: ~567 FPS with Vulkan renderer

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 16:43:17 +08:00
d63d8d83fa feat: Add BgfxRenderer module skeleton
- Add complete BgfxRenderer module structure (24 files)
- RHI abstraction layer (no bgfx:: exposed outside BgfxDevice.cpp)
- Frame system with lock-free allocator
- RenderGraph with ClearPass, SpritePass, DebugPass
- SceneCollector for IIO message parsing (render:* topics)
- ResourceCache with thread-safe texture/shader caching
- Full IModule integration (config via IDataNode, comm via IIO)
- CMake with FetchContent for bgfx
- Windows build script (build_renderer.bat)
- Documentation (README.md, USER_GUIDE.md, PLAN_BGFX_RENDERER.md)
- Updated .gitignore for Windows builds

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 00:41:55 +08:00