UI Widget Enhancements:
- Add texture support to UICheckbox (box and checkmark textures)
- Add texture support to UISlider (track and handle textures)
- Add texture support to UIPanel (background texture)
- Add texture support to UIProgressBar (background and fill textures)
- Add texture support to UIScrollPanel (background and scrollbar textures)
- All widgets now support textureId with tint color for flexible styling
BgfxRenderer:
- Add texture loading helpers for widget texturing
- Update RHI device for texture management
- Add ResourceCache texture ID support
Maintenance:
- Add tmpclaude-* to .gitignore (temporary Claude Code directories)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Phase 7 - Text Rendering:
- Add BitmapFont with embedded 8x8 CP437 font (ASCII 32-126)
- Add TextPass for instanced glyph rendering
- Fix SceneCollector::parseText() to copy strings to FrameAllocator
Phase 8A - Multi-texture Support:
- Add numeric texture ID system in ResourceCache
- SpritePass sorts by textureId and batches per texture
- Flush batch on texture change for efficient rendering
Phase 8B - Tilemap Rendering:
- Add TilemapPass for grid-based tile rendering
- Support tileData as comma-separated string
- Tiles rendered as instanced quads
Window Resize:
- Handle window resize via process() input
- Call bgfx::reset() on size change
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add TextureLoader class using stb_image for PNG/JPG/etc loading
- Integrate TextureLoader with ResourceCache for cached texture loading
- Add SpritePass::setTexture() for binding textures to sprites
- Add "defaultTexture" config option to load texture at startup
- Create assets/textures folder structure
- Add 1f440.png (eyes emoji) test texture
Visual test confirms textured sprites render correctly.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add complete BgfxRenderer module structure (24 files)
- RHI abstraction layer (no bgfx:: exposed outside BgfxDevice.cpp)
- Frame system with lock-free allocator
- RenderGraph with ClearPass, SpritePass, DebugPass
- SceneCollector for IIO message parsing (render:* topics)
- ResourceCache with thread-safe texture/shader caching
- Full IModule integration (config via IDataNode, comm via IIO)
- CMake with FetchContent for bgfx
- Windows build script (build_renderer.bat)
- Documentation (README.md, USER_GUIDE.md, PLAN_BGFX_RENDERER.md)
- Updated .gitignore for Windows builds
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>