GroveEngine/modules/BgfxRenderer/Resources
StillHammer 613283d75c feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize
Phase 7 - Text Rendering:
- Add BitmapFont with embedded 8x8 CP437 font (ASCII 32-126)
- Add TextPass for instanced glyph rendering
- Fix SceneCollector::parseText() to copy strings to FrameAllocator

Phase 8A - Multi-texture Support:
- Add numeric texture ID system in ResourceCache
- SpritePass sorts by textureId and batches per texture
- Flush batch on texture change for efficient rendering

Phase 8B - Tilemap Rendering:
- Add TilemapPass for grid-based tile rendering
- Support tileData as comma-separated string
- Tiles rendered as instanced quads

Window Resize:
- Handle window resize via process() input
- Call bgfx::reset() on size change

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 22:09:48 +08:00
..
ResourceCache.cpp feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
ResourceCache.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TextureLoader.cpp feat(BgfxRenderer): Phase 6 - Texture loading with stb_image 2025-11-27 19:44:13 +08:00
TextureLoader.h feat(BgfxRenderer): Phase 6 - Texture loading with stb_image 2025-11-27 19:44:13 +08:00