- Port to Windows (MinGW/Ninja): - ModuleFactory/ModuleLoader: LoadLibrary/GetProcAddress - SystemUtils: Windows process memory APIs - FileWatcher: st_mtime instead of st_mtim - IIO.h: add missing #include <cstdint> - Tests (09, 10, 11): grove_dlopen/dlsym wrappers - Phase 4 - SceneCollector & IIO: - Implement view/proj matrix calculation in parseCamera() - Add IIO routing test with game→renderer pattern - test_22_bgfx_sprites_headless: 5 tests, 23 assertions pass 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| FileWatcher.h | ||
| test_engine_hotreload.cpp | ||
| test_hotreload_live.sh | ||
| test_hotreload.cpp | ||