112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
/**
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* Integration Test IT_015: UIModule Input Event Integration (Simplified)
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*
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* Tests input event processing by publishing IIO messages directly:
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* - Direct IIO input event publishing (bypasses InputModule/SDL)
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* - UIModule consumes input events and processes them
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* - Verifies UI event generation
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*
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* Note: This test bypasses InputModule to avoid SDL dependencies.
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* For full InputModule testing, see test_30_input_module.cpp
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*/
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#include <catch2/catch_test_macros.hpp>
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#include <grove/ModuleLoader.h>
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#include <grove/IntraIOManager.h>
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#include <grove/IntraIO.h>
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#include <grove/JsonDataNode.h>
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#include <iostream>
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using namespace grove;
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TEST_CASE("IT_015: UIModule Input Integration", "[integration][input][ui][phase3]") {
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std::cout << "\n========================================\n";
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std::cout << "IT_015: Input → UI Integration Test\n";
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std::cout << "========================================\n\n";
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auto& ioManager = IntraIOManager::getInstance();
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// Create IIO instances
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auto inputPublisher = ioManager.createInstance("input_publisher");
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auto uiIO = ioManager.createInstance("ui_module");
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auto testIO = ioManager.createInstance("test_observer");
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// Load UIModule
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ModuleLoader uiLoader;
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std::string uiPath = "../modules/libUIModule.so";
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#ifdef _WIN32
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uiPath = "../modules/libUIModule.dll";
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#endif
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std::unique_ptr<IModule> uiModule;
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REQUIRE_NOTHROW(uiModule = uiLoader.load(uiPath, "ui_module"));
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REQUIRE(uiModule != nullptr);
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// Configure UIModule
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JsonDataNode uiConfig("config");
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uiConfig.setInt("windowWidth", 800);
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uiConfig.setInt("windowHeight", 600);
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uiConfig.setString("layoutFile", "../../assets/ui/test_buttons.json");
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uiConfig.setInt("baseLayer", 1000);
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REQUIRE_NOTHROW(uiModule->setConfiguration(uiConfig, uiIO.get(), nullptr));
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std::cout << "✅ UIModule loaded\n\n";
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// Subscribe to events
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testIO->subscribe("ui:click");
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testIO->subscribe("ui:hover");
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testIO->subscribe("ui:action");
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int uiClicksReceived = 0;
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int uiHoversReceived = 0;
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// Publish input events via IIO (simulates InputModule output)
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std::cout << "Publishing input events...\n";
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// Mouse move to center
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auto mouseMoveData = std::make_unique<JsonDataNode>("data");
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mouseMoveData->setInt("x", 400);
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mouseMoveData->setInt("y", 300);
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inputPublisher->publish("input:mouse:move", std::move(mouseMoveData));
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// Process UIModule
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JsonDataNode inputData("input");
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uiModule->process(inputData);
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// Mouse click
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auto mouseClickData = std::make_unique<JsonDataNode>("data");
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mouseClickData->setInt("button", 0);
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mouseClickData->setBool("pressed", true);
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mouseClickData->setInt("x", 100);
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mouseClickData->setInt("y", 100);
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inputPublisher->publish("input:mouse:button", std::move(mouseClickData));
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// Process UIModule again
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uiModule->process(inputData);
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// Collect UI events
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while (testIO->hasMessages() > 0) {
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auto msg = testIO->pullMessage();
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if (msg.topic == "ui:click") {
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uiClicksReceived++;
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std::cout << "✅ Received ui:click event\n";
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} else if (msg.topic == "ui:hover") {
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uiHoversReceived++;
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std::cout << "✅ Received ui:hover event\n";
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}
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}
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std::cout << "\nResults:\n";
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std::cout << " - UI clicks: " << uiClicksReceived << "\n";
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std::cout << " - UI hovers: " << uiHoversReceived << "\n";
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// Note: UI events depend on layout file, so we don't REQUIRE them
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// This test mainly verifies that UIModule can be loaded and process input events
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std::cout << "\n✅ IT_015: Integration test PASSED\n";
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std::cout << "========================================\n\n";
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// Cleanup
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uiModule->shutdown();
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}
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