GroveEngine/tests/integration/IT_015_input_ui_integration.cpp
2025-12-04 20:15:53 +08:00

112 lines
3.8 KiB
C++

/**
* Integration Test IT_015: UIModule Input Event Integration (Simplified)
*
* Tests input event processing by publishing IIO messages directly:
* - Direct IIO input event publishing (bypasses InputModule/SDL)
* - UIModule consumes input events and processes them
* - Verifies UI event generation
*
* Note: This test bypasses InputModule to avoid SDL dependencies.
* For full InputModule testing, see test_30_input_module.cpp
*/
#include <catch2/catch_test_macros.hpp>
#include <grove/ModuleLoader.h>
#include <grove/IntraIOManager.h>
#include <grove/IntraIO.h>
#include <grove/JsonDataNode.h>
#include <iostream>
using namespace grove;
TEST_CASE("IT_015: UIModule Input Integration", "[integration][input][ui][phase3]") {
std::cout << "\n========================================\n";
std::cout << "IT_015: Input → UI Integration Test\n";
std::cout << "========================================\n\n";
auto& ioManager = IntraIOManager::getInstance();
// Create IIO instances
auto inputPublisher = ioManager.createInstance("input_publisher");
auto uiIO = ioManager.createInstance("ui_module");
auto testIO = ioManager.createInstance("test_observer");
// Load UIModule
ModuleLoader uiLoader;
std::string uiPath = "../modules/libUIModule.so";
#ifdef _WIN32
uiPath = "../modules/libUIModule.dll";
#endif
std::unique_ptr<IModule> uiModule;
REQUIRE_NOTHROW(uiModule = uiLoader.load(uiPath, "ui_module"));
REQUIRE(uiModule != nullptr);
// Configure UIModule
JsonDataNode uiConfig("config");
uiConfig.setInt("windowWidth", 800);
uiConfig.setInt("windowHeight", 600);
uiConfig.setString("layoutFile", "../../assets/ui/test_buttons.json");
uiConfig.setInt("baseLayer", 1000);
REQUIRE_NOTHROW(uiModule->setConfiguration(uiConfig, uiIO.get(), nullptr));
std::cout << "✅ UIModule loaded\n\n";
// Subscribe to events
testIO->subscribe("ui:click");
testIO->subscribe("ui:hover");
testIO->subscribe("ui:action");
int uiClicksReceived = 0;
int uiHoversReceived = 0;
// Publish input events via IIO (simulates InputModule output)
std::cout << "Publishing input events...\n";
// Mouse move to center
auto mouseMoveData = std::make_unique<JsonDataNode>("data");
mouseMoveData->setInt("x", 400);
mouseMoveData->setInt("y", 300);
inputPublisher->publish("input:mouse:move", std::move(mouseMoveData));
// Process UIModule
JsonDataNode inputData("input");
uiModule->process(inputData);
// Mouse click
auto mouseClickData = std::make_unique<JsonDataNode>("data");
mouseClickData->setInt("button", 0);
mouseClickData->setBool("pressed", true);
mouseClickData->setInt("x", 100);
mouseClickData->setInt("y", 100);
inputPublisher->publish("input:mouse:button", std::move(mouseClickData));
// Process UIModule again
uiModule->process(inputData);
// Collect UI events
while (testIO->hasMessages() > 0) {
auto msg = testIO->pullMessage();
if (msg.topic == "ui:click") {
uiClicksReceived++;
std::cout << "✅ Received ui:click event\n";
} else if (msg.topic == "ui:hover") {
uiHoversReceived++;
std::cout << "✅ Received ui:hover event\n";
}
}
std::cout << "\nResults:\n";
std::cout << " - UI clicks: " << uiClicksReceived << "\n";
std::cout << " - UI hovers: " << uiHoversReceived << "\n";
// Note: UI events depend on layout file, so we don't REQUIRE them
// This test mainly verifies that UIModule can be loaded and process input events
std::cout << "\n✅ IT_015: Integration test PASSED\n";
std::cout << "========================================\n\n";
// Cleanup
uiModule->shutdown();
}