UI Widget Enhancements: - Add texture support to UICheckbox (box and checkmark textures) - Add texture support to UISlider (track and handle textures) - Add texture support to UIPanel (background texture) - Add texture support to UIProgressBar (background and fill textures) - Add texture support to UIScrollPanel (background and scrollbar textures) - All widgets now support textureId with tint color for flexible styling BgfxRenderer: - Add texture loading helpers for widget texturing - Update RHI device for texture management - Add ResourceCache texture ID support Maintenance: - Add tmpclaude-* to .gitignore (temporary Claude Code directories) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
165 lines
5.1 KiB
C++
165 lines
5.1 KiB
C++
#include "UISlider.h"
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#include "../Core/UIContext.h"
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#include "../Rendering/UIRenderer.h"
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#include <algorithm>
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#include <cmath>
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namespace grove {
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void UISlider::update(UIContext& ctx, float deltaTime) {
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// Check if mouse is over slider
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isHovered = containsPoint(ctx.mouseX, ctx.mouseY);
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// Handle dragging
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if (isDragging && ctx.mouseDown) {
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onMouseDrag(ctx.mouseX, ctx.mouseY);
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} else if (isDragging && !ctx.mouseDown) {
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isDragging = false;
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}
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// Update children
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updateChildren(ctx, deltaTime);
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}
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void UISlider::render(UIRenderer& renderer) {
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// Register with renderer on first render (need 3 entries: track, fill, handle)
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if (!m_registered) {
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m_renderId = renderer.registerEntry(); // Track (background)
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m_fillRenderId = renderer.registerEntry(); // Fill (progress)
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m_handleRenderId = renderer.registerEntry(); // Handle
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m_registered = true;
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// Set destroy callback to unregister all three
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setDestroyCallback([&renderer, fillId = m_fillRenderId, handleId = m_handleRenderId](uint32_t id) {
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renderer.unregisterEntry(id);
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renderer.unregisterEntry(fillId);
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renderer.unregisterEntry(handleId);
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});
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}
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// Render track (background)
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int trackLayer = renderer.nextLayer();
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if (useTrackTexture && trackTextureId > 0) {
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renderer.updateSprite(m_renderId, absX, absY, width, height, trackTextureId, trackTintColor, trackLayer);
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} else {
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renderer.updateRect(m_renderId, absX, absY, width, height, trackColor, trackLayer);
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}
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// Render fill (progress)
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int fillLayer = renderer.nextLayer();
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if (horizontal) {
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float fillWidth = (value - minValue) / (maxValue - minValue) * width;
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if (useFillTexture && fillTextureId > 0) {
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renderer.updateSprite(m_fillRenderId, absX, absY, fillWidth, height, fillTextureId, fillTintColor, fillLayer);
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} else {
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renderer.updateRect(m_fillRenderId, absX, absY, fillWidth, height, fillColor, fillLayer);
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}
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} else {
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float fillHeight = (value - minValue) / (maxValue - minValue) * height;
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if (useFillTexture && fillTextureId > 0) {
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renderer.updateSprite(m_fillRenderId, absX, absY + height - fillHeight, width, fillHeight, fillTextureId, fillTintColor, fillLayer);
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} else {
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renderer.updateRect(m_fillRenderId, absX, absY + height - fillHeight, width, fillHeight, fillColor, fillLayer);
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}
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}
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// Render handle
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float handleX, handleY;
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calculateHandlePosition(handleX, handleY);
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// Handle is a small square
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int handleLayer = renderer.nextLayer();
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float halfHandle = handleSize * 0.5f;
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if (useHandleTexture && handleTextureId > 0) {
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renderer.updateSprite(
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m_handleRenderId,
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handleX - halfHandle,
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handleY - halfHandle,
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handleSize,
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handleSize,
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handleTextureId,
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handleTintColor,
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handleLayer
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);
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} else {
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renderer.updateRect(
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m_handleRenderId,
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handleX - halfHandle,
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handleY - halfHandle,
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handleSize,
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handleSize,
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handleColor,
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handleLayer
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);
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}
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// Render children on top
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renderChildren(renderer);
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}
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bool UISlider::containsPoint(float px, float py) const {
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return px >= absX && px < absX + width &&
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py >= absY && py < absY + height;
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}
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bool UISlider::onMouseButton(int button, bool pressed, float x, float y) {
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if (button == 0 && pressed && containsPoint(x, y)) {
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isDragging = true;
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onMouseDrag(x, y);
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return true;
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}
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if (button == 0 && !pressed && isDragging) {
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isDragging = false;
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return true;
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}
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return false;
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}
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void UISlider::onMouseDrag(float x, float y) {
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float newValue = calculateValueFromPosition(x, y);
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setValue(newValue);
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}
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void UISlider::setValue(float newValue) {
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// Clamp to range
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newValue = std::max(minValue, std::min(maxValue, newValue));
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// Apply step if needed
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if (step > 0.0f) {
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newValue = std::round(newValue / step) * step;
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}
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// Only update if changed
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if (newValue != value) {
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value = newValue;
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// Value changed event will be published by UIModule
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}
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}
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void UISlider::calculateHandlePosition(float& handleX, float& handleY) const {
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float t = (value - minValue) / (maxValue - minValue);
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if (horizontal) {
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handleX = absX + t * width;
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handleY = absY + height * 0.5f;
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} else {
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handleX = absX + width * 0.5f;
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handleY = absY + height - (t * height);
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}
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}
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float UISlider::calculateValueFromPosition(float x, float y) const {
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float t;
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if (horizontal) {
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t = (x - absX) / width;
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} else {
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t = 1.0f - (y - absY) / height;
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}
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t = std::max(0.0f, std::min(1.0f, t));
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return minValue + t * (maxValue - minValue);
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}
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} // namespace grove
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