This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
#pragma once
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#include <string>
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#include <cstdint>
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namespace grove {
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/**
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* @brief Global UI state for input handling and focus management
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*
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* Tracks mouse position, button states, keyboard focus, and
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* provides hit-testing utilities for widgets.
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*/
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class UIContext {
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public:
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// Mouse state
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float mouseX = 0.0f;
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float mouseY = 0.0f;
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bool mouseDown = false;
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bool mousePressed = false; // Just pressed this frame
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bool mouseReleased = false; // Just released this frame
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// Keyboard state
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bool keyPressed = false;
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int keyCode = 0;
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char keyChar = 0;
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// Mouse wheel state
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float mouseWheelDelta = 0.0f;
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// Focus/hover tracking
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std::string hoveredWidgetId;
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std::string focusedWidgetId;
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std::string activeWidgetId; // Currently being interacted with (e.g., dragging)
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// Screen size for coordinate normalization
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float screenWidth = 1280.0f;
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float screenHeight = 720.0f;
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/**
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* @brief Reset per-frame state
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* Call at the start of each frame before processing input
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*/
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void beginFrame() {
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mousePressed = false;
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mouseReleased = false;
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keyPressed = false;
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keyCode = 0;
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keyChar = 0;
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mouseWheelDelta = 0.0f;
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hoveredWidgetId.clear();
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}
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/**
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* @brief Check if a point is inside a rectangle
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*/
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static bool pointInRect(float px, float py, float rx, float ry, float rw, float rh) {
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return px >= rx && px < rx + rw && py >= ry && py < ry + rh;
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}
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/**
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* @brief Check if mouse is inside a rectangle
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*/
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bool isMouseInRect(float rx, float ry, float rw, float rh) const {
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return pointInRect(mouseX, mouseY, rx, ry, rw, rh);
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}
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/**
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* @brief Set hover state for a widget
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*/
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void setHovered(const std::string& widgetId) {
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hoveredWidgetId = widgetId;
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}
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/**
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* @brief Check if widget is hovered
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*/
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bool isHovered(const std::string& widgetId) const {
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return hoveredWidgetId == widgetId;
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}
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/**
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* @brief Check if widget is focused
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*/
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bool isFocused(const std::string& widgetId) const {
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return focusedWidgetId == widgetId;
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}
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/**
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* @brief Check if widget is active (being interacted with)
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*/
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bool isActive(const std::string& widgetId) const {
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return activeWidgetId == widgetId;
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}
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/**
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* @brief Set focus to a widget
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*/
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void setFocus(const std::string& widgetId) {
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focusedWidgetId = widgetId;
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}
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/**
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* @brief Set active widget
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*/
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void setActive(const std::string& widgetId) {
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activeWidgetId = widgetId;
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}
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/**
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* @brief Clear active widget
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*/
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void clearActive() {
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activeWidgetId.clear();
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}
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};
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} // namespace grove
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