This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#pragma once
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#include <string>
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#include <cstdint>
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namespace grove {
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class UIContext;
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class UIRenderer;
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class UIWidget;
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/**
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* @brief Tooltip system for displaying hover text
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*
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* Manages tooltip display with hover delay, positioning,
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* and rendering. Tooltips are shown when hovering over
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* widgets with tooltip text for a specified duration.
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*/
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class UITooltipManager {
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public:
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UITooltipManager() = default;
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~UITooltipManager() = default;
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/**
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* @brief Update tooltip state based on hovered widget
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* @param hoveredWidget Current hovered widget (nullptr if none)
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* @param ctx UI context
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* @param deltaTime Time since last update
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*/
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void update(UIWidget* hoveredWidget, const UIContext& ctx, float deltaTime);
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/**
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* @brief Render tooltip if visible
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* @param renderer UI renderer
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* @param screenWidth Screen width for positioning
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* @param screenHeight Screen height for positioning
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*/
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void render(UIRenderer& renderer, float screenWidth, float screenHeight);
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/**
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* @brief Reset tooltip state (call when mouse leaves widget)
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*/
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void reset();
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/**
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* @brief Check if tooltip is currently visible
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*/
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bool isVisible() const { return m_visible; }
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// Configuration
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float hoverDelay = 0.5f; // Seconds before showing tooltip
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float padding = 8.0f;
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float offsetX = 10.0f; // Offset from cursor
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float offsetY = 10.0f;
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// Styling
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uint32_t bgColor = 0x2a2a2aEE; // Semi-transparent background
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uint32_t textColor = 0xFFFFFFFF;
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uint32_t borderColor = 0x666666FF;
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float borderWidth = 1.0f;
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float fontSize = 14.0f;
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float maxWidth = 300.0f;
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private:
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bool m_visible = false;
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float m_hoverTime = 0.0f;
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std::string m_currentText;
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std::string m_currentWidgetId;
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float m_tooltipX = 0.0f;
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float m_tooltipY = 0.0f;
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float m_tooltipWidth = 0.0f;
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float m_tooltipHeight = 0.0f;
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void computeTooltipSize(const std::string& text);
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void computeTooltipPosition(float cursorX, float cursorY, float screenWidth, float screenHeight);
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};
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} // namespace grove
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