GroveEngine/modules/UIModule/Core/UIWidget.h
StillHammer 579cadeae8 feat: Complete UIModule Phase 7 - ScrollPanel & Tooltips
This commit implements Phase 7 of the UIModule, adding advanced features
that make the UI system production-ready.

## Phase 7.1 - UIScrollPanel

New scrollable container widget with:
- Vertical and horizontal scrolling (configurable)
- Mouse wheel support with smooth scrolling
- Drag-to-scroll functionality (drag content or scrollbar)
- Interactive scrollbar with proportional thumb
- Automatic content size calculation
- Visibility culling for performance
- Full styling support (colors, borders, scrollbar)

Files added:
- modules/UIModule/Widgets/UIScrollPanel.h
- modules/UIModule/Widgets/UIScrollPanel.cpp
- modules/UIModule/Core/UIContext.h (added mouseWheelDelta)
- modules/UIModule/UIModule.cpp (mouse wheel event routing)

## Phase 7.2 - Tooltips

Smart tooltip system with:
- Hover delay (500ms default)
- Automatic positioning with edge avoidance
- Semi-transparent background with border
- Per-widget tooltip text via JSON
- Tooltip property on all UIWidget types
- Renders on top of all UI elements

Files added:
- modules/UIModule/Core/UITooltip.h
- modules/UIModule/Core/UITooltip.cpp
- modules/UIModule/Core/UIWidget.h (added tooltip property)
- modules/UIModule/Core/UITree.cpp (tooltip parsing)

## Tests

Added comprehensive visual tests:
- test_28_ui_scroll.cpp - ScrollPanel with 35+ items
- test_29_ui_advanced.cpp - Tooltips on various widgets
- assets/ui/test_scroll.json - ScrollPanel layout
- assets/ui/test_tooltips.json - Tooltips layout

## Documentation

- docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs
- docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt
- Updated CMakeLists.txt for new files and tests

## UIModule Status

UIModule is now feature-complete with:
 9 widget types (Panel, Label, Button, Image, Slider, Checkbox,
   ProgressBar, TextInput, ScrollPanel)
 Flexible layout system (vertical, horizontal, stack, absolute)
 Theme and style system
 Complete event system
 Tooltips with smart positioning
 Hot-reload support
 Comprehensive tests (Phases 1-7)

🚀 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 07:13:13 +08:00

132 lines
3.1 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <memory>
#include <cstdint>
#include "UILayout.h"
namespace grove {
class UIContext;
class UIRenderer;
/**
* @brief Base interface for all UI widgets
*
* Retained-mode UI widget with hierarchical structure.
* Each widget has position, size, visibility, and can have children.
*/
class UIWidget {
public:
virtual ~UIWidget() = default;
/**
* @brief Update widget state
* @param ctx UI context with input state
* @param deltaTime Time since last update
*/
virtual void update(UIContext& ctx, float deltaTime) = 0;
/**
* @brief Render widget via UIRenderer
* @param renderer Renderer that publishes to IIO
*/
virtual void render(UIRenderer& renderer) = 0;
/**
* @brief Get widget type name
* @return Type string (e.g., "panel", "label", "button")
*/
virtual std::string getType() const = 0;
// Identity
std::string id;
std::string tooltip; // Tooltip text (empty = no tooltip)
// Position and size (relative to parent)
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
bool visible = true;
// Layout properties (Phase 2)
LayoutProperties layoutProps;
// Hierarchy
UIWidget* parent = nullptr;
std::vector<std::unique_ptr<UIWidget>> children;
// Computed absolute position (after layout)
float absX = 0.0f;
float absY = 0.0f;
/**
* @brief Compute absolute position from parent chain
*/
void computeAbsolutePosition() {
if (parent) {
absX = parent->absX + x;
absY = parent->absY + y;
} else {
absX = x;
absY = y;
}
for (auto& child : children) {
child->computeAbsolutePosition();
}
}
/**
* @brief Add a child widget
* @param child Widget to add
*/
void addChild(std::unique_ptr<UIWidget> child) {
child->parent = this;
children.push_back(std::move(child));
}
/**
* @brief Find widget by ID recursively
* @param targetId ID to search for
* @return Widget pointer or nullptr
*/
UIWidget* findById(const std::string& targetId) {
if (id == targetId) {
return this;
}
for (auto& child : children) {
if (UIWidget* found = child->findById(targetId)) {
return found;
}
}
return nullptr;
}
protected:
/**
* @brief Update all children
*/
void updateChildren(UIContext& ctx, float deltaTime) {
for (auto& child : children) {
if (child->visible) {
child->update(ctx, deltaTime);
}
}
}
/**
* @brief Render all children
*/
void renderChildren(UIRenderer& renderer) {
for (auto& child : children) {
if (child->visible) {
child->render(renderer);
}
}
}
};
} // namespace grove