This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#include "UIRenderer.h"
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#include <grove/JsonDataNode.h>
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namespace grove {
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UIRenderer::UIRenderer(IIO* io)
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: m_io(io) {
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}
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void UIRenderer::drawRect(float x, float y, float w, float h, uint32_t color) {
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if (!m_io) return;
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auto sprite = std::make_unique<JsonDataNode>("sprite");
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sprite->setDouble("x", static_cast<double>(x));
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sprite->setDouble("y", static_cast<double>(y));
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sprite->setDouble("width", static_cast<double>(w));
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sprite->setDouble("height", static_cast<double>(h));
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sprite->setInt("color", static_cast<int>(color));
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sprite->setInt("textureId", 0); // White/solid color texture
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sprite->setInt("layer", nextLayer());
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m_io->publish("render:sprite", std::move(sprite));
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}
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void UIRenderer::drawText(float x, float y, const std::string& text, float fontSize, uint32_t color) {
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if (!m_io) return;
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auto textNode = std::make_unique<JsonDataNode>("text");
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textNode->setDouble("x", static_cast<double>(x));
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textNode->setDouble("y", static_cast<double>(y));
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textNode->setString("text", text);
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textNode->setDouble("fontSize", static_cast<double>(fontSize));
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textNode->setInt("color", static_cast<int>(color));
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textNode->setInt("layer", nextLayer());
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m_io->publish("render:text", std::move(textNode));
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}
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void UIRenderer::drawSprite(float x, float y, float w, float h, int textureId, uint32_t color) {
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if (!m_io) return;
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auto sprite = std::make_unique<JsonDataNode>("sprite");
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sprite->setDouble("x", static_cast<double>(x));
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sprite->setDouble("y", static_cast<double>(y));
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sprite->setDouble("width", static_cast<double>(w));
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sprite->setDouble("height", static_cast<double>(h));
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sprite->setInt("color", static_cast<int>(color));
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sprite->setInt("textureId", textureId);
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sprite->setInt("layer", nextLayer());
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m_io->publish("render:sprite", std::move(sprite));
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}
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} // namespace grove
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