This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
440 lines
17 KiB
C++
440 lines
17 KiB
C++
#include "UIModule.h"
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#include "Core/UIContext.h"
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#include "Core/UITree.h"
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#include "Core/UIWidget.h"
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#include "Core/UITooltip.h"
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#include "Rendering/UIRenderer.h"
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#include "Widgets/UIButton.h"
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#include "Widgets/UISlider.h"
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#include "Widgets/UICheckbox.h"
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#include "Widgets/UITextInput.h"
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#include "Widgets/UIScrollPanel.h"
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#include <grove/JsonDataNode.h>
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/stdout_color_sinks.h>
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#include <fstream>
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#include <nlohmann/json.hpp>
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// Forward declarations for hit testing functions in UIContext.cpp
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namespace grove {
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UIWidget* hitTest(UIWidget* widget, float x, float y);
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void updateHoverState(UIWidget* widget, UIContext& ctx, const std::string& prevHoveredId);
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UIWidget* dispatchMouseButton(UIWidget* widget, UIContext& ctx, int button, bool pressed);
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}
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namespace grove {
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UIModule::UIModule() = default;
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UIModule::~UIModule() = default;
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void UIModule::setConfiguration(const IDataNode& config, IIO* io, ITaskScheduler* scheduler) {
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m_io = io;
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// Setup logger
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m_logger = spdlog::get("UIModule");
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if (!m_logger) {
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m_logger = spdlog::stdout_color_mt("UIModule");
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}
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m_logger->info("Initializing UIModule");
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// Initialize subsystems
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m_context = std::make_unique<UIContext>();
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m_tree = std::make_unique<UITree>();
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m_renderer = std::make_unique<UIRenderer>(io);
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m_tooltipManager = std::make_unique<UITooltipManager>();
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// Read screen size from config
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m_context->screenWidth = static_cast<float>(config.getInt("windowWidth", 1280));
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m_context->screenHeight = static_cast<float>(config.getInt("windowHeight", 720));
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// Set base UI layer
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int baseLayer = config.getInt("baseLayer", 1000);
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m_renderer->setBaseLayer(baseLayer);
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// Load layout if specified
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std::string layoutFile = config.getString("layoutFile", "");
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if (!layoutFile.empty()) {
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if (loadLayout(layoutFile)) {
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m_logger->info("Loaded layout from: {}", layoutFile);
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} else {
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m_logger->error("Failed to load layout: {}", layoutFile);
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}
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}
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// Check for inline layout data (const_cast safe for read-only operations)
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auto& mutableConfig = const_cast<IDataNode&>(config);
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if (auto* layoutData = mutableConfig.getChildReadOnly("layout")) {
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if (loadLayoutData(*layoutData)) {
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m_logger->info("Loaded inline layout data");
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}
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}
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// Subscribe to input topics
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if (m_io) {
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m_io->subscribe("input:mouse:move");
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m_io->subscribe("input:mouse:button");
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m_io->subscribe("input:mouse:wheel");
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m_io->subscribe("input:keyboard");
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m_io->subscribe("ui:load"); // Load new layout
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m_io->subscribe("ui:set_value"); // Set widget value
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m_io->subscribe("ui:set_visible"); // Show/hide widget
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}
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m_logger->info("UIModule initialized");
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}
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void UIModule::process(const IDataNode& input) {
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float deltaTime = static_cast<float>(input.getDouble("deltaTime", 0.016));
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// Begin new frame
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m_context->beginFrame();
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m_renderer->beginFrame();
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// Process input messages from IIO
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processInput();
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// Update UI logic
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updateUI(deltaTime);
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// Render UI
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renderUI();
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m_frameCount++;
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}
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void UIModule::processInput() {
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if (!m_io) return;
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while (m_io->hasMessages() > 0) {
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auto msg = m_io->pullMessage();
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if (msg.topic == "input:mouse:move") {
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m_context->mouseX = static_cast<float>(msg.data->getDouble("x", 0.0));
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m_context->mouseY = static_cast<float>(msg.data->getDouble("y", 0.0));
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}
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else if (msg.topic == "input:mouse:wheel") {
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m_context->mouseWheelDelta = static_cast<float>(msg.data->getDouble("delta", 0.0));
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}
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else if (msg.topic == "input:mouse:button") {
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bool pressed = msg.data->getBool("pressed", false);
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if (pressed && !m_context->mouseDown) {
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m_context->mousePressed = true;
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}
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if (!pressed && m_context->mouseDown) {
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m_context->mouseReleased = true;
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}
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m_context->mouseDown = pressed;
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}
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else if (msg.topic == "input:keyboard") {
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m_context->keyPressed = true;
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m_context->keyCode = msg.data->getInt("keyCode", 0);
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m_context->keyChar = static_cast<char>(msg.data->getInt("char", 0));
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}
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else if (msg.topic == "ui:load") {
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std::string layoutPath = msg.data->getString("path", "");
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if (!layoutPath.empty()) {
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loadLayout(layoutPath);
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}
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}
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else if (msg.topic == "ui:set_visible") {
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std::string widgetId = msg.data->getString("id", "");
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bool visible = msg.data->getBool("visible", true);
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if (m_root) {
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if (UIWidget* widget = m_root->findById(widgetId)) {
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widget->visible = visible;
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}
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}
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}
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}
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}
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void UIModule::updateUI(float deltaTime) {
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if (!m_root) return;
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// Store previous hover state
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std::string prevHoveredId = m_context->hoveredWidgetId;
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// Perform hit testing to update hover state
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UIWidget* hoveredWidget = hitTest(m_root.get(), m_context->mouseX, m_context->mouseY);
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if (hoveredWidget && !hoveredWidget->id.empty()) {
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m_context->hoveredWidgetId = hoveredWidget->id;
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} else {
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m_context->hoveredWidgetId.clear();
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}
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// Update hover state (calls onMouseEnter/onMouseLeave)
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updateHoverState(m_root.get(), *m_context, prevHoveredId);
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// Publish hover event if changed
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if (m_context->hoveredWidgetId != prevHoveredId && m_io) {
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auto hoverEvent = std::make_unique<JsonDataNode>("hover");
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hoverEvent->setString("widgetId", m_context->hoveredWidgetId);
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hoverEvent->setBool("enter", !m_context->hoveredWidgetId.empty());
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m_io->publish("ui:hover", std::move(hoverEvent));
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}
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// Handle mouse wheel for scroll panels
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if (m_context->mouseWheelDelta != 0.0f && hoveredWidget) {
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// Find the first scrollpanel parent or self
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UIWidget* widget = hoveredWidget;
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while (widget) {
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if (widget->getType() == "scrollpanel") {
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UIScrollPanel* scrollPanel = static_cast<UIScrollPanel*>(widget);
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scrollPanel->handleMouseWheel(m_context->mouseWheelDelta);
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break;
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}
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widget = widget->parent;
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}
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}
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// Handle mouse button events
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if (m_context->mousePressed || m_context->mouseReleased) {
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UIWidget* clickedWidget = dispatchMouseButton(
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m_root.get(), *m_context,
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0, // Left button
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m_context->mousePressed
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);
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if (clickedWidget && m_io) {
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// Publish click event
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auto clickEvent = std::make_unique<JsonDataNode>("click");
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clickEvent->setString("widgetId", clickedWidget->id);
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clickEvent->setDouble("x", m_context->mouseX);
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clickEvent->setDouble("y", m_context->mouseY);
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m_io->publish("ui:click", std::move(clickEvent));
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// Publish type-specific events
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std::string widgetType = clickedWidget->getType();
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// Handle focus for text inputs
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if (widgetType == "textinput" && m_context->mousePressed) {
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UITextInput* textInput = static_cast<UITextInput*>(clickedWidget);
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// Lose focus on previous widget
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if (!m_context->focusedWidgetId.empty() && m_context->focusedWidgetId != textInput->id) {
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if (UIWidget* prevFocused = m_root->findById(m_context->focusedWidgetId)) {
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if (prevFocused->getType() == "textinput") {
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static_cast<UITextInput*>(prevFocused)->loseFocus();
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}
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}
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auto lostFocusEvent = std::make_unique<JsonDataNode>("focus_lost");
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lostFocusEvent->setString("widgetId", m_context->focusedWidgetId);
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m_io->publish("ui:focus_lost", std::move(lostFocusEvent));
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}
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// Gain focus
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textInput->gainFocus();
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m_context->setFocus(textInput->id);
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auto gainedFocusEvent = std::make_unique<JsonDataNode>("focus_gained");
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gainedFocusEvent->setString("widgetId", textInput->id);
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m_io->publish("ui:focus_gained", std::move(gainedFocusEvent));
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m_logger->info("TextInput '{}' gained focus", textInput->id);
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}
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else if (widgetType == "button") {
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// Publish action event if button has onClick
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UIButton* btn = static_cast<UIButton*>(clickedWidget);
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if (!btn->onClick.empty() && m_context->mouseReleased) {
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auto actionEvent = std::make_unique<JsonDataNode>("action");
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actionEvent->setString("action", btn->onClick);
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actionEvent->setString("widgetId", btn->id);
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m_io->publish("ui:action", std::move(actionEvent));
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m_logger->info("Button '{}' clicked, action: {}", btn->id, btn->onClick);
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}
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}
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else if (widgetType == "slider") {
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// Publish value_changed event for slider
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UISlider* slider = static_cast<UISlider*>(clickedWidget);
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auto valueEvent = std::make_unique<JsonDataNode>("value");
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valueEvent->setString("widgetId", slider->id);
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valueEvent->setDouble("value", slider->getValue());
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valueEvent->setDouble("min", slider->minValue);
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valueEvent->setDouble("max", slider->maxValue);
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m_io->publish("ui:value_changed", std::move(valueEvent));
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// Publish onChange action if specified
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if (!slider->onChange.empty()) {
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auto actionEvent = std::make_unique<JsonDataNode>("action");
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actionEvent->setString("action", slider->onChange);
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actionEvent->setString("widgetId", slider->id);
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actionEvent->setDouble("value", slider->getValue());
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m_io->publish("ui:action", std::move(actionEvent));
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}
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}
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else if (widgetType == "checkbox") {
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// Publish value_changed event for checkbox
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UICheckbox* checkbox = static_cast<UICheckbox*>(clickedWidget);
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if (m_context->mouseReleased) { // Only on click release
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auto valueEvent = std::make_unique<JsonDataNode>("value");
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valueEvent->setString("widgetId", checkbox->id);
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valueEvent->setBool("checked", checkbox->checked);
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m_io->publish("ui:value_changed", std::move(valueEvent));
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// Publish onChange action if specified
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if (!checkbox->onChange.empty()) {
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auto actionEvent = std::make_unique<JsonDataNode>("action");
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actionEvent->setString("action", checkbox->onChange);
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actionEvent->setString("widgetId", checkbox->id);
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actionEvent->setBool("checked", checkbox->checked);
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m_io->publish("ui:action", std::move(actionEvent));
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}
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m_logger->info("Checkbox '{}' toggled to {}", checkbox->id, checkbox->checked);
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}
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}
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}
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}
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// Handle keyboard input for focused widget
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if (m_context->keyPressed && !m_context->focusedWidgetId.empty()) {
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if (UIWidget* focusedWidget = m_root->findById(m_context->focusedWidgetId)) {
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if (focusedWidget->getType() == "textinput") {
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UITextInput* textInput = static_cast<UITextInput*>(focusedWidget);
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// Get character and ctrl state from context
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uint32_t character = static_cast<uint32_t>(m_context->keyChar);
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bool ctrl = false; // TODO: Add ctrl modifier to UIContext
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bool handled = textInput->onKeyInput(m_context->keyCode, character, ctrl);
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if (handled) {
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// Publish text_changed event
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auto textChangedEvent = std::make_unique<JsonDataNode>("text_changed");
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textChangedEvent->setString("widgetId", textInput->id);
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textChangedEvent->setString("text", textInput->text);
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m_io->publish("ui:text_changed", std::move(textChangedEvent));
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// Check if Enter was pressed (submit)
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if (m_context->keyCode == 13 || m_context->keyCode == 10) {
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auto submitEvent = std::make_unique<JsonDataNode>("text_submit");
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submitEvent->setString("widgetId", textInput->id);
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submitEvent->setString("text", textInput->text);
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m_io->publish("ui:text_submit", std::move(submitEvent));
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// Publish onSubmit action if specified
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if (!textInput->onSubmit.empty()) {
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auto actionEvent = std::make_unique<JsonDataNode>("action");
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actionEvent->setString("action", textInput->onSubmit);
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actionEvent->setString("widgetId", textInput->id);
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actionEvent->setString("text", textInput->text);
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m_io->publish("ui:action", std::move(actionEvent));
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}
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m_logger->info("TextInput '{}' submitted: '{}'", textInput->id, textInput->text);
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}
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}
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}
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}
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}
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// Update all widgets
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m_root->update(*m_context, deltaTime);
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// Update tooltips
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if (m_tooltipManager) {
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m_tooltipManager->update(hoveredWidget, *m_context, deltaTime);
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}
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}
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void UIModule::renderUI() {
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if (m_root && m_root->visible) {
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m_root->render(*m_renderer);
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}
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// Render tooltips on top of everything
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if (m_tooltipManager && m_tooltipManager->isVisible()) {
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m_tooltipManager->render(*m_renderer, m_context->screenWidth, m_context->screenHeight);
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}
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}
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bool UIModule::loadLayout(const std::string& layoutPath) {
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std::ifstream file(layoutPath);
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if (!file.is_open()) {
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m_logger->error("Cannot open layout file: {}", layoutPath);
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return false;
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}
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try {
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nlohmann::json jsonData;
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file >> jsonData;
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// Convert to JsonDataNode
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auto layoutNode = std::make_unique<JsonDataNode>("layout", jsonData);
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return loadLayoutData(*layoutNode);
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}
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catch (const std::exception& e) {
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m_logger->error("Failed to parse layout JSON: {}", e.what());
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return false;
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}
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}
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bool UIModule::loadLayoutData(const IDataNode& layoutData) {
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m_root = m_tree->loadFromJson(layoutData);
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if (m_root) {
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m_root->computeAbsolutePosition();
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m_logger->info("Layout loaded: root id='{}', type='{}'",
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m_root->id, m_root->getType());
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return true;
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}
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return false;
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}
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void UIModule::shutdown() {
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m_logger->info("UIModule shutting down, {} frames processed", m_frameCount);
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m_root.reset();
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m_tree.reset();
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m_renderer.reset();
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m_context.reset();
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}
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std::unique_ptr<IDataNode> UIModule::getState() {
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auto state = std::make_unique<JsonDataNode>("state");
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state->setInt("frameCount", static_cast<int>(m_frameCount));
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return state;
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}
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void UIModule::setState(const IDataNode& state) {
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m_frameCount = static_cast<uint64_t>(state.getInt("frameCount", 0));
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m_logger->info("State restored: frameCount={}", m_frameCount);
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}
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const IDataNode& UIModule::getConfiguration() {
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if (!m_configCache) {
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m_configCache = std::make_unique<JsonDataNode>("config");
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m_configCache->setDouble("screenWidth", m_context ? m_context->screenWidth : 1280.0);
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m_configCache->setDouble("screenHeight", m_context ? m_context->screenHeight : 720.0);
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}
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return *m_configCache;
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}
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std::unique_ptr<IDataNode> UIModule::getHealthStatus() {
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auto health = std::make_unique<JsonDataNode>("health");
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health->setString("status", "running");
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health->setInt("frameCount", static_cast<int>(m_frameCount));
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health->setBool("hasRoot", m_root != nullptr);
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return health;
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}
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} // namespace grove
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// ============================================================================
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// C Export (required for dlopen)
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// ============================================================================
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extern "C" {
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grove::IModule* createModule() {
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return new grove::UIModule();
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}
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void destroyModule(grove::IModule* module) {
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delete module;
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}
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}
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