This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
#pragma once
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#include "../Core/UIWidget.h"
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#include <cstdint>
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#include <string>
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namespace grove {
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/**
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* @brief Button state enumeration
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*/
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enum class ButtonState {
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Normal, // Default state
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Hover, // Mouse over
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Pressed, // Mouse button down
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Disabled // Not interactive
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};
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/**
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* @brief Style properties for a button state
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*/
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struct ButtonStyle {
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uint32_t bgColor = 0x444444FF;
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uint32_t textColor = 0xFFFFFFFF;
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uint32_t borderColor = 0x000000FF;
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float borderWidth = 0.0f;
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float borderRadius = 0.0f;
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};
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/**
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* @brief Interactive button widget
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*
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* Supports different visual states (normal, hover, pressed, disabled)
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* and triggers actions via IIO when clicked.
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*/
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class UIButton : public UIWidget {
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public:
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UIButton() = default;
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~UIButton() override = default;
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void update(UIContext& ctx, float deltaTime) override;
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void render(UIRenderer& renderer) override;
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std::string getType() const override { return "button"; }
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/**
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* @brief Check if a point is inside this button
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*/
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bool containsPoint(float px, float py) const;
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/**
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* @brief Handle mouse button event
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* @return true if event was consumed
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*/
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bool onMouseButton(int button, bool pressed, float x, float y);
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/**
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* @brief Handle mouse enter/leave
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*/
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void onMouseEnter();
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void onMouseLeave();
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// Button properties
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std::string text;
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float fontSize = 16.0f;
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std::string onClick; // Action to publish (e.g., "game:start")
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bool enabled = true;
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// State-specific styles
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ButtonStyle normalStyle;
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ButtonStyle hoverStyle;
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ButtonStyle pressedStyle;
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ButtonStyle disabledStyle;
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// Current state
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ButtonState state = ButtonState::Normal;
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bool isHovered = false;
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bool isPressed = false;
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private:
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/**
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* @brief Get the appropriate style for current state
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*/
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const ButtonStyle& getCurrentStyle() const;
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};
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} // namespace grove
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