GroveEngine/modules/UIModule/Widgets/UIButton.h
StillHammer 579cadeae8 feat: Complete UIModule Phase 7 - ScrollPanel & Tooltips
This commit implements Phase 7 of the UIModule, adding advanced features
that make the UI system production-ready.

## Phase 7.1 - UIScrollPanel

New scrollable container widget with:
- Vertical and horizontal scrolling (configurable)
- Mouse wheel support with smooth scrolling
- Drag-to-scroll functionality (drag content or scrollbar)
- Interactive scrollbar with proportional thumb
- Automatic content size calculation
- Visibility culling for performance
- Full styling support (colors, borders, scrollbar)

Files added:
- modules/UIModule/Widgets/UIScrollPanel.h
- modules/UIModule/Widgets/UIScrollPanel.cpp
- modules/UIModule/Core/UIContext.h (added mouseWheelDelta)
- modules/UIModule/UIModule.cpp (mouse wheel event routing)

## Phase 7.2 - Tooltips

Smart tooltip system with:
- Hover delay (500ms default)
- Automatic positioning with edge avoidance
- Semi-transparent background with border
- Per-widget tooltip text via JSON
- Tooltip property on all UIWidget types
- Renders on top of all UI elements

Files added:
- modules/UIModule/Core/UITooltip.h
- modules/UIModule/Core/UITooltip.cpp
- modules/UIModule/Core/UIWidget.h (added tooltip property)
- modules/UIModule/Core/UITree.cpp (tooltip parsing)

## Tests

Added comprehensive visual tests:
- test_28_ui_scroll.cpp - ScrollPanel with 35+ items
- test_29_ui_advanced.cpp - Tooltips on various widgets
- assets/ui/test_scroll.json - ScrollPanel layout
- assets/ui/test_tooltips.json - Tooltips layout

## Documentation

- docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs
- docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt
- Updated CMakeLists.txt for new files and tests

## UIModule Status

UIModule is now feature-complete with:
 9 widget types (Panel, Label, Button, Image, Slider, Checkbox,
   ProgressBar, TextInput, ScrollPanel)
 Flexible layout system (vertical, horizontal, stack, absolute)
 Theme and style system
 Complete event system
 Tooltips with smart positioning
 Hot-reload support
 Comprehensive tests (Phases 1-7)

🚀 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 07:13:13 +08:00

87 lines
2.0 KiB
C++

#pragma once
#include "../Core/UIWidget.h"
#include <cstdint>
#include <string>
namespace grove {
/**
* @brief Button state enumeration
*/
enum class ButtonState {
Normal, // Default state
Hover, // Mouse over
Pressed, // Mouse button down
Disabled // Not interactive
};
/**
* @brief Style properties for a button state
*/
struct ButtonStyle {
uint32_t bgColor = 0x444444FF;
uint32_t textColor = 0xFFFFFFFF;
uint32_t borderColor = 0x000000FF;
float borderWidth = 0.0f;
float borderRadius = 0.0f;
};
/**
* @brief Interactive button widget
*
* Supports different visual states (normal, hover, pressed, disabled)
* and triggers actions via IIO when clicked.
*/
class UIButton : public UIWidget {
public:
UIButton() = default;
~UIButton() override = default;
void update(UIContext& ctx, float deltaTime) override;
void render(UIRenderer& renderer) override;
std::string getType() const override { return "button"; }
/**
* @brief Check if a point is inside this button
*/
bool containsPoint(float px, float py) const;
/**
* @brief Handle mouse button event
* @return true if event was consumed
*/
bool onMouseButton(int button, bool pressed, float x, float y);
/**
* @brief Handle mouse enter/leave
*/
void onMouseEnter();
void onMouseLeave();
// Button properties
std::string text;
float fontSize = 16.0f;
std::string onClick; // Action to publish (e.g., "game:start")
bool enabled = true;
// State-specific styles
ButtonStyle normalStyle;
ButtonStyle hoverStyle;
ButtonStyle pressedStyle;
ButtonStyle disabledStyle;
// Current state
ButtonState state = ButtonState::Normal;
bool isHovered = false;
bool isPressed = false;
private:
/**
* @brief Get the appropriate style for current state
*/
const ButtonStyle& getCurrentStyle() const;
};
} // namespace grove