This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#include "UIImage.h"
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#include "../Core/UIContext.h"
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#include "../Rendering/UIRenderer.h"
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namespace grove {
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void UIImage::update(UIContext& ctx, float deltaTime) {
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// Images don't have interactive behavior
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// Update children if any
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updateChildren(ctx, deltaTime);
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}
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void UIImage::render(UIRenderer& renderer) {
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// Render the texture
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// For now, use the simple sprite rendering
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// TODO: Implement proper UV mapping and scale modes in UIRenderer
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if (scaleMode == ScaleMode::Stretch || scaleMode == ScaleMode::None) {
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// Simple case: render sprite at widget bounds
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renderer.drawSprite(absX, absY, width, height, textureId, tintColor);
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} else {
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// For Fit/Fill modes, we'd need to calculate proper dimensions
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// based on texture aspect ratio. For now, just stretch.
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renderer.drawSprite(absX, absY, width, height, textureId, tintColor);
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}
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// Render children on top
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renderChildren(renderer);
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}
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} // namespace grove
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