GroveEngine/modules/UIModule/Widgets/UIImage.h
StillHammer 579cadeae8 feat: Complete UIModule Phase 7 - ScrollPanel & Tooltips
This commit implements Phase 7 of the UIModule, adding advanced features
that make the UI system production-ready.

## Phase 7.1 - UIScrollPanel

New scrollable container widget with:
- Vertical and horizontal scrolling (configurable)
- Mouse wheel support with smooth scrolling
- Drag-to-scroll functionality (drag content or scrollbar)
- Interactive scrollbar with proportional thumb
- Automatic content size calculation
- Visibility culling for performance
- Full styling support (colors, borders, scrollbar)

Files added:
- modules/UIModule/Widgets/UIScrollPanel.h
- modules/UIModule/Widgets/UIScrollPanel.cpp
- modules/UIModule/Core/UIContext.h (added mouseWheelDelta)
- modules/UIModule/UIModule.cpp (mouse wheel event routing)

## Phase 7.2 - Tooltips

Smart tooltip system with:
- Hover delay (500ms default)
- Automatic positioning with edge avoidance
- Semi-transparent background with border
- Per-widget tooltip text via JSON
- Tooltip property on all UIWidget types
- Renders on top of all UI elements

Files added:
- modules/UIModule/Core/UITooltip.h
- modules/UIModule/Core/UITooltip.cpp
- modules/UIModule/Core/UIWidget.h (added tooltip property)
- modules/UIModule/Core/UITree.cpp (tooltip parsing)

## Tests

Added comprehensive visual tests:
- test_28_ui_scroll.cpp - ScrollPanel with 35+ items
- test_29_ui_advanced.cpp - Tooltips on various widgets
- assets/ui/test_scroll.json - ScrollPanel layout
- assets/ui/test_tooltips.json - Tooltips layout

## Documentation

- docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs
- docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt
- Updated CMakeLists.txt for new files and tests

## UIModule Status

UIModule is now feature-complete with:
 9 widget types (Panel, Label, Button, Image, Slider, Checkbox,
   ProgressBar, TextInput, ScrollPanel)
 Flexible layout system (vertical, horizontal, stack, absolute)
 Theme and style system
 Complete event system
 Tooltips with smart positioning
 Hot-reload support
 Comprehensive tests (Phases 1-7)

🚀 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 07:13:13 +08:00

47 lines
1.3 KiB
C++

#pragma once
#include "../Core/UIWidget.h"
#include <cstdint>
#include <string>
namespace grove {
/**
* @brief Image widget for displaying textures
*
* Displays a texture by texture ID or path.
* Supports tinting, scaling modes, and UV coordinates.
*/
class UIImage : public UIWidget {
public:
UIImage() = default;
~UIImage() override = default;
void update(UIContext& ctx, float deltaTime) override;
void render(UIRenderer& renderer) override;
std::string getType() const override { return "image"; }
// Image properties
int textureId = 0; // Texture ID (0 = white texture)
std::string texturePath; // Path to texture file (alternative to ID)
uint32_t tintColor = 0xFFFFFFFF; // RGBA tint (white = no tint)
// UV coordinates (for sprite sheets)
float uvX = 0.0f;
float uvY = 0.0f;
float uvWidth = 1.0f;
float uvHeight = 1.0f;
// Scaling mode
enum class ScaleMode {
Stretch, // Stretch to fill widget bounds
Fit, // Fit inside bounds (maintain aspect ratio)
Fill, // Fill bounds (may crop, maintain aspect ratio)
None // No scaling (1:1 pixel mapping)
};
ScaleMode scaleMode = ScaleMode::Stretch;
};
} // namespace grove