This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#include "UIProgressBar.h"
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#include "../Core/UIContext.h"
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#include "../Rendering/UIRenderer.h"
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#include <algorithm>
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#include <sstream>
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#include <iomanip>
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namespace grove {
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void UIProgressBar::update(UIContext& ctx, float deltaTime) {
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// Progress bars are read-only, no interaction
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// Update children
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updateChildren(ctx, deltaTime);
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}
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void UIProgressBar::render(UIRenderer& renderer) {
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// Render background
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renderer.drawRect(absX, absY, width, height, bgColor);
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// Render fill based on progress
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if (horizontal) {
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float fillWidth = progress * width;
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renderer.drawRect(absX, absY, fillWidth, height, fillColor);
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} else {
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float fillHeight = progress * height;
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renderer.drawRect(absX, absY + height - fillHeight, width, fillHeight, fillColor);
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}
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// Render percentage text if enabled
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if (showText) {
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std::ostringstream oss;
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oss << std::fixed << std::setprecision(0) << (progress * 100.0f) << "%";
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std::string progressText = oss.str();
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float textX = absX + width * 0.5f;
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float textY = absY + height * 0.5f;
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renderer.drawText(textX, textY, progressText, fontSize, textColor);
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}
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// Render children on top
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renderChildren(renderer);
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}
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void UIProgressBar::setProgress(float newProgress) {
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progress = std::max(0.0f, std::min(1.0f, newProgress));
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}
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} // namespace grove
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