GroveEngine/tests
StillHammer 262eef377e feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support
- Create proper sprite shader (vs_sprite.sc, fs_sprite.sc) with GPU instancing
- SpriteInstance struct now 80 bytes (5 x vec4) for GPU layout compatibility
- Add BufferDesc::Layout enum (Raw, PosColor, InstanceData) for proper vertex layouts
- BgfxDevice creates correct VertexLayout based on buffer type
- SpritePass uses PosColor layout for quad vertices (Position + Color0)
- Instance buffer uses 5 x vec4 layout (TexCoord7-3) for i_data0-4
- Add texture support with v_texcoord0 interpolation from instance UVs
- Create default white 1x1 texture fallback
- Compile shaders for SPIRV (Vulkan), GLSL (OpenGL), and Metal

Visual test confirms sprites render correctly at ~545 FPS.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 19:27:25 +08:00
..
benchmarks feat: Add comprehensive benchmark suite for GroveEngine performance validation 2025-11-20 16:08:10 +08:00
helpers feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
hotreload feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
integration feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support 2025-11-27 19:27:25 +08:00
modules fix: Resolve deadlock in IntraIOManager + cleanup SEGFAULTs 2025-11-23 11:36:33 +08:00
visual feat(BgfxRenderer): Phase 5 - Visual sprite test with IIO pipeline 2025-11-27 13:37:23 +08:00
CMakeLists.txt feat(BgfxRenderer): Phase 5 - Visual sprite test with IIO pipeline 2025-11-27 13:37:23 +08:00
profile_memory_leak.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00