GroveEngine/tests/integration
StillHammer 262eef377e feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support
- Create proper sprite shader (vs_sprite.sc, fs_sprite.sc) with GPU instancing
- SpriteInstance struct now 80 bytes (5 x vec4) for GPU layout compatibility
- Add BufferDesc::Layout enum (Raw, PosColor, InstanceData) for proper vertex layouts
- BgfxDevice creates correct VertexLayout based on buffer type
- SpritePass uses PosColor layout for quad vertices (Position + Color0)
- Instance buffer uses 5 x vec4 layout (TexCoord7-3) for i_data0-4
- Add texture support with v_texcoord0 interpolation from instance UVs
- Create default white 1x1 texture fallback
- Compile shaders for SPIRV (Vulkan), GLSL (OpenGL), and Metal

Visual test confirms sprites render correctly at ~545 FPS.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 19:27:25 +08:00
..
test_01_production_hotreload.cpp feat: Add Scenario 11 IO System test & fix IntraIO routing architecture 2025-11-19 11:43:08 +08:00
test_02_chaos_monkey.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00
test_03_stress_test.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00
test_04_race_condition.cpp fix: Improve RaceConditionHunter test reliability on slower filesystems 2025-11-20 11:07:00 +08:00
test_05_memory_leak.cpp feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
test_06_error_recovery.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00
test_07_limits.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00
test_08_config_hotreload.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00
test_09_module_dependencies.cpp feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
test_10_multiversion_coexistence.cpp feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
test_11_io_system.cpp feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
test_12_datanode.cpp feat: Add Scenario 11 IO System test & fix IntraIO routing architecture 2025-11-19 11:43:08 +08:00
test_13_cross_system.cpp feat: Add read-only API for concurrent DataNode access & restore test_13 cross-system tests 2025-11-20 14:02:06 +08:00
test_20_bgfx_rhi.cpp feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support 2025-11-27 19:27:25 +08:00
test_22_bgfx_sprites_headless.cpp feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00