GroveEngine/tests
StillHammer 4a30b1f149 feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration
- Refactor ShaderManager to use RHI abstraction (no bgfx:: exposed)
- Implement Option E: inject ShaderHandle via pass constructors
- SpritePass/DebugPass now receive shader in constructor
- RenderPass::execute() takes IRHIDevice& for dynamic buffer updates
- SpritePass::execute() updates instance buffer from FramePacket
- Integrate ShaderManager lifecycle in BgfxRendererModule
- Add test_22_bgfx_sprites.cpp (visual test with SDL2)
- Add test_22_bgfx_sprites_headless.cpp (headless data structure test)
- Update PLAN_BGFX_RENDERER.md with Phase 4 completion and Phase 6.5

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 22:27:19 +08:00
..
benchmarks feat: Add comprehensive benchmark suite for GroveEngine performance validation 2025-11-20 16:08:10 +08:00
helpers fix: Improve RaceConditionHunter test reliability on slower filesystems 2025-11-20 11:07:00 +08:00
hotreload feat: Add comprehensive hot-reload test suite with 3 integration scenarios 2025-11-13 22:13:07 +08:00
integration feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
modules fix: Resolve deadlock in IntraIOManager + cleanup SEGFAULTs 2025-11-23 11:36:33 +08:00
visual feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
CMakeLists.txt feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
profile_memory_leak.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00