GroveEngine/tests/CMakeLists.txt
StillHammer 4a30b1f149 feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration
- Refactor ShaderManager to use RHI abstraction (no bgfx:: exposed)
- Implement Option E: inject ShaderHandle via pass constructors
- SpritePass/DebugPass now receive shader in constructor
- RenderPass::execute() takes IRHIDevice& for dynamic buffer updates
- SpritePass::execute() updates instance buffer from FramePacket
- Integrate ShaderManager lifecycle in BgfxRendererModule
- Add test_22_bgfx_sprites.cpp (visual test with SDL2)
- Add test_22_bgfx_sprites_headless.cpp (headless data structure test)
- Update PLAN_BGFX_RENDERER.md with Phase 4 completion and Phase 6.5

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 22:27:19 +08:00

714 lines
19 KiB
CMake

# Hot-reload test suite
# Test module as shared library (.so) for hot-reload
add_library(TestModule SHARED
modules/TestModule.cpp
)
target_link_libraries(TestModule PRIVATE
GroveEngine::core
GroveEngine::impl # For JsonDataNode implementation
)
# Don't add "lib" prefix on Linux (we want TestModule.so, not libTestModule.so)
set_target_properties(TestModule PROPERTIES PREFIX "lib")
set_target_properties(TestModule PROPERTIES OUTPUT_NAME "TestModule")
# Basic hot-reload test executable (manual dlopen/dlclose)
add_executable(test_hotreload
hotreload/test_hotreload.cpp
)
target_link_libraries(test_hotreload PRIVATE
GroveEngine::core
GroveEngine::impl # For JsonDataNode implementation
${CMAKE_DL_LIBS} # For dlopen/dlclose
)
# Make sure test module is built before test executable
add_dependencies(test_hotreload TestModule)
# Copy test module to test executable directory after build
add_custom_command(TARGET test_hotreload POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:TestModule>
$<TARGET_FILE_DIR:test_hotreload>/
COMMENT "Copying TestModule.so to test directory"
)
# Engine hot-reload test (uses DebugEngine + SequentialModuleSystem + FileWatcher)
add_executable(test_engine_hotreload
hotreload/test_engine_hotreload.cpp
)
target_link_libraries(test_engine_hotreload PRIVATE
GroveEngine::core
GroveEngine::impl
${CMAKE_DL_LIBS}
)
add_dependencies(test_engine_hotreload TestModule)
add_custom_command(TARGET test_engine_hotreload POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:TestModule>
$<TARGET_FILE_DIR:test_engine_hotreload>/
COMMENT "Copying TestModule.so to engine test directory"
)
# ================================================================================
# Integration Tests
# ================================================================================
# Helpers library (partagée par tous les tests)
add_library(test_helpers STATIC
helpers/TestMetrics.cpp
helpers/TestReporter.cpp
helpers/SystemUtils.cpp
helpers/AutoCompiler.cpp
)
target_include_directories(test_helpers PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
target_link_libraries(test_helpers PUBLIC
GroveEngine::core
spdlog::spdlog
)
# Set PIC for static library
set_target_properties(test_helpers PROPERTIES POSITION_INDEPENDENT_CODE ON)
# TankModule pour tests d'intégration
add_library(TankModule SHARED
modules/TankModule.cpp
)
target_link_libraries(TankModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Ensure spdlog is compiled with PIC
set_target_properties(spdlog PROPERTIES POSITION_INDEPENDENT_CODE ON)
# Test 01: Production Hot-Reload
add_executable(test_01_production_hotreload
integration/test_01_production_hotreload.cpp
)
target_link_libraries(test_01_production_hotreload PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_01_production_hotreload TankModule)
# CTest integration
add_test(NAME ProductionHotReload COMMAND test_01_production_hotreload WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ChaosModule pour tests de robustesse
add_library(ChaosModule SHARED
modules/ChaosModule.cpp
)
target_link_libraries(ChaosModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 02: Chaos Monkey
add_executable(test_02_chaos_monkey
integration/test_02_chaos_monkey.cpp
)
target_link_libraries(test_02_chaos_monkey PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_02_chaos_monkey ChaosModule)
# CTest integration
add_test(NAME ChaosMonkey COMMAND test_02_chaos_monkey WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# StressModule pour tests de stabilité long-terme
add_library(StressModule SHARED
modules/StressModule.cpp
)
target_link_libraries(StressModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 03: Stress Test - 10 minutes stability
add_executable(test_03_stress_test
integration/test_03_stress_test.cpp
)
target_link_libraries(test_03_stress_test PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_03_stress_test StressModule)
# CTest integration
add_test(NAME StressTest COMMAND test_03_stress_test WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# Test 04: Race Condition Hunter - Concurrent compilation & reload
add_executable(test_04_race_condition
integration/test_04_race_condition.cpp
)
target_link_libraries(test_04_race_condition PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
# This test uses TestModule (not TankModule)
add_dependencies(test_04_race_condition TestModule)
# CTest integration
add_test(NAME RaceConditionHunter COMMAND test_04_race_condition WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# LeakTestModule pour memory leak detection
add_library(LeakTestModule SHARED
modules/LeakTestModule.cpp
)
target_link_libraries(LeakTestModule PRIVATE
GroveEngine::core
GroveEngine::impl
)
# Test 05: Memory Leak Hunter - 200 reload cycles
add_executable(test_05_memory_leak
integration/test_05_memory_leak.cpp
)
target_link_libraries(test_05_memory_leak PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_05_memory_leak LeakTestModule)
# CTest integration
add_test(NAME MemoryLeakHunter COMMAND test_05_memory_leak WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# Memory leak profiler (detailed analysis)
# TODO: Implement profile_memory_leak.cpp
# add_executable(profile_memory_leak
# profile_memory_leak.cpp
# )
#
# target_link_libraries(profile_memory_leak PRIVATE
# test_helpers
# GroveEngine::core
# GroveEngine::impl
# )
#
# add_dependencies(profile_memory_leak LeakTestModule)
# ErrorRecoveryModule pour test de recovery automatique
add_library(ErrorRecoveryModule SHARED
modules/ErrorRecoveryModule.cpp
)
target_link_libraries(ErrorRecoveryModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 06: Error Recovery - Crash detection & auto-recovery
add_executable(test_06_error_recovery
integration/test_06_error_recovery.cpp
)
target_link_libraries(test_06_error_recovery PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_06_error_recovery ErrorRecoveryModule)
# CTest integration
add_test(NAME ErrorRecovery COMMAND test_06_error_recovery WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# HeavyStateModule pour tests de limites
add_library(HeavyStateModule SHARED
modules/HeavyStateModule.cpp
)
target_link_libraries(HeavyStateModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 07: Limite Tests - Large state, timeouts, corruption detection
add_executable(test_07_limits
integration/test_07_limits.cpp
)
target_link_libraries(test_07_limits PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_07_limits HeavyStateModule)
# Test 12: DataNode Integration Test
add_executable(test_12_datanode
integration/test_12_datanode.cpp
)
target_link_libraries(test_12_datanode PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
# CTest integration
add_test(NAME LimitsTest COMMAND test_07_limits WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
add_test(NAME DataNodeTest COMMAND test_12_datanode WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ConfigWatcherModule for cross-system integration tests
add_library(ConfigWatcherModule SHARED
modules/ConfigWatcherModule.cpp
)
target_link_libraries(ConfigWatcherModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# PlayerModule for cross-system integration tests
add_library(PlayerModule SHARED
modules/PlayerModule.cpp
)
target_link_libraries(PlayerModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# EconomyModule for cross-system integration tests
add_library(EconomyModule SHARED
modules/EconomyModule.cpp
)
target_link_libraries(EconomyModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# MetricsModule for cross-system integration tests
add_library(MetricsModule SHARED
modules/MetricsModule.cpp
)
target_link_libraries(MetricsModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 13: Cross-System Integration (IO + DataNode)
add_executable(test_13_cross_system
integration/test_13_cross_system.cpp
)
target_link_libraries(test_13_cross_system PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_13_cross_system
ConfigWatcherModule
PlayerModule
EconomyModule
MetricsModule
)
# CTest integration
add_test(NAME CrossSystemIntegration COMMAND test_13_cross_system WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ConfigurableModule pour tests de config hot-reload
add_library(ConfigurableModule SHARED
modules/ConfigurableModule.cpp
)
target_link_libraries(ConfigurableModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 08: Config Hot-Reload - Runtime config changes without code reload
add_executable(test_08_config_hotreload
integration/test_08_config_hotreload.cpp
)
target_link_libraries(test_08_config_hotreload PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_08_config_hotreload ConfigurableModule)
# CTest integration
add_test(NAME ConfigHotReload COMMAND test_08_config_hotreload WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# BaseModule for dependency testing (no dependencies)
add_library(BaseModule SHARED
modules/BaseModule.cpp
)
target_link_libraries(BaseModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# DependentModule for dependency testing (depends on BaseModule)
add_library(DependentModule SHARED
modules/DependentModule.cpp
)
target_link_libraries(DependentModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# IndependentModule for dependency testing (isolated witness)
add_library(IndependentModule SHARED
modules/IndependentModule.cpp
)
target_link_libraries(IndependentModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 09: Module Dependencies - Cascade reload, unload protection, cycle detection
add_executable(test_09_module_dependencies
integration/test_09_module_dependencies.cpp
)
target_link_libraries(test_09_module_dependencies PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_09_module_dependencies BaseModule DependentModule IndependentModule)
# CTest integration
add_test(NAME ModuleDependencies COMMAND test_09_module_dependencies WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# GameLogicModuleV1 for multi-version testing (baseline version)
add_library(GameLogicModuleV1 SHARED
modules/GameLogicModuleV1.cpp
)
target_link_libraries(GameLogicModuleV1 PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# GameLogicModuleV2 for multi-version testing (with collision detection)
add_library(GameLogicModuleV2 SHARED
modules/GameLogicModuleV2.cpp
)
target_link_libraries(GameLogicModuleV2 PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# GameLogicModuleV3 for multi-version testing (with advanced physics)
add_library(GameLogicModuleV3 SHARED
modules/GameLogicModuleV3.cpp
)
target_link_libraries(GameLogicModuleV3 PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 10: Multi-Version Coexistence - Canary deployment, progressive migration, rollback
add_executable(test_10_multiversion_coexistence
integration/test_10_multiversion_coexistence.cpp
)
target_link_libraries(test_10_multiversion_coexistence PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_10_multiversion_coexistence GameLogicModuleV1 GameLogicModuleV2 GameLogicModuleV3)
# CTest integration
add_test(NAME MultiVersionCoexistence COMMAND test_10_multiversion_coexistence WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ================================================================================
# IO System Test Modules (Scenario 11)
# ================================================================================
# ProducerModule for IO testing
add_library(ProducerModule SHARED
modules/ProducerModule.cpp
)
target_link_libraries(ProducerModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# ConsumerModule for IO testing
add_library(ConsumerModule SHARED
modules/ConsumerModule.cpp
)
target_link_libraries(ConsumerModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# BroadcastModule for IO testing
add_library(BroadcastModule SHARED
modules/BroadcastModule.cpp
)
target_link_libraries(BroadcastModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# BatchModule for IO testing
add_library(BatchModule SHARED
modules/BatchModule.cpp
)
target_link_libraries(BatchModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# IOStressModule for IO testing
add_library(IOStressModule SHARED
modules/IOStressModule.cpp
)
target_link_libraries(IOStressModule PRIVATE
GroveEngine::core
GroveEngine::impl
spdlog::spdlog
)
# Test 11: IO System Stress Test - IntraIO pub/sub validation
add_executable(test_11_io_system
integration/test_11_io_system.cpp
)
target_link_libraries(test_11_io_system PRIVATE
test_helpers
GroveEngine::core
GroveEngine::impl
)
add_dependencies(test_11_io_system ProducerModule ConsumerModule BroadcastModule BatchModule IOStressModule)
# CTest integration
add_test(NAME IOSystemStress COMMAND test_11_io_system WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ================================================================================
# Benchmarks
# ================================================================================
# Benchmark helpers demo
add_executable(benchmark_helpers_demo
benchmarks/benchmark_helpers_demo.cpp
)
target_include_directories(benchmark_helpers_demo PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/benchmarks
)
target_link_libraries(benchmark_helpers_demo PRIVATE
GroveEngine::core
)
# TopicTree routing benchmark
add_executable(benchmark_topictree
benchmarks/benchmark_topictree.cpp
)
target_include_directories(benchmark_topictree PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/benchmarks
)
target_link_libraries(benchmark_topictree PRIVATE
GroveEngine::core
topictree::topictree
)
# IntraIO batching benchmark
add_executable(benchmark_batching
benchmarks/benchmark_batching.cpp
)
target_include_directories(benchmark_batching PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/benchmarks
)
target_link_libraries(benchmark_batching PRIVATE
GroveEngine::core
GroveEngine::impl
topictree::topictree
)
# DataNode read-only API benchmark
add_executable(benchmark_readonly
benchmarks/benchmark_readonly.cpp
)
target_include_directories(benchmark_readonly PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/benchmarks
)
target_link_libraries(benchmark_readonly PRIVATE
GroveEngine::core
GroveEngine::impl
)
# End-to-end real world benchmark
add_executable(benchmark_e2e
benchmarks/benchmark_e2e.cpp
)
target_include_directories(benchmark_e2e PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/benchmarks
)
target_link_libraries(benchmark_e2e PRIVATE
GroveEngine::core
GroveEngine::impl
topictree::topictree
)
# ================================================================================
# BgfxRenderer Tests (only if GROVE_BUILD_BGFX_RENDERER is ON)
# ================================================================================
if(GROVE_BUILD_BGFX_RENDERER)
# Test 20: BgfxRenderer RHI Unit Tests (no window required)
add_executable(test_20_bgfx_rhi
integration/test_20_bgfx_rhi.cpp
../modules/BgfxRenderer/RHI/RHICommandBuffer.cpp
../modules/BgfxRenderer/Frame/FrameAllocator.cpp
)
target_include_directories(test_20_bgfx_rhi PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../modules/BgfxRenderer
)
target_link_libraries(test_20_bgfx_rhi PRIVATE
GroveEngine::core
)
# CTest integration
add_test(NAME BgfxRHI COMMAND test_20_bgfx_rhi WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# Test 21: Visual Triangle Test (requires SDL2 and display)
find_package(SDL2 QUIET)
if(SDL2_FOUND OR EXISTS "/usr/include/SDL2/SDL.h")
add_executable(test_21_bgfx_triangle
visual/test_bgfx_triangle.cpp
)
target_include_directories(test_21_bgfx_triangle PRIVATE
/usr/include/SDL2
)
target_link_libraries(test_21_bgfx_triangle PRIVATE
bgfx
bx
SDL2
pthread
dl
X11
GL
)
# Not added to CTest (requires display)
message(STATUS "Visual test 'test_21_bgfx_triangle' enabled (run manually)")
# Test 22: Sprite Integration Test (requires SDL2, display, and BgfxRenderer module)
add_executable(test_22_bgfx_sprites
visual/test_bgfx_sprites.cpp
)
target_include_directories(test_22_bgfx_sprites PRIVATE
/usr/include/SDL2
)
target_link_libraries(test_22_bgfx_sprites PRIVATE
GroveEngine::impl
bgfx
bx
SDL2
pthread
dl
X11
)
# Not added to CTest (requires display)
message(STATUS "Visual test 'test_22_bgfx_sprites' enabled (run manually)")
else()
message(STATUS "SDL2 not found - visual tests disabled")
endif()
# Test 22b: Headless sprite integration test (no display required)
add_executable(test_22_bgfx_sprites_headless
integration/test_22_bgfx_sprites_headless.cpp
)
target_link_libraries(test_22_bgfx_sprites_headless PRIVATE
GroveEngine::impl
Catch2::Catch2WithMain
)
add_test(NAME BgfxSpritesHeadless COMMAND test_22_bgfx_sprites_headless WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
endif()