- Refactor ShaderManager to use RHI abstraction (no bgfx:: exposed) - Implement Option E: inject ShaderHandle via pass constructors - SpritePass/DebugPass now receive shader in constructor - RenderPass::execute() takes IRHIDevice& for dynamic buffer updates - SpritePass::execute() updates instance buffer from FramePacket - Integrate ShaderManager lifecycle in BgfxRendererModule - Add test_22_bgfx_sprites.cpp (visual test with SDL2) - Add test_22_bgfx_sprites_headless.cpp (headless data structure test) - Update PLAN_BGFX_RENDERER.md with Phase 4 completion and Phase 6.5 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/**
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* Test: BgfxRenderer Sprite Integration Test (Headless)
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*
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* Tests the BgfxRendererModule data structures without actual rendering.
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* Validates: JsonDataNode for sprite data, FramePacket structures.
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*/
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#include <grove/JsonDataNode.h>
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#include <catch2/catch_test_macros.hpp>
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#include <iostream>
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#include <cmath>
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TEST_CASE("SpriteInstance data layout", "[bgfx][unit]") {
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// Test that SpriteInstance struct can be constructed from IIO message data
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auto sprite = std::make_unique<grove::JsonDataNode>("sprite");
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sprite->setDouble("x", 100.0);
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sprite->setDouble("y", 200.0);
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sprite->setDouble("scaleX", 32.0);
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sprite->setDouble("scaleY", 32.0);
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sprite->setDouble("rotation", 1.57f); // ~90 degrees
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sprite->setDouble("u0", 0.0);
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sprite->setDouble("v0", 0.0);
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sprite->setDouble("u1", 1.0);
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sprite->setDouble("v1", 1.0);
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sprite->setInt("color", 0xFF0000FF);
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sprite->setInt("textureId", 5);
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sprite->setInt("layer", 10);
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// Verify data can be read back
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REQUIRE(sprite->getDouble("x") == 100.0);
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REQUIRE(sprite->getDouble("y") == 200.0);
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REQUIRE(sprite->getDouble("scaleX") == 32.0);
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REQUIRE(sprite->getDouble("scaleY") == 32.0);
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REQUIRE(std::abs(sprite->getDouble("rotation") - 1.57f) < 0.01);
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REQUIRE(sprite->getInt("color") == 0xFF0000FF);
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REQUIRE(sprite->getInt("textureId") == 5);
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REQUIRE(sprite->getInt("layer") == 10);
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}
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