This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
357 lines
9.0 KiB
Markdown
357 lines
9.0 KiB
Markdown
# UIModule - Plan d'implémentation
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## Vue d'ensemble
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Module UI déclaratif avec configuration JSON, hiérarchie de widgets retained-mode, et intégration IIO pour le rendu et les événements.
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## Architecture
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```
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modules/UIModule/
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├── UIModule.cpp/h # Module principal IModule
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├── Core/
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│ ├── UIContext.cpp/h # État global (focus, hover, active, drag)
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│ ├── UILayout.cpp/h # Système de layout (flexbox-like)
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│ ├── UIStyle.cpp/h # Thèmes, couleurs, marges, fonts
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│ └── UITree.cpp/h # Arbre de widgets, parsing JSON
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├── Widgets/
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│ ├── UIWidget.h # Interface de base
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│ ├── UIPanel.cpp/h # Container avec children + layout
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│ ├── UIButton.cpp/h # Bouton cliquable
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│ ├── UILabel.cpp/h # Texte statique/dynamique
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│ ├── UIImage.cpp/h # Affichage texture
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│ ├── UISlider.cpp/h # Slider horizontal/vertical
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│ ├── UICheckbox.cpp/h # Toggle on/off
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│ ├── UITextInput.cpp/h # Champ de saisie texte
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│ └── UIProgressBar.cpp/h # Barre de progression
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└── Rendering/
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└── UIRenderer.cpp/h # Génère sprites/text via IIO topics
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```
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## Phases d'implémentation
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### Phase 1: Core Foundation
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**Objectif:** Infrastructure de base, rendu d'un panel simple
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**Fichiers:**
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- `UIModule.cpp/h` - Module IModule avec setConfiguration/process/shutdown
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- `Core/UIWidget.h` - Interface de base pour tous les widgets
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- `Core/UIContext.cpp/h` - État global UI
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- `Core/UITree.cpp/h` - Chargement JSON → arbre de widgets
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- `Widgets/UIPanel.cpp/h` - Premier widget container
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- `Widgets/UILabel.cpp/h` - Affichage texte simple
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- `Rendering/UIRenderer.cpp/h` - Envoi des sprites/text via IIO
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**Topics IIO:**
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- Subscribe: `input:mouse`, `input:keyboard`
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- Publish: `render:sprite`, `render:text`
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**Test:** Afficher un panel avec un label "Hello UI"
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---
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### Phase 2: Layout System
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**Objectif:** Positionnement automatique des widgets
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**Composants:**
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- Layout modes: `vertical`, `horizontal`, `stack` (superposé), `absolute`
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- Propriétés: `padding`, `margin`, `spacing`, `align`, `justify`
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- Sizing: `width`, `height`, `minWidth`, `maxWidth`, `flex`
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**Algorithme:**
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1. Mesure récursive (bottom-up) - calcul des tailles préférées
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2. Layout récursif (top-down) - assignation des positions finales
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**JSON exemple:**
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```json
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{
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"type": "panel",
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"layout": "vertical",
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"padding": 10,
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"spacing": 5,
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"align": "center",
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"children": [...]
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}
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```
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---
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### Phase 3: Interaction & Events
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**Objectif:** Boutons cliquables, gestion du focus
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**Composants:**
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- `UIButton.cpp/h` - États: normal, hover, pressed, disabled
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- Hit testing récursif (point → widget)
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- Propagation d'événements (bubble up)
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- Focus management (tab navigation)
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**Events IIO (publish):**
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- `ui:click` - `{ widgetId, x, y }`
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- `ui:hover` - `{ widgetId, enter: bool }`
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- `ui:focus` - `{ widgetId }`
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- `ui:action` - `{ action: "game:start" }` (depuis onClick du JSON)
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**JSON exemple:**
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```json
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{
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"type": "button",
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"id": "btn_play",
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"text": "Jouer",
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"onClick": "game:start",
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"style": {
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"normal": { "bgColor": "0x444444FF" },
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"hover": { "bgColor": "0x666666FF" },
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"pressed": { "bgColor": "0x333333FF" }
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}
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}
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```
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---
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### Phase 4: More Widgets
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**Objectif:** Widgets interactifs avancés
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**Widgets:**
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- `UIImage.cpp/h` - Affiche une texture par ID ou path
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- `UISlider.cpp/h` - Valeur numérique avec drag
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- `UICheckbox.cpp/h` - Toggle boolean
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- `UIProgressBar.cpp/h` - Affichage read-only d'une valeur
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**Events IIO:**
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- `ui:value_changed` - `{ widgetId, value, oldValue }`
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**JSON exemple:**
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```json
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{
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"type": "slider",
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"id": "volume",
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"min": 0,
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"max": 100,
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"value": 80,
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"onChange": "settings:volume"
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}
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```
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---
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### Phase 5: Styling & Themes
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**Objectif:** Système de thèmes réutilisables
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**Composants:**
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- `UIStyle.cpp/h` - Définition des styles par widget type
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- Héritage de styles (widget → parent → theme → default)
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- Fichier de thème JSON séparé
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**Theme JSON:**
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```json
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{
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"name": "dark",
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"colors": {
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"primary": "0x3498dbFF",
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"secondary": "0x2ecc71FF",
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"background": "0x2c3e50FF",
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"text": "0xecf0f1FF"
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},
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"button": {
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"padding": [10, 20],
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"borderRadius": 4,
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"fontSize": 14,
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"normal": { "bgColor": "$primary" },
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"hover": { "bgColor": "$secondary" }
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},
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"panel": {
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"bgColor": "$background",
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"padding": 15
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}
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}
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```
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---
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### Phase 6: Text Input
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**Objectif:** Saisie de texte
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**Composants:**
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- `UITextInput.cpp/h` - Champ de saisie
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- Cursor position, selection
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- Clipboard (copy/paste basique)
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- Input filtering (numbers only, max length, etc.)
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**Events IIO:**
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- `ui:text_changed` - `{ widgetId, text }`
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- `ui:text_submit` - `{ widgetId, text }` (Enter pressed)
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---
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### Phase 7: Advanced Features
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**Objectif:** Fonctionnalités avancées
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**Features:**
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- Scrollable panels (UIScrollPanel)
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- Drag & drop
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- Tooltips
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- Animations (fade, slide)
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- Data binding (widget ↔ IDataNode automatique)
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- Hot-reload des layouts JSON
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---
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## Format JSON complet
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```json
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{
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"id": "main_menu",
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"type": "panel",
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"style": {
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"bgColor": "0x2c3e50FF",
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"padding": 30
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},
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"layout": {
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"type": "vertical",
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"spacing": 15,
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"align": "center"
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},
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"children": [
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{
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"type": "label",
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"text": "Mon Super Jeu",
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"style": { "fontSize": 32, "color": "0xFFFFFFFF" }
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},
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{
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"type": "image",
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"textureId": 1,
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"width": 200,
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"height": 100
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},
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{
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"type": "panel",
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"layout": { "type": "vertical", "spacing": 10 },
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"children": [
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{
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"type": "button",
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"id": "btn_play",
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"text": "Nouvelle Partie",
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"onClick": "game:new"
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},
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{
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"type": "button",
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"id": "btn_load",
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"text": "Charger",
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"onClick": "game:load"
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},
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{
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"type": "button",
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"id": "btn_options",
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"text": "Options",
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"onClick": "ui:show_options"
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},
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{
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"type": "button",
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"id": "btn_quit",
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"text": "Quitter",
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"onClick": "app:quit"
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}
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]
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},
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{
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"type": "panel",
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"id": "options_panel",
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"visible": false,
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"layout": { "type": "vertical", "spacing": 8 },
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"children": [
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{
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"type": "label",
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"text": "Volume"
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},
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{
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"type": "slider",
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"id": "volume_slider",
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"min": 0,
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"max": 100,
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"value": 80,
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"onChange": "settings:volume"
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},
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{
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"type": "checkbox",
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"id": "fullscreen_check",
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"text": "Plein écran",
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"checked": false,
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"onChange": "settings:fullscreen"
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}
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]
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}
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]
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}
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```
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---
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## Intégration IIO
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### Topics consommés (subscribe)
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| Topic | Description |
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|-------|-------------|
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| `input:mouse:move` | Position souris pour hover |
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| `input:mouse:button` | Clicks pour interaction |
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| `input:keyboard` | Saisie texte, navigation |
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| `ui:load` | Charger un layout JSON |
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| `ui:set_value` | Modifier valeur d'un widget |
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| `ui:set_visible` | Afficher/masquer un widget |
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### Topics publiés (publish)
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| Topic | Description |
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|-------|-------------|
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| `render:sprite` | Background des panels/buttons |
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| `render:text` | Labels, textes des boutons |
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| `ui:click` | Widget cliqué |
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| `ui:value_changed` | Valeur slider/checkbox modifiée |
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| `ui:action` | Action custom (onClick) |
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---
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## Dépendances
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- `grove_impl` - IModule, IDataNode, IIO
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- `BgfxRenderer` - Pour le rendu (via IIO, pas de dépendance directe)
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- `nlohmann/json` ou `JsonDataNode` existant pour parsing
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---
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## Tests
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### Test Phase 1
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```cpp
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// test_24_ui_basic.cpp
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// Affiche un panel avec label
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JsonDataNode config;
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config.setString("layoutFile", "test_ui_basic.json");
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uiModule->setConfiguration(config, io, nullptr);
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// Loop: process() → vérifie render:sprite et render:text publiés
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```
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### Test Phase 3
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```cpp
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// test_25_ui_button.cpp
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// Simule des clicks, vérifie les events ui:action
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io->publish("input:mouse:button", mouseData);
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// Vérifie que ui:action avec "game:start" est publié
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```
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---
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## Estimation
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| Phase | Complexité | Description |
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|-------|------------|-------------|
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| 1 | Moyenne | Core + Panel + Label + Renderer |
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| 2 | Moyenne | Layout system |
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| 3 | Moyenne | Button + Events + Hit testing |
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| 4 | Facile | Widgets supplémentaires |
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| 5 | Facile | Theming |
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| 6 | Moyenne | Text input |
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| 7 | Complexe | Features avancées |
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**Ordre recommandé:** 1 → 2 → 3 → 4 → 5 → 6 → 7
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On commence par la Phase 1 ?
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